Wednesday, November 8, 2017

Dark.net & Kung Fu Zoo! Releasing February 2018 from WizKids!

Order by Date: November 28, 2017
Release Date: February 2018


WZK73334
Dark.net

The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn't save us from ourselves and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega corporations dominate and dictate every aspect of our lives.

In Dark.net, players will intercept transmissions to gain valuable information via their data network. Players will use fences to buy and sell information so they can boost their ability to gather even more information.

1+ players
AGes 8+
30 minute play time

Contents:

  • 4 Starting Networks
  • 4 Player Aides
  • City Board
  • 12 Network Boosters
  • 16 Informants
  • 20 Contacts
  • 7 Dice
  • 100 Information Cubes
  • 40 Network Extensions
  • 16 Response Cards
  • Credits Cubes
  • Various Tokens
  • 12-Page Rule Book




Order by Date: December 5, 2017
Release Date: February 2018 



Kung Fu Zoo


If you hung around your local zoo after closing time - long after the last employee had gone home for the night - you just might see the greatest, and most secret of all zoo attractions: late-night Kung Fu fights!

Welcome to Kung-Fu Zoo, a zany dice-flicking dexterity game for 2-4 players. You control a team of highly-trained animals—cheetahs, elephants, gorillas, or zebras—in a Kung Fu battle against your rivals. You win the game by knocking all of your opponent's animals into cages or onto their backs. Who will be tonight's champion of the zoo?

Grab some dice and find out!

24 players
Ages 14+
30 minute play time

Contents:

  • Arena Board
  • Rule Book
  • Special Vacuum Form Arena
  • 4 Animal Sheets
  • 16 Dice: (4 each): Elephant, Cheetah, Gorilla, Zebra

Tuesday, November 7, 2017

New Delta Green Releases from Arc Dream Publishing!

Order by Date: November 15, 2017
Release Date: December 2017


APU8109
Delta Green: Observer Effect
$19.99 SRP
SDI 

The Agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the roiling chaos of reality. Chaos looks back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine. Delta Green, a secret agency dedicated to investigating, stopping, and covering-up deadly incursions of unnatural forces, had reason to suspect otherwise. It immediately pulled strings to launch an emergency inspection, sending the players' Agents to investigate, under cover of a Department of Energy safety inspection. The Agents have no idea what they'll find when they reach the Array.

Delta Green: Observer Effect is playable with Delta Green: Need to Know or Delta Green: Agent's Handbook, available from Arc Dream Publishing.



Delta Green: Extremophilia

$19.99 SRP
SDI

A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It's something far older, far stranger, and far more dangerous. Can the agents stop the spread of this terrifying threat? Or will they become just another vector for the disease?  Gather your players. Horror, suspense, intrigue, death, and strange wonders await.

Delta Green: Extremophilia is a scenario for Delta Green: The Role-Playing Game. It is playable withDelta Green: Need to Know or Delta Green: Agent's Handbook, available from Arc Dream Publishing.

Monday, November 6, 2017

Super Kitty Bug Slap! New from Steve Jackson Games!

Order by Date: November 15, 2017
Release Date: January 2018

SJG1569
Super Kitty Bug Slap
$6.95 SRP

Join your Kitty friends for some bug-slappin' action in this speedy card game of quick thinking and fast paws! Super Kitty Bug Slap is a fast-paced game that gives 3 to 5 players a chance to show off their skills. When the game ends, the coolest kitty with the most cards wins!

2-5 players
Ages 6+
20+ minute play time  

Sunday, November 5, 2017

New Hordes Miniatures from Privateer Press!

Order by Date: November 15, 2017
Release Date: January 2018 
PIP71113
Hordes: Trollbloods: Troll Basher Light Warbeast
$19.99 SRP

Wielding enormous maces made from salvaged scrap metal, the ferocious troll basher is the favored warbeast of many Northkin. Troll Bashers are quick to anger and enjoy crushing enemies before devouring them. Northkin warlocks often let their bashers run at the fore of battle. There, their wild swings can cause the greatest harm to massed enemy troops.

The Troll Basher is a light warbeast that fights with the fury of the north! It pairs will with casters that can increase its damage output like Ragnor Skysplitter (PIP 71099) or Borka, Vengeance of the Rimeshaw (PIP 71085). It will be commonly included in armies that also have a Dire Troll Mauler (PIP 71058). 




PIP71114
Hordes: Trollbloods: Ice Troll Light Warbeast

$19.99 SRP 

Ice trolls use their innate connection to the elemental power of cold to create frozen javelins from thin air. They hurl these projectiles great distances to impale hapless warriors and pierce the flesh of warbeasts. Any who survive the impact die slower as icy javelins freeze their body from within. 

The warlocks that focus on ranged combat, like The Hunter's Grim (PIP 71070) or Captain Gunnbjorn (PIP 71045), can really make the Ice Troll shine. Combining the Ice Troll with the new Krielstone Elder (PIP 71115) specifically for the Northkin (+2 to Damage Type: Cold attacks) and the Rage (+3 Strength) animus from a Dire Troll Mauler (PIP 71058) can create a very powerful thrown spear. This all combines very nicely with the Glacier King (PIP 71094) in the same army.


PIP71120
Hordes: Trollbloods: Winter Troll Light Warbeast (Resculpt)

$19.99 SRP

Long feared by all who dwell in the frozen northern regions, this fierce troll happily endures extreme cold that would slay most living things. At one with ice and snow, winter trolls expel great gusts of frozen air that rip foes apart. Even striking a winter troll's flesh prompts a backlash of intense cold that paralyzes its opponents.

A re-sculpt of a classic model, the Winter Troll finds an excellent home in the Storm of the North theme force. Much like the Ice Troll, the Winter Troll benefits well from the Northkin Elder (PIP 71115), giving +2 to cold damage rolls in ranged attack-based lists.
PIP75080
Hordes: Minions: Kwak Slickspine & Gub, Croak Sorcerers Solo

$13.99 SRP 

The conjoined brothers Kwaak Slickspine and Gub were born with the gift of sorcery. This unusual pair fights on behalf of the croak tribes allied to the Blindwater Congregation, hoping to one day secure a permanent home for their people. The uniting of their bodies and souls allows them to output a blistering storm of magic, which they use to destroy any foe the Blindwater Congregation has marked for death.

A fine mix of support and offense, Kwaak Slickspine and Gub bring healing and survivability to the models around them. Add a little offensive spice to their repertoire with the spell Venom, easily allowing them to remove swaths of opposing infantry. Their unique spell, Mud Foot, removes Pathfinder from enemy models and makes them treat open terrain as rough terrain. With its special rule Share the Load, these conjoined twin croaks can cast up to two spells per turn! Kwaak Slickspine & Gub are especially effective when accompanying a Sacral Vault (PIP 75054) thanks to its Telemetry rule, adding +2 to all spell attack rolls.

Saturday, November 4, 2017

Feudum and Feudum Expansions! Coming soon from Odd Bird Games!


Order by Date: November 15, 2017 
Release Date: December 2017

ODD100
Feudum
$79.99 SRP

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor! Will you farm the earth, fight as knights or finagle your own feudums? Hailed as "articulate and inventive," Feudum is a deeply nuanced game in which you optimize your hand, leverage your resources and compete for guild status in a fantastical land! Six uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience each time you play! 

2-5 players
Ages 12+
80-180 minute play time



ODD110
Feudum: Windmills & Catapults

$29.99 SRP

Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbowroom. The Windmills & Catapults expansion introduces new landscape tiles, a windmill that spins, and/or a 6th player to the game!













ODD120
Feudum: Seals & Sirens

$24.99 SRP

Codswallop! A famine has emptied your bars and you must look to the sea for sustenance. But beware! Not all fins are friendly. The Seals & Sirens expansion introduces another food source and a monster to the game. 



Friday, November 3, 2017

New Raiders of the North Sea expansions from Renegade Game Studios!

Order by Date: November 15, 2017
Release Date: December 2017


REN0588
Raiders of the North Sea: Fields of Fame
$50.00 SRP

In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield!

Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end.

*This is not a standalone game. Requires Raiders of the North Sea to play.

Contents:

  • Township Board
  • Black Worker
  • 3 Grey Workers
  • 50 Wound Tokens
  • 9 Score Markers (In 6 colors)
  • 12 Jarl Tokens
  • Ship Card
  • 6 Encounter Boards
  • 30 Townsfolk Cards
  • 15 Jarl Cards
  • 2 Valkyrie Dice
  • 6 Double-sided Multiplier Tokens
  • 3 Reference Cards


REN0589
Raiders of the North Sea: Hall of Heroes

$50.00 SRP

In Raiders of the North Sea: Hall of Heroes, a mead hall has been constructed, attracting a new breed of adventurers. Each raid brings new quests for the daring to endure. But with mead in abundance, there is little room for the wary. So sharpen your axe and ready your shield, there are new adventures awaiting!

Hall of Heroes brings in new ways of gaining resources, acquiring crew and scoring Victory Points. After each raid, a new Quest is placed onto the Board. To complete a Quest, players will need to send (discard) warriors from their hand of a certain strength value. Once completed, the Quest is placed above a Player's Board and will score Victory Points at the game's end. Each Quest also rewards players with Iron, Gold, Silver and other resources. Players can also collect Mead, which can be spent during a raid to fuel their crew and gain even more strength in battle!

*This is not a standalone game. Requires Raiders of the North Sea to play.

Contents:

  • 27 Quests
  • 40 Mead tokens
  • Black Worker
  • 2 Purple Score Markers
  • 12 Reputation Tiles
  • 6 Multiplier Tiles
  • 6 Player Boards
  • 3 Reference Cards
  • 30 Townsfolk Cards
  • Ship Card
  • 5 Gold
  • Mead Hall Board
  • Rulebook



Thursday, November 2, 2017

Konja! New from Pleasant Company Games!

Order by Date: November 15, 2017
Street Date: December 1, 2017

PCG006
Konja


Konja is a 2-player, press-your-luck dice and card game, in which you and your opponent assume the role of a shaman wizard, conjuring clouds. The winner is the first wizard to summon a great storm and bring rain to the dry land.


Each turn in the game, a wizard will invoke the Favour and Blessing of an Ancestor, roll dice, activate Spell and Relic cards, and exchange combinations of dice for Clouds (worth points) and resource tokens (that help with future dice rolls). You will need a combination of clever tactics, shrewd timing, careful resource use, and a bit of luck to win the game. The first wizard to summon Clouds totaling at least 21 points, awakens Chango, the ancient God of Storms, and brings rain to the parched land.

2 players
Ages 10+
20 minute play time 

Wednesday, November 1, 2017

Quick Holiday Restock Assortment! New from Reaper Minis!

Street Date: October 27, 2017

Miniatures are supplied unpainted and assembly may be required.
REM00777
Quick Holiday Restock Assortment