Showing posts with label chaosium. Show all posts
Showing posts with label chaosium. Show all posts

Monday, May 25, 2020

Call of Cthulhu 7th Edition: Harlem Unbound 2nd Edition from Chaosium!

Order by Date: June 1, 2020
Release Date: July 2020

CAO23166-H
Call of Cthulhu 7th Edition: Harlem Unbound 2nd Edition

$49.99 SRP

Investigate the Cthulhu Mythos during The Harlem Renaissance!

Picture this:
New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. There’s a feeling of possibility in the air, like never before. But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song?

The Skinny on the Goods…
  • Seven scenarios - (4 new to this edition)
  • Unique occupations tailored to Harlem.
  • New Mythos monsters to terrify your players.
  • Ready-to-play investigators.
  • Random plot generator.
  • Crash course on addressing race in gaming.

This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

Saturday, August 10, 2019

Pulp Cthulhu & Paladin releases—from Chaosium!

Order by Date: August 15, 2019
Release Date: September 2019


CAO23162-H
Pulp Cthulhu: A Cold Fire Within


$37.99 SRP

Brendan Sterling sought answers in experimental past-life regression. Unfortunately, his mind isn’t the only one seeking answers in the past.

A Cold Fire Within is a campaign for Pulp Cthulhu.Set in 1935, a missing persons case leads to the discovery of a foul plot that could change time itself and bring disaster to the world. A cult intent on unleashing the power of the Great Old Ones leaves a trail through the Catskill Mountains and into the very heart of the planet!Within the subterranean world of K’n-yan, the heroes will encounter forgotten secrets, strange lore, and bewildering inhabitants. Curious cities of gold, ruined temples, and dark forests are just some of the terrors that lurk below the ground. Yet, before the heroes descend into nightmare, they must contend with remnants of ancient worlds, unruly mountain people, and psychic devilry. Along the way, the heroes may find that going back to the end of an ancient city is the only answer! Perhaps in Lomar’s doom shall they unlock the secrets of both past and present.

A complete six-part campaign for Pulp Cthulhu, A Cold Fire Within presents new rules and skills for psychic powers—Parapsychology, Dematerialization, and Telepathy—new spells, details of the people and lands of K’n-yan, as well as a new hero organization—the Open Mind Group. Six ready-to-play heroes are provided. Fearsome monsters, otherworldly designs, and psychic powers all mesh together to present your heroes with an epic and action-packed challenge!

Dare you step into the darkness of lost worlds?

This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and PULP CTHULHU. 



Paladin Corebook: Warriors of Charlemagne

$59.99 SRP

Enter Medieval Europe Like You've Never Experienced It Before!

Set in medieval Europe, PALADIN weaves together the historical Carolingian events and the medieval epics of The Matter of France into a single chronology!

In PALADIN the players play young Frankish squires or knights in the service of one of Charlemagne's powerful vassals. By going on adventures, the characters will acquire glory and riches, becoming lords of their own lands, building castles, and founding their own family.

Hopefully, the road to fame will lead to the ultimate goal: becoming one of the legendary paladins themselves!
PALADIN is a game for knights. It is based on the standards of knighthood found in the original literature about Charlemagne and the paladins (epics such as Song of Roland, Ogier the Dane, Aymon's Four Sons and more).
PALADIN uses a modified version of the King Arthur Pendragon ruleset, adjusted to fit the themes and elements of Charlemagne's legends.

This is a complete rulebook. 



Paladin: Adventures

$39.99 SRP

Hail Brave Knights!

Within this tome, you will find eight adventures for knights in your epic PALADIN chronicles to undertake. Drawn from the myths of medieval France, these scenarios are designed to be interspersed into the epic tale of Charlemagne, but work equally well on their own!

Replete with stunning maps, beautiful illustrations, and reference text designed to aid the Game Master, PALADIN Adventures will provide game sessions that are epic enough to rival the tales of the heroes of yore!

This book requires the PALADIN Core Rulebook to use. 

Tuesday, February 5, 2019

Releasing this March from Chaosium!

Order by Date: February 15, 2019
Release Date: March 2019


CAO23155H
Call of Cthulhu: Terror Australis: Call of Cthulhu in the Land Down Under

$47.99 SRP

Nearly three-quarters of Australia remains unknown in the 1920s. It is one of the last great wildernesses and a place of secrets and discovery. Whether delving into mysteries on the streets of Sydney or mounting an expedition into the remote Outback, Australia is a fertile setting for those investigating the threats of the Cthulhu Mythos. From gang-related crimes and nefarious cults to ancient wisdom and lost cities, there is no shortage of adventure in the Land Down Under. 

