Thursday, October 11, 2012

New LCG's from Fantasy Flight Games!

Releasing in November!


FFGGOT90
GoT LCG:Reach of the Kraken Chapter Pack
$ 14.95 SRP
SDI

The call for naval superiority pervades the Chapter Packs from the A Song of the Sea cycle for A Game of Thrones: The Card Game, especially while the krakens of House Greyjoy sail the coastlines in their longships. Reach of the Kraken kicks off the cycle by introducing a host of fleets and other characters that make use of the new naval challenge enhancement, which allows a character to join a challenge…even after attackers and defenders have been declared!

FFGMEC17
LotR: LCG: Heirs of Numenor Expansion
$ 29.95 SRP
SDI

Heirs of Númenor is the second deluxe expansion for The Lord of the Rings: The Card Game, transporting your games to the realm of Gondor with 165 new cards (including three copies of each player card). Two new heroes and a host of new allies arrive to join an escalating war against the forces of evil, and three new scenarios lead you from the relative safety of the streets of Pelargir to the heat of an epic battle with an army of Orcs and Southrons.


FFGWHC36
WH:LCG:Invasion: Oaths of Vengeance BP
$ 14.95 SRP
SDI

The second Battle Pack in the Eternal War cycle for Warhammer: Invasion The Card Game, Oaths of Vengeance pushes the rival races of the Old World toward all out war, further supporting the cycle’s new Ambush and Raider keywords. New units use these dynamic keywords to surprise your opponents and gather resources from their forays in the battlefield. Oaths of Vengeance also introduces the High Elves’ Shadow King, Alith Anar, a legendary master of guerrilla warfare!

Wednesday, October 10, 2012

New from Asmodee!

November 15th Release Date!

ASMDIX05
Dixit Jinx
$ 14.99 SRP

Jinx is a new Game in the Dixit family but unlike the original game the drawings are not realistic illustrations depicting scenes but images halfway between abstraction and figuration. During the game 9 cards are exposed in a square 3x3. The active player draws a locator map that will show him one of the nine cards with which he will play. This location is held secret. The player must now speak, sing, act out something that makes thinking about this card just like in "Dixit". The other players go around and point to the card they think is correct but beware! Only one player can point a given card. Once a player has chosen the right card, the turn stops (although some have not chosen). The player who finds the right card keeps it (each card gives a victory point). Players who erred give their cards to the player active. But if neither player gets it right card, the active player must return one of the cards previously won.


ASMSHEH01
Sherlock Holmes: Consulting Detective
$ 40.00 SRP

Ten Sherlock Holmes adventures in which you are the hero! You are a member of the Baker Street Irregulars working to solve mysteries before the Master! You are either investigating the mysteries as an individual, or trying to win against up to 8 other investigators. The curse of the mummy, the murders of the Thames, the mysteries of London, the stolen paintings... strange cases of the most famous detective ever: Sherlock Holmes! Equipped with a copy of the Times, a map of London, a directory and more importantly - your logic, you will roam the streets of London trying to solve the most heinous crimes. Will you visit the crime scene? Meet Inspector Lestrade? The decision is in your hands and each clue that you follow will bring you a step closer to the truth. Unravel the string of intrigue, answer a series of questions and compare your score to that of Sherlock Holmes. Can you beat the Master?

November 23rd Release Date!


ASMSER01US
Serenissima
$ 59.99 SRP

Your Galleys teeming with crew and cargo while you sail the Mediterranean seas, while your sole purpose is control the most prosperous trade routes, and ensure your strategy will succeed in filling your warehouses with a veritable fortune in gold, precious stones and spices.

In this game players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets.


New from Mezco Toys!

Available Now!


MEZ37750
Dark Knight Batmobile w/2” Batman Mezitz
$ 25.99 SRP

Batman, the legendary character of film, television, radio, and comic books now becomes available in this Tumbler, as seen in the recent Batman films. This 2 inch figure features all the coolness and articulation of his larger counterpart at 1/3 the size. Batman can fit inside the famous Tumbler through a secret doorway and still have room for a 2nd passenger! The Tumbler first entered the Batman universe when it appeared in Batman Begins and its military utilitarian design has made it a fan favorite. It sports a unique film-accurate 6 wheel design. Batman and the Tumbler come packaged together in a collector friendly window box.

Note: Wheels on the Batmobile do not move.


MEZ37781
Dark Knight Rises 6” Batman Mezitz
$ 15.99 SRP

The fourth series in Mezco's ever growing DC lineup features BATMAN as Gotham City's Dark Knight as a Mez-Itz 6 inch rotocast vinyl collectible, that is cool by design. This Batman The Dark Knight Rises 6 inch Mezitz Action Figure features five points of articulation and is individually packaged in a collector friendly double-sided window box that allows you to see both the front and back of the Mez-It!

