Showing posts with label ww II. Show all posts
Showing posts with label ww II. Show all posts

Monday, October 3, 2016

New November & December products from Cakebread & Walton!

Release Date: November 2016

CBW005009
OneDice World War 1



$11.99 SRP
SDI


Quick and easy role-playing rules for the Great War

OneDice WW1 is a role-playing game set against the backdrop of the Great War of 1914-18. A global conflict, costing millions of lives, the war involved the mobilization and shattering of the mightiest of armies ever assembled. It was fought on a previously unimaginable industrial scale. Whether you want to play as one of the front-line combatants in the mighty conflict or as a civilian, spy, medic or journalist, all the rules you need are in this book. There are additional "skins" for adding Occultish Horror and Endless War twists to the world, along with a bunch of adventure seeds to get you started playing quickly. Whether an enthusiastic recruit, a jaded veteran, or a non-combatant on a special mission – it's time to enter the grim and dangerous world of OneDice WW1.

CBW005010
OneDice Urban Fantasy


$11.99 SRP
SDI


OneDice Urban Fantasy is a game of hidden magic in a fictionalised version of our world, where the enchantment of the Otherworlds spills over into mundane reality. The action takes place in the present day, in a fae-haunted city near you. Whether you want to play a Rosicrucian occultist, a werewolf detective, or a fae-blooded rock star, all the rules you need are in this book. There are additional "skins" for adding other urban fantasy genres–the magic school, the modern world with magic everywhere, and a world with magic but no fae. Now get ready to rumble–the Unseelie Court have made a pact with the Twilight Brotherhood and there's trouble brewing at the Goblin Market!

Release Date: December 2016

CBW005011
OneDice Supers


$11.99 SRP
SDI


OneDice Supers an easy, quick and flexible role-playing game system for running Superhero games.

Whether you want to play Supers of your own design, recreate the adventures of your comic book heroes, or play in a world prepared for you, OneDice Supers has been developed to be easily adaptable for your games. Complete with a set of ready-made Supers and an adventure to get you started, everything you need to play is in this book!



CBW005012
OneDice World War II


$11.99 SRP
SDI


Quick and easy role-playing rules for the Second World War.

OneDice WW2 is a role-playing game set against the backdrop of the great world conflict of 1939-45. As the Allies join forces to fight the Axis Powers, and the science of warfare gets ever more deadly, it seems that civilization itself is in the balance. Whether you want to play as one of the front-line combatants in the mighty conflict or as a civilian, spy, medic or journalist, all the rules you need are in this book.

There are additional "skins" for adding interplanetary warfare, psionic powers, and weird technology to the world, along with a bunch of adventure seeds to get you started playing quickly. Whether an enthusiastic recruit, a jaded veteran, or a noncombatant on a special mission – it's time to enter the grim and dangerous world of OneDice WW2.

Thursday, February 20, 2014

New from Iello! Pina Pirata, Shinobi Wat-aah!!!, Heroes of Normandie and Guardians’ Chronicles!

Coming in March!
IEL51144
Pina Pirata
$19.99 SRP
NPI

As captain of a pirate crew, your ultimate goal is to find the most incredible treasure of all times: the Golden Pineapple. The map leading to it has been cut in parts long time ago, and hidden in different places of the Caribbean Sea. In order to win the game, you will have to face and overcome all the other pirates also searching the Golden Pineapple map. Play your cards wisely to find the treasure and become a pirate of legends!

PiƱa Pirata is played in rounds. At each round, every player receives 8 cards. The goal is to be the first to get rid of all your cards.

At your turn, you must play one card, or draw one if you can’t. A card can be played if at least one of the pirates depicted on it is also on the top card of the play area. As soon as a player has no more card in her hand, she wins the round and gets a part of the treasure map. If a player has all 4 map parts, he wins the game!

The tricky part come from the Adventure tiles: At the beginning of the game, 2 tiles are revealed. Each of those Adventures is a new rule that will change the gameplay. There are more than 40 different tiles with a lot of different rules. Use them as their best to play more cards than you should or prevent the other players to play theirs!

At the end of each round, the winner chooses a new Adventure and adds it to the previous ones. The more the game is going, the more special effects are triggered for more and more fun!

IEL51114
Shinobi WAT-AAH!!!
$39.99 SRP
NPI

The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor, son of the Moon, is getting old, and his formerly loyal lords are now trying to seize power. In order to do this, they make their appeal to the warriors known as ninjas, adepts of the way of Shinobi. The clans are finally prepared for war!

As a lord with a thirst for power, in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this, you will appeal to the large clans of ninjas, who will enable you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies' faces!

Shinobi WAT-AAH! includes two game modes:
  -Grasshopper Mode lets you get started right away in the art of Shinobi with short games.
  -Grand Master Mode trains you over the course of three rounds, leading up to a most surprising final confrontation!
IEL51134
Heroes of Normandie
$69.99 SRP
NPI

The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matters. Those you see in Hollywood Golden Age war movies. Here lies the inspiration for Heroes of Normandie; here is what the game has to offer: explosive and fast-paced battles; the pleasure of butchering your enemies through MG42 walls of lead; and the ability to crush Nazi bastards under tons of shells – basically, blood and guts.

A miniatures game without miniatures, Heroes of Normandie is a fast-paced WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don’t turn back!

2 players
Ages 10+
IEL51136
Guardians’ Chronicles
$69.99 SRP
NPI

Guardians Chronicles is a superhero-themed miniatures game in which you play as one of the members of the Liberty Patrol or as the group’s archnemesis, Professor Skarov.

To set up, the Skarov player arranges the nine double-sided game board tiles into a 3x3 grid, with his control room in the center space. Each player takes her character sheet, miniature and 7-10 action cards. These characters enter the grid on one of the side tiles and need to advance around the square – confronting minions and traps along the way – in order to achieve whatever objectives are in place for this game, such as thwarting a nuclear missile attack.

Each turn, the hero players play 1-2 action cards; each card shows both a special power and modifiers to that hero's inherent statistics – movement, attack, defense and mental – and the played cards can be used for either the special power or the modifiers. Each hero player has four actions in a round, and the players can play in any order they wish; the actions are move across the base, attack an enemy, or use a special power on a played action card or the hero’s character sheet.

Professor Skarov then receives a number of action points based partially on the heroes’ actions, and he uses these to activate himself, his minions, or his robots, with these figures also performing move, attack, or special power actions.
As the players complete (or fail to complete) objectives, the newspaper’s report on who did what, and the sum of those reports determine who comes out on top.

2-5 players
Ages 14+