This book provides a history of Australia, detailing both its geography and lore. Rules are presented for Australian investigators, with new skills, as well as mechanics for mounting expeditions. Law enforcement, transport, communications, and other sources provide Keepers with a toolkit of resources. 

Five cities are detailed. Special rules are presented for investigators to learn from the Song-Lines of the Aboriginal peoples. For Keepers, Terror Australis presents details of the Great Race, the flying polyps, and the elusive sand-dwellers, while also looking at other threats to be found lurking in Australia’s dark shadows. Two large scenarios showcase the mysteries and horrors awaiting the unwary:

In Australia, investigator will come face-to-face with supernatural forces that have endured for aeons. It is a land of adventure, danger, and ageless wisdom—a perfect for setting for Call of Cthulhu!


CAO7414
W
ürm RPG: Core Rulebook for Roleplaying in the Ice Age

$39.99 SRP

Adventure into the prehistoric past of our own world. In this long-forgotten time, many powerful creatures roamed a vast territory covered in steppes and taiga, reaching from the white mountains to the raging sea: mammoths, aurochs, bison, giant deer, cave bears and cave lions. Among these huge creatures, two species of humans live in small communities of hunter-gatherers: the robust Bear Men (Neanderthals) and the taller Long Men (Cro-Magnon, or Cavemen).

During your adventures, whether simply surviving or going on perilous hunts or legendary quests, your characters will gain strength, wisdom and prestige by exploring unknown territories, daring to enter the darkness of mysterious caves, seeking out the powers of ancient spirits, or challenging the creatures of the night.

All the rules you need to play Würm are included in the core rulebook, detailed over nine chapters. These rules were designed to be simple and clear. For the most part, they only require a few 6-sided dice. Characters develop through a number of Strengths and Weaknesses that are connected to specific totems. Additionally, Talents and Secret techniques represent the abilities that a character may learn, such as painting, shamanism or certain combat techniques.

Developed to be as close as possible to established archeological sources, the world of Würm also leaves room for a touch of fantasy and adventure. You will find rules for playing with the real powers of totem spirits, as well as a whole range of fantastical creatures living along-side the mammoths and the cave bears, such as fire spirits, witches and glacier giants.

The core rulebook includes four introduction scenarios, including one to introduce younger players to the game. 


CAO7415
Würm RPG: Tales of the Antler Bearers, Voice of Ancestors Vol 1

$12.99 SRP

Four new scenarios for your Würm game, including:
The Red Crown is an open scenario in which the characters must navigate the complex intrigues within their own tribe.
The Ocher Hill is an initiation scenario designed for both child and adult characters.
What Lies in Wait sees a group of Bear-men trying to work with their Long Men neighbors to appease their Guardian Spirit.
And The Great Silence is an epic quest wherein the characters battle a dark curse that could well drive them out of their minds.






Würm RPG: Tales of the Man Eaters, Voice of Ancestors Vol 2
$12.99 SRP

This second installment of the Voice of the Ancestors series presents information and systems for cannibal tribes and customs, as well as three new scenarios for your Würm game:
What We Did to Our Forefather introduces a group of child characters to the dark side of their tribe's initiation rituals. 

Horror in the Deep is a scenario in which the characters must enter a horrifying cave and then find their way out after discovering its dark secrets. 

And The Curious Quest of the Spark Hunters is a tragic saga where a tribe of Bear-men must face the terrifying traditions of their Long Men neighbors. 



CAO7417
Würm RPG: Black Machairodus: Voice of the Ancestors

$5.99 SRP

This is the first standalone adventure for your Würm game.

The characters are on a mission to source good quality flint when they discover a strange skull with huge canine teeth. From that moment on they are haunted by the Spirit of a long-dead feline, which gives them incredible powers. However, when they return to their camp, the PCs realize that they are all bringing bad luck to their families. Soon the whole clan – or what’s left of it – is begging them to go into exile and find a solution. What is this curse? What if the only people who could help them are the mysterious Bear-men that once lived in this area, before they were driven out long ago?

CAO7418Würm RPG: GM Screen Foldable GM Screen

$12.99 SRP 

This four-panel, portrait-orientation screen provides all of the useful charts for play. Its beautiful landscape showcases cave paintings to help put the game table in the mood of the game. Made from thick "hardcover book cover" material.

Monday, August 20, 2018

New Call of Cthulhu Starter Set from Chaosium!

Order by Date: September 1, 2018
Release Date: October 2018

CAO23158-X
Call of Cthulhu Starter Set
$24.99 SRP

This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.

Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!
Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game—the Keeper of Arcane Lore—who referees the game and presents the story and adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions—all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.

Contents:
  • Book 1: Introduction and Alone Against The Flames—a solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.
  • Book 2: Call of Cthulhu Starter Rules—the essential rules, everything needed for starting play.
  • Book 3: Adventures—three starter adventures for your players to explore.
  • Ready to Play Investigators—five ready to play game characters.
  • Blank Investigator Sheets—ready for creating your own investigators.
  • Roleplaying Dice – a set of six polyhedral dice for use in the game.
  • Player Handout – a set of ready to use props.
  • 4 classic adventures

Saturday, March 10, 2018

New Call of Cthulhu 7th Edition releases from Chaosium!

Order by Date: March 31, 2018
Release Date: April 2018

CAO23152-H
Call of Cthulhu 7th Edition: Petersen’s Abominations - Five Epic Tales of Modern Horror
$39.95 SRP

A collection of five nightmarish modern-day scenarios for the Call of Cthulhu Roleplaying Game.

Gathered from across the aeons, this anthology of horror brings together for the first time a series of scenarios from the mind of Sandy Petersen, the creator of the Call of Cthulhu Roleplaying Game. Each one-shot scenario is designed for one or more sessions of play.

Within, you will find the following tales of mystery and horror:

  • Panacea
  • Hotel Hell
  • Mohole
  • The Derelict
  • Voice on the Phone

Advice for getting the most out of the scenarios is provided, as well as suggestions for expanding the scope of the adventures and increasing their length. Each scenario comes with a set of ready to play pre-generated investigators, allowing players to dive straight into the mysteries within.

Produced in full color, with art by Lee Simpson, M. Wayne Miller, Victor Manuel Leza Moreno, Grzegorz Pedrycz, Evgeny Maloshenkov, and sumptuous cartography by Andrew Law and Stephanie McAlea. Get ready to enter the mind of the creator of Call of Cthulhu and enjoy the nightmare!

You must have a copy of the Call of Cthulhu Keeper Rulebook 7th Edition to fully enjoy these scenarios.

CAO23154
Call of Cthulhu 7th Edition: Alone Against the Dark

$14.95 SRP

Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica.

Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands.

As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist.

This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice.

Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark!

First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.

Monday, November 21, 2016

Call of Cthulhu 7th Ed. Keeper's Decks from Chaosium!

Release Date: December 2016

CAO23140
Call of Cthulhu 7th Ed. Keeper's Decks


$29.95 SRP

Four decks of cards for use with the Call of Cthulhu tabletop roleplaying game. Each deck provides the Keeper and players with handy references and information for use in games. Each card is unique and provides detailed information of an in-game artifact, event, or episode of madness, as well as representational artwork or period imagery.

The Phobia Deck - 48 cards, each card details the effects and consequences of a phobia, mania, or episode of madness. Keepers may use these cards to advise and guide players on the effects f insanity upon their investigator characters' bouts of madness.

The Curious Characters Deck - 48 cards, each providing game characteristics, skills, and backstories for a range of non-player characters who might be encountered during a game of Call of Cthulhu. The characters in this deck also serve to provide ready-made player investigators for those needing a quick replacement character.

The Unfortunate Events Deck - 48 cards, with all manner of strange, ill-fated, and disastrous situations that can land the players in deep water in the middle of a Call of Cthulhu game. Each card details an event, situation, or effect that can add drama, intrigue and trouble to the game.

The Weapons and Artifacts Deck - 48 cards, each detailing a hand-to-hand, firearm, or Mythos artifact, which may be found during a game. Each card provides statistics and a profile, as well as some historical text about the weapon or artifact described. May be used during games for quick reference.

Call of Cthulhu Keepers may use these four card decks to supplement their scenarios: as inspiration when designing new encounters and scenarios, for passing a player a secret or important note during a game, and as a handy and quick way to impart information in the middle of a scenario. Use these card decks to enhance story, advance plot, and to introduce friendly or villainous characters. The decks provide a library of events, items, and characters so that the Keeper is never at a loss when running Call of Cthulhu