Order by Date: February 15, 2018
Release Date: March 2018
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Showing posts with label lone wolf. Show all posts
Showing posts with label lone wolf. Show all posts
Saturday, January 27, 2018
New releases from Cubicle 7!
Sunday, August 14, 2016
New products from Cubicle 7!
Release
Date: September 2016
CB72215
Lone Wolf Terror of the Darklords

$34.99 SRP
The first major campaign for the Lone Wolf Multiplayer Gamebook, Terror of the Darklords, is an epic adventure that will take the players from their quiet Kai monastery, through conspiracies spreading across Sommerlund, to the heart of the Darklords territory. Facing the greatest enemies the Darklords can array against them, the players will find themselves at the heart of great events, stalling a new invasion that threatens to sweep Sommerlund off the map and bring a new dark age to Magnamund.
CB71121
Doctor Who: The Game Master's Companion
$34.99 SRP
Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover the secrets under Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?
Release Date: October 2016
CB72300
Adventures in Middle-Earth Player's Guide
$39.99 SRP

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. A system for tracking Corruption in the face of The Shadow has been added, and introduces The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.
Features:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armor
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters
Adventures in Middle-earth Player's Guide is 224 pages long, hardcover in full color.
CB72215
Lone Wolf Terror of the Darklords

$34.99 SRP
The first major campaign for the Lone Wolf Multiplayer Gamebook, Terror of the Darklords, is an epic adventure that will take the players from their quiet Kai monastery, through conspiracies spreading across Sommerlund, to the heart of the Darklords territory. Facing the greatest enemies the Darklords can array against them, the players will find themselves at the heart of great events, stalling a new invasion that threatens to sweep Sommerlund off the map and bring a new dark age to Magnamund.
CB71121
Doctor Who: The Game Master's Companion
$34.99 SRPImagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover the secrets under Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go?
Release Date: October 2016
CB72300
Adventures in Middle-Earth Player's Guide
$39.99 SRP