Tuesday, October 9, 2012

New from Academy Games!

Expected in October!

AYG5011
Conflict of Heroes: Awakening the Bear!
$ 80.00 SRP

The year is 1941. Germany has defeated Poland, Denmark, Norway, and France with ease. Now the Führer desires more 'Lebensraum' and attacks the Soviet Union on June 22, 1941 under the code name Operation Barbarossa. He thinks the Soviets will fold like a house of cards. Their officer cadre had been massacred by Stalin, training was poor, and morale low. The Blitzkrieg catches the Soviets by surprise and they lose over 1.75 million men in the first two months alone. The Germans are unstoppable, their Panzers pushing to the very gates of Moscow. But the winter comes and the Soviets begin to counterattack. THE BEAR AWAKENS! Winner - 'Origins Historical Boardgame of the Year' Winner - 'Charles S Robert Historical Boardgame of the Year' Winner - 'James F Dunnigan Design Elegance' Winner - 'Genius Award for best Historical Game' The #1 Rated Wargame Series is finally available again! NEW - 3D map graphics, NEW - Counter Art, NEW - Firefights and Campaign Games! Fun - Quick simultaneous play allows players to interact without waiting. Simple - Teach new players how to play in under 5 minutes. Historically Accurate - Portrays realistic forces and tactics. Counters - Depict individual vehicles, tanks, guns, squads and more. Consistent - Each game in the series uses the same rule system. Awakening the Bear is the perfect introduction to tactical squad level war gaming!

New Miniatures from Mantic Games!

Expected in October!

MGCWPC14-1
Enforcer Strike Team (5)
$ 17.49 SRP
SDI

Strike Teams can be found all over the Co-Prosperity Sphere and beyond. One unit might be tasked with guarding sensitive installations, whereas a dozen or more would be deployed to aid a corporation’s forces in the conquest of a new world: Number of Miniatures: 5 Product Type: Plastic Resin Miniatures Unit Type: Infantry This Set Includes: Enforcers Strike Team 5 sprueless Plastic figures Commander Special Weapon Bases Mantic Point Mantic Carry Case Models supplied unassembled and unpainted.

MGCWPC15-1
Enforcer Strike Section (10)
$ 24.99 SRP
SDI

The Strike Section is the standard unit of the Enforcers, and seen most frequently. Comprising ten men led by a sergeant-at-arms, it includes two specialist weapons troopers, one bearing a heavy weapon, the second carrying a flame unit or short-range anti-tank weapon. The sergeant carries a pistol and wristblade, the other seven troopers are equipped with heavy Genling laser assault rifles. Number of Miniatures: 10 Product Type: Plastic Resin Miniatures Unit Type: Infantry This Set Includes: Enforcers Strike Team 10 sprueless Plastic figures Commander Special Weapons Bases Mantic Points Mantic Carry Case Models supplied unassembled and unpainted.

MGCWPC16-1
Enforcer Suppression Team (5)
$ 24.99 SRP
SDI

Another specialist formation, Suppression Teams carry the heaviest man portable weaponry available – multi-ammunition missile launchers, depleted uranium projectile cannons, high-fire rate gatling lasers and machine guns, and heavy laser cannons. Configured for a variety of roles, they are deployed in an anti-infantry, anti-airpower or anti-tank capacity. It is with the Suppression Teams that the Enforcers superior mobility comes into its own, for a Suppression team can use its jump packs to rapidly redeploy once a target is destroyed, working their way quickly from one strategic location to the next, leaving a trail of destruction in their wake. Number of Miniatures: 5 Product Type: Plastic Resin Miniatures Unit Type: Infantry This Set Includes: Enforcers Suppression Team 5 sprueless Plastic figures Metal special weapon upgrade pack Commander Special Weapon Bases Mantic Point Mantic Carry Case Models supplied unassembled and unpainted.


MGCWPC17-1
Enforcer Assault Team (5)
$ 24.99 SRP
SDI

Assault Team members are all equipped with wristblades and pistols, which they use to deadly effect. Their ferocity in combat is matched only by the Marauders, although they are far more disciplined. The sight of an Assault Team rocketing into an enemy position, pistols blazing, is enough to unnerve the staunchest enemy, and so these units serve a valuable propaganda purpose, intimidating friend and foe alike. Number of Miniatures: 5 Product Type: Plastic Resin Miniatures Unit Type: Infantry This Set Includes: Enforcers Assault Team 5 sprueless Plastic figures Metal special melee weapon upgrade pack Commander Special Weapon Bases Mantic Point Mantic Carry Case Models supplied unassembled and unpainted.

MGCWPC71-1
Enforcer Captain
$ 12.99 SRP
SDI

The officers of the Enforcers lead from the front. Taking to the field of battle in armour that is heavier than that of their men, they are able to shrug off a laser cannon shot, and their guns are powerful despite their compact nature. Captains are generally observed operating on their own, without support staff, although it is certain that their superior wargear provides them with up-to-the-minute tactical information and communications gear. Number of Miniatures: 1 Product Type: Metal Unit Type: Hero This Set Includes: Enforcers Captain 1 Metal figure with gun and wristblade Bases Models supplied unassembled and unpainted.







MGCWPC82-1

Enforcers Army Set

$ 79.99 SRP

SDI


Comprised of superior soldiers, equipped with some of the best technology in the galaxy, the troops of the Enforcers are few in number, but each is worth a score of lesser men. In firepower they are matched only by the Forgefathers, while in combat they are as deadly as the wild Marauders. Their loyalty to Corporation Central is absolute. Unmatched in the galaxy, the Enforcers are the elite of the elite, the armoured right fist of Corporation Central. Number of Miniatures: 31 Product Type: Plastic Resin/Metal Unit Type: Army Set This Set Includes: Warpath Rules Enforcers Captain 1 Metal figure with Gun and Wristblade Enforcers Strike Platoon 20 sprueless Plastic figures Commander Special Weapons Enforcers Suppression Team 5 sprueless Plastic figures Metal special weapon upgrade pack Commander Special Weapons Enforcers Assault Team 5 sprueless Plastic figures Metal special melee weapon upgrade pack Commander Special Weapons Bases Mantic Points Models supplied unassembled and unpainted.



Monday, October 8, 2012

New from SPY Games!

Coming Soon!


 

SPY006
Spy Alley Jr.
$ 19.99 SRP
NPI

Spy Alley Junior is a fun and fast paced game of hidden identities. Each player assumes the identity on their Spy Identification card. The players use the die and their move cards to move their tokens around the game board. If a player lands on the same colored guess space as one of their opponents, they may guess their opponents' identity. If they are correct, their opponent is eliminated from the game. One key to the game is knowing when to use your move cards. Another is using your memory skills to expose the other spies.


SPY007
Spy Alley
$ 29.99 SRP
NPI

From Mata Hari to James Bond, spies and secret agents have filled our imaginations. Now, you get the chance to play spy and counter spy in a dark alley - SPY ALLEY Deceptively simple and surprisingly intense, Spy Alley keeps you on the edge of your seat. Players become a spy for their given country and try to uncover their opponents' identity while keeping their own identity a secret. Players use deductive reasoning to expose other spies while attempting to complete their mission by obtaining code books, disguises, keys, and passwords. You will be surprised how difficult it is to deceive your friends and family. A slip of the tongue, the blink of an eye, or even the twitch of a muscle may give your identity away.

SPY011
Bluff N’ Peg
$ 19.99 SRP
NPI

Modeled after the old Wild West style of card playing, Bluff 'N' Peg recreates the excitement of 5 Card Draw without the gambling; turning an old saloon game into a game the whole family can play. Imagine being in the old Wild West with Wyatt Earp and Billy the Kid, as Bluff 'N' Peg take you back to a time when bluffing in a card game was a way of life. The strategy is knowing how to play your cards. Starting with 5 cards, each player in turn must play 1 card at a time until they have beaten the best hand showing or they may fold their cards. By folding you can minimize the number of holes you are forced to peg backward. Knowing when to double and when to fold is the key to the game.



SPY012
$ Simply Suspects
$ 24.99 SRP
NPI

In society, whenever a crime has been committed, no matter how small, there is always evidence left behind. The evidence usually points to certain suspects. In this game, the players are all "simply suspects." What is unusual is that the suspects each have the opportunity to tamper with the evidence so that it points to other suspects. If the evidence points to you when you meet the Grand Jury, you are eliminated from the game. Simply Suspects is a fast-action game of suspicion and finger pointing. Much like Spy Alley, Simply Suspects is deceptively simple yet surprisingly intense. The advantage that one player may appear to have can change with a single move. You are never sure which suspect will escape the Grand Jury and win the game.

New from 5th Street Game!

Coming Soon!


5TH1001
Castle Dash
$ 25.00 SRP

Neighboring kingdoms have recently acquired lots of treasure. Naturally, this means you must lead your troops into battle to take it! How do you know there's treasure to steal? Some of your soldiers were spying for you and got caught sending back news of the windfall. So it looks like you’ll have to rescue your soldiers, too… Be the first player to grab 3 coins from your rivals and you win the Castle Dash! Key Mechanics Worker Placement - Soldiers placed to battle and claim bonuses. Dice-Based Combat - Dice rolled to determine combat and cannon fire.


5TH2001
Crow and the Pitcher
$ 12.00 SRP

A trick taking game based on the Aesop fable, "The Crow and the Pitcher". Players attempt to fill Pitchers by playing Stone cards from their hand. However, the highest card played may not always win...


5TH2002
Farmageddon
$ 15.00 SRP

Welcome to the world of competitive farming! Plant and harvest crops such as Sassy Wheat or Wary Squash for big bucks while keeping an eye out for nasty cards like Dustbowl and the Thresher... The player to earn the most money from planting and harvesting crops is the best farmer, and the winner of Farmageddon! Key Mechanics Hand Management - Players must decide what crops to plant and which to use as Fertilizer. Risk Management - Players must wait a full turn before harvesting a planted crop. Is it worth trying to sneak a big crop past your opponents, or should you go small and be left alone?

New from Gryphon Games!

Releasing in November!


GRY101401N
Fantastiqa
$ 69.99 SRP

FANTASTIQA is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill quests. Each creature you encounter has an ability and a vulnerability. Manipulating these, you can subdue and recruit new creatures. Each creature you recruit is added to your expanding deck of cards, making its special ability your own! By combining the powers of different creatures, you can fulfill quests to score victory points and claim other special rewards. Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items, but you will grow in power as you adventure and gather allies! The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa! FANTASTIQA is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and younger children.

Friday, October 5, 2012

New from Privateer Press!

Releasing in November!

NO
IMAGE
AVAILABLE

PIPNQ45
No Quarter Magazine #45
$ 7.50 SRP

No Quarter Magazine # 45 kicks off with more model previews from the upcoming HORDES: Gargantuans, giving players another glimpse at the super-sized warbeasts coming their way. Also in this issue, Guts & Gears focuses on the Trollkin Long Riders, Gavyn Kyle reveals the secrets of his organization the Unseen Hand, and support for the IK RPG continues with new monsters in the Monsternomicon & Beyond and new equipment in Foundry, Forge, & Crucible!

November 21st Street Date!

PIP32050
WM: Judicator: Protectorate Colossal
$ 134.99 SRP

The Judicator channels Menoth's wrath by delivering the punishment of fire unto heathens. It can unleash withering barrages of rockets while bathing the unfaithful in great gouts of holy flame. Its cortex is linked to a blessed reliquary containing the interred remains of an honored priest whose essence serves as a reservoir for divine energies, filling the machine with spiritual power and enabling it to fight unrelentingly in the name of the Creator.
The Judicator colossal comes in a box (PIP 32050) and includes a colossal wreck marker. A player may field up to two Judicators for each warcaster in a Protectorate army. (Resin and white metal)


IMAGE
NOT
AVAILABLE

PIP32089
WM:Meno Cavalry Epic Intercessor Kreoss
$ 34.99 SRP

Bestowed the ancient title of Intercessor reserved for the faith’s greatest champion, Mikael Kreoss has complete authority over the Protectorate’s armies and speaks with the voice of Hierarch Severius himself. Intercessor Kreoss leads his men from atop his great steed alongside a vanguard of his Exemplar venger brothers. Bearing his spear Conviction, Kreoss acts as Menoth’s rightful judgment made manifest upon the world. Intercessor Kreoss comes in a box (PIP 32089). A player may field one Intercessor Kreoss in a Protectorate army. (White metal)

PIP34101
WM: Bane Knights : Cryx Unit (10)
$ 84.99 SRP

Fell creations of blasphemous runes and animated bones, bane knights are unhallowed vessels of darkness summoned from the void. They draw strength from those who strike at them, brutalizing their foes while advancing relentlessly across the battlefield. Bane knights can become fully spectral for short periods of time, passing through solid barriers to reach their terrified victims. (White metal)
The Bane Knight unit comes in a box (PIP 34101). A player may field up to three Bane Knight units for each warcaster in a Cryx army.

SPECIAL NOTE: PIP 34101 contains the same Mk II stat card as PIP 34040. The models in this box represent the same figures in the game. PIP 34101 replaces PIP 34040 and PIP 34041 by offering their contents in a complete unit.


PIP71067
Hordes:Pyre Troll Trollblood Lt Warbeast
$ 20.99 SRP

The fearsome pyre trolls are able to belch gouts of combustible liquid that ignites in the air, sticks to flesh, and burns at hellish temperatures. After softening foes with blazing spittle, pyre trolls use their thick claws to tear apart their sizzling victims. Even their skin exudes heat, the air around them smoldering with ripples that warn of the inferno to come. (Plastic)

The Pyre Troll light warbeast comes in a box (PIP 71067). A player may field any number of Pyre Trolls in a Trollblood army.