Showing posts with label lone wolf. Show all posts
Showing posts with label lone wolf. Show all posts

Saturday, January 27, 2018

New releases from Cubicle 7!

Order by Date: February 15, 2018
Release Date: March 2018
 

Package Qty: Single / The Lone Wolf Adventure Game: Sommerlund

$39.99 SRP

The Realm of Sommerlund! Home of the Kai Order, the great city of Holmgard and so much more!

In this exhaustive setting guide for The Lone Wolf Adventure Game you’ll find a detailed history of this most essential region of the Lone Wolf world. You’ll discover detailed city maps for seven of Sommerlund’s greatest cities, with hundreds of locations to explore. Beyond the cities, you’ll find detailed gazetteers for the provinces that make up the home of the proud Sommlending people.

With additional details on the Sommlending army and navy, the royal family, Kai monasteries, the Brotherhood of the Crystal Star, Druids and Darklords, the calendar of Sommerlund and much, much more, this book contains the most complete and up-to-date body of information about Sommerlund, the heart of Joe Dever’s incredible Lone Wolf setting, ever published!

Get ready for the greatest adventure of your life. For Sommerlund and the Kai!

208 pages, full colour, hardcover
Written by Joe Dever, Vincent Lazzari (Scriptarium), August Hahn & Darren Pearce
Illustrated by Sam Manley, Scott Purdy, Jon Hodgson and Francesco Mattioli


CB72215
Package Qty: Single / Lone Wolf Adventures: Terror of the Darklords

$34.99 SRP

Welcome to Terror of the Darklords - the first campaign for the Lone Wolf Adventure Game!


Terror of the Darklords is designed to take Players through a series of interconnected adventures in which they will uncover a nefarious plan to crush Sommerlund. With teamwork, a little luck, and a great deal of stealth and cunning, all of the participating Kai might just survive to reach the climactic ending and become fully fledged Kai Masters.


The campaign is comprised of five separate but sequential adventures, each one a mission in its own right.


Adventure 1 – Something Wicked This Way Comes

The first indications of a possible invasion of Sommerlund are realised. The Kai must choose between a doomed rescue attempt or risking their lives to save a village of innocent woodsmen from destruction.

Adventure 2 – Treachery in Toran

Sent to track down a traitor, the party must pursue their kidnapped Kai Master across the reaches of Northern Sommerlund. Along the way they uncover a trail of evil...

Adventure 3 – Confrontation in Cloeasia

The Kai must pursue the agents of evil from Toran to the town of Kadan. Their overland route is beset with peril, challenges that threaten to end both their desperate race and their lives.

Adventure 4 – A Situation in V’Ka

Following hot on its heels, the Kai Lords track their quarry to V’Ka, the swamp fortress of the Gourgaz. Here an army of Swamp Giaks is being mustered in preparation for the invasion of Sommerlund!

Adventure 5 – Restless Ghosts of Maaken

The Kai arrive at the ruined city of Maaken, on the edge of the forbidding Maakengorge. They must overcome a deadly test and make the ultimate sacrifice. Only then can the evil plan of their foul enemies be thwarted, Vashna returned to his grave, and Sommerlund saved from devastation!

Only the bravest and truest of heart can hope to triumph over evil. Get ready for the greatest campaign of your lives.

For Sommerlund and the Kai!

Written by Joe Dever, August Hahn, Vincent Lazzari, Pete Nash, Ken Spencer,  

Illustrated by Sam Manley and Scott Purdy


Hard cover, full colour, 144 pages


CB72304
Adventures in Middle Earth: Mirkwood Campaign

$39.99 SRP

The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades.

It allows your customers to tell your own phenomenally epic saga, following their heroes in their quest as the tale of years unfolds before them.

This guide includes enough adventure material to keep your customers playing for months or even years, and includes new rules that give their heroes a real stake in what happens to the world around them.

Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow their Player-heroes to weave their backgrounds into Journey Events.

Sunday, August 14, 2016

New products from Cubicle 7!

Release Date: September 2016

CB72215
Lone Wolf Terror of the Darklords



$34.99 SRP

The first major campaign for the Lone Wolf Multiplayer Gamebook, Terror of the Darklords, is an epic adventure that will take the players from their quiet Kai monastery, through conspiracies spreading across Sommerlund, to the heart of the Darklords territory. Facing the greatest enemies the Darklords can array against them, the players will find themselves at the heart of great events, stalling a new invasion that threatens to sweep Sommerlund off the map and bring a new dark age to Magnamund.




CB71121   
Doctor Who: The Game Master's Companion


$34.99 SRP

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover the secrets under Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?



Release Date: October 2016

CB72300   
Adventures in Middle-Earth Player's Guide


$39.99 SRP 

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. A system for tracking Corruption in the face of The Shadow has been added, and introduces The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.

Features:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armor
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Adventures in Middle-earth Player's Guide is 224 pages long, hardcover in full color.

Sunday, August 19, 2012

New from Mongoose Publishing!

Coming in September!