Adventures in Middle-earth Player's Guide offers new races, classes, backgrounds and virtues, allowing you to create Middle-earth themed characters. It supplies new rules for Journeys, so much at the heart of Middle-earth stories. A system for tracking Corruption in the face of The Shadow has been added, and introduces The Fellowship Phase, which gives players a chance to proactively describe what their characters are doing between adventures and build their story. There are also rules for Audiences, facilitating encounters between the great and the good of Middle-earth and your characters.
Features:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armor
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters
Adventures in Middle-earth Player's Guide is 224 pages long, hardcover in full color.
Sunday, August 19, 2012
New from Mongoose Publishing!
Coming in
September!
MGP1256
LW2: Fire on the
Water
$ 9.99 SRP
You are Lone Wolf - last of the Kai Lords. Bitter War
rages through your homeland as the evil Darklords of the west lay siege to the
capital. Fire on the Water The King has sent you on a desperate journey to
retrieve the only power in Magnamund that can save your people: the Sommerswerd,
the sword of the sun. Ahead lays terrible dangers - ferocious seastorms, the
tunnel of Tarnalin and the ghostly death-hulks of Vonotar the Traitor. Use your
skills wisely - for only you can save your land from the devastation of the
Darklords. Author: Joe Dever Pages: 320, black and white mini,
Softcover
MGP3705
Blue Shift Core Box
Set
$ 49.99 SRP
Blue Shift is a brand new miniatures game featuring
fast-paced fighter combat in the depths of space. Players will assemble their
own mercenary or pirate squadrons, equip their fighters with a wide range of
weaponry and auxiliary equipment, and engage in a life-or-death struggle in the
void. The Blue Shift Core Box Set includes a complete rulebook, four fighters,
and a comprehensive weapons pack, allowing players to customise their fighters
to their own specifications. The rulebook contains complete campaign rules,
allowing players to build up their squadrons and train their pilots, as well as
rules for all forthcoming fighters and weapons
packs.
IMAGE
NOT
AVAILABLE
MGP4055
VaS: Battle of the River
Plate
$ 39.99 SRP
The first in a new line of box sets designed to
complement the ever popular Victory at Sea naval warfare game, Battle of the River Plate
provides everything you need to fight the first naval confrontation of the
Second World War. Inside are four 1/1800 scale warships with an exquisite level
of detailing, including the Admiral Graf Spee, HMS Exeter, HMS Achilles and HMS
Ajax. All models come with an integrated and wave-textured base, resin hulls and
metal detail parts, yet remain easy to construct and will be on your tabletop in
fighting form in no time!
MGP8316
Legend/Age of Treason:
Iron Companion
$ 24.99 SRP
Sooner or later every wandering Adventurer finds his way
to Sorandib, whether the aim is to hide out from authority, find work as a
sell-sword or simply to loot its treasures. Sorandib is an ancient city in
catastrophic decline. While there are districts where law and order hold sway,
no single force exercises control over the whole city and outside its walls
there is near anarchy to the West, while Taskan soldiers maintain some order in
the East to keep the road to the imperial heartlands open. Sorandib has been
kept alive by two things: its control over the trade in Fengo, a drug harvested
from the weeds that choke lake Barur to the North; and the creations of the
Guild of Artificers, a centuries-old association of sorcerer-scientists who are
famous for their inventions, feats of engineering and practical devices – many
of which are built into the very fabric of the city. Just as the Emperor owes
his immortality to magic provided by the king of Sorandib, the city will surely
play a role in his final ascension to the heavens. The cult of Thesh in Taskay
has its eye on direct control not only of the Artificers but of the fire-demon
Sorantar who is the city’s god. The Iron Simulacrum himself looks to Sorandib as
the place he will discover his fate when the Emperor departs the physical plane,
where he might be unmade in such a way as to find the key to a continued
existence as an independent soul. Sorandib could be the scene of Treason on a
world-shattering scale. Age of Treason: The Iron Companion provides a
comprehensive view of this famous city, including maps, floor plans, NPCs,
cults, scenarios and rules for creating Artifice. Also in this book are new
spells, price lists, new rules for training, henchmen and hirelings, running a
business and using Passion traits in the setting. Comprehensive Spirit Magic
rules synthesize the Legend rules and the Setting rules into a single document
and statistics are provided for Elementals, including the bizarre Flesh
Elemental, the Blemmye. In addition to the fully detailed scenarios set in
Sorandib, the Companion describes six major treasonous plots to form the
backdrop for further adventures, as well as suggested plotlines for scenarios
set on the wild frontiers of Marangia and Kitan.
Friday, May 27, 2011
Mongoose New Releases
Coming in June
MGP1255
LW: Lone Wolf 3 - Caverns of Kalte (HC)
$29.99 SRP
You are Lone Wolf – last of the Kai Lords. Shocking news has just reached your homeland that Vonotar the Traitor still lives and now rules over the Ice Barbarians of Kalte. The King has vowed to your people that Vonotar will be brought to justice for his crimes. But it is a promise that only you can fulfill.
MGP3865
Traveller: Sword Worlds
$24.99 SRP
Beyond the borders of the Imperium, deep in the Spinward Marches, lies the Sword Worlds, said to be a wild place of fierce men, bush wars and quick tempers. The Sword Worlders are humans who primarily live in the Sword World subsector of the Spinward Marches. Their Confederation spans over a dozen star systems, and is thus one of the more notable minor states in the sector.
Sword Worlders are generally militant, conservative and hot-headed. This has landed them in numerous interstellar disagreements during the 15 centuries that their civilization has existed. This sourcebook takes a look at the culture, characters, politics and technologies of the Sword Worlds, and Travellers are encouraged to visit, if they are tough enough.
MGP3866
Traveller: Spinward Encounters
$39.99 SRP
Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play. With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to keep your campaign going for many, many months ion a variety of the Marches most exciting locations.
MGP5102
Ant Assault
$14.99 SRP
Ant Assault is quick and easy to learn card game that puts each player in charge of their own ant hive. They must send parties of ants out to forage, all the while defending themselves and their hive from assault by the other players. Players can experiment with many types of ant, including scouts who root out the enemy and find new resources, honey pot ants who store food, soldier ants who fight, and the dreaded bullet ants who lead assaults. Enter the world of an ant hive, and dominate the garden!
MGP6679
Paranoia: Flashbacks Redux Redux (HC)
$39.99 SRP
The most popular XP-edition missions are back, in their 25th Anniversary guise! Filled with hand-picked classic adventures from all previous editions of Paranoia, Flashbacks Redux Redux is gaming hilarity at its greatest. This is the second compilation of classic Paranoia missions, and should not be missed! These and many other classics are found in Flashbacks Redux Redux, all suitable trimmed, tweaked and tailored for the latest edition of Paranoia: