13th Age: Book of Demons & The Fall of Delta Green! New from Pelgrane Press!
Order by Date: May 1, 2018 Release Date: June 2018
PEL13A16 13th Age: Book of Demons (13th Age Supp.)
When the world cracks open and the demons attack, what will YOU do? The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age – the demonic hordes whose eternal struggle to shatter reality causes hellholes, dimensional breaches, and other, even weirder assaults on the world. For players, it features a new demonologist PC class, with three paths: corruption, flame, and slaughter.
For GMs, it features:
Six detailed hellholes and their denizens, plus advice on making your own
A new random demon abilities table
Citadels of the Crusader and the Diabolist
Monster stats for nine new demons summonable by player character demonologists
PELGDG01 The Fall of Delta Green (Mythos RPG, GUMSHOE, Hardback, Full Color)
The Fall of Delta Green is a brand new roleplaying game powered by the GUMSHOE system, from the makers of Trail of Cthulhu and Night’s Black Agents. It is the 1960s. The stars are coming right. The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else. You know that this is a lie. You are an Agent of DELTA GREEN, an authorized but unacknowledged black program of the United States national security establishment, tasked to hunt and destroy the Cthulhu Mythos. You know that plans and ideals, peace and love, matter less than a single atom drifting in the galaxy. All you can do is rage against doom, burn out your mind and body, and damn your non-existent soul keeping your family, your country, your planet, ignorant and safe for one more day. Written by ENnie-Award-winning designer Kenneth Hite, The Fall of Delta Green RPG adapts Delta Green: The Role-Playing Game from Arc Dream Publishing to the award-winning GUMSHOE system. It opens the files on a lost decade of anti-Mythos operations both foreign and domestic, the last days of DELTA GREEN before the Joint Chiefs shut the program down in 1970. Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. After the summer of the 1950s, now comes the fall – the Fall of DELTA GREEN.