MGP1256
LW2: Fire on the Water
$ 9.99 SRP

You are Lone Wolf - last of the Kai Lords. Bitter War rages through your homeland as the evil Darklords of the west lay siege to the capital. Fire on the Water The King has sent you on a desperate journey to retrieve the only power in Magnamund that can save your people: the Sommerswerd, the sword of the sun. Ahead lays terrible dangers - ferocious seastorms, the tunnel of Tarnalin and the ghostly death-hulks of Vonotar the Traitor. Use your skills wisely - for only you can save your land from the devastation of the Darklords. Author: Joe Dever Pages: 320, black and white mini, Softcover


MGP3705
Blue Shift Core Box Set
$ 49.99 SRP

Blue Shift is a brand new miniatures game featuring fast-paced fighter combat in the depths of space. Players will assemble their own mercenary or pirate squadrons, equip their fighters with a wide range of weaponry and auxiliary equipment, and engage in a life-or-death struggle in the void. The Blue Shift Core Box Set includes a complete rulebook, four fighters, and a comprehensive weapons pack, allowing players to customise their fighters to their own specifications. The rulebook contains complete campaign rules, allowing players to build up their squadrons and train their pilots, as well as rules for all forthcoming fighters and weapons packs.


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VaS: Battle of the River Plate
$ 39.99 SRP

 The first in a new line of box sets designed to complement the ever popular Victory at Sea naval warfare game, Battle of the River Plate provides everything you need to fight the first naval confrontation of the Second World War. Inside are four 1/1800 scale warships with an exquisite level of detailing, including the Admiral Graf Spee, HMS Exeter, HMS Achilles and HMS Ajax. All models come with an integrated and wave-textured base, resin hulls and metal detail parts, yet remain easy to construct and will be on your tabletop in fighting form in no time!


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Legend/Age of Treason: Iron Companion
$ 24.99 SRP

Sooner or later every wandering Adventurer finds his way to Sorandib, whether the aim is to hide out from authority, find work as a sell-sword or simply to loot its treasures. Sorandib is an ancient city in catastrophic decline. While there are districts where law and order hold sway, no single force exercises control over the whole city and outside its walls there is near anarchy to the West, while Taskan soldiers maintain some order in the East to keep the road to the imperial heartlands open. Sorandib has been kept alive by two things: its control over the trade in Fengo, a drug harvested from the weeds that choke lake Barur to the North; and the creations of the Guild of Artificers, a centuries-old association of sorcerer-scientists who are famous for their inventions, feats of engineering and practical devices – many of which are built into the very fabric of the city. Just as the Emperor owes his immortality to magic provided by the king of Sorandib, the city will surely play a role in his final ascension to the heavens. The cult of Thesh in Taskay has its eye on direct control not only of the Artificers but of the fire-demon Sorantar who is the city’s god. The Iron Simulacrum himself looks to Sorandib as the place he will discover his fate when the Emperor departs the physical plane, where he might be unmade in such a way as to find the key to a continued existence as an independent soul. Sorandib could be the scene of Treason on a world-shattering scale. Age of Treason: The Iron Companion provides a comprehensive view of this famous city, including maps, floor plans, NPCs, cults, scenarios and rules for creating Artifice. Also in this book are new spells, price lists, new rules for training, henchmen and hirelings, running a business and using Passion traits in the setting. Comprehensive Spirit Magic rules synthesize the Legend rules and the Setting rules into a single document and statistics are provided for Elementals, including the bizarre Flesh Elemental, the Blemmye. In addition to the fully detailed scenarios set in Sorandib, the Companion describes six major treasonous plots to form the backdrop for further adventures, as well as suggested plotlines for scenarios set on the wild frontiers of Marangia and Kitan.

Friday, May 27, 2011

Mongoose New Releases

Coming in June

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LW: Lone Wolf 3 - Caverns of Kalte (HC)
$29.99 SRP


You are Lone Wolf – last of the Kai Lords. Shocking news has just reached your homeland that Vonotar the Traitor still lives and now rules over the Ice Barbarians of Kalte. The King has vowed to your people that Vonotar will be brought to justice for his crimes. But it is a promise that only you can fulfill.

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Traveller: Sword Worlds
$24.99 SRP

Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector.

Sword Worlders are generally militant, conservative and hot-headed. This has landed them in numerous interstellar disagreements during the 15 centuries that their civilization has existed. This sourcebook takes a look at the culture, characters, politics and technologies of the Sword Worlds, and Travellers are encouraged to visit, if they are tough enough.


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Traveller: Spinward Encounters
$39.99 SRP

Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play. With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to keep your campaign going for many, many months ion a variety of the Marches most exciting locations.

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Ant Assault
$14.99 SRP

Ant Assault is quick and easy to learn card game that puts each player in charge of their own ant hive. They must send parties of ants out to forage, all the while defending themselves and their hive from assault by the other players. Players can experiment with many types of ant, including scouts who root out the enemy and find new resources, honey pot ants who store food, soldier ants who fight, and the dreaded bullet ants who lead assaults. Enter the world of an ant hive, and dominate the garden!

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Paranoia: Flashbacks Redux Redux (HC)
$39.99 SRP

The most popular XP-edition missions are back, in their 25th Anniversary guise!  Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux Redux is gaming hilarity at its greatest. This is the second compilation of classic Paranoia missions, and should not be missed! These and many other classics are found in Flashbacks Redux Redux, all suitable trimmed, tweaked and tailored for the latest edition of Paranoia: Troubleshooters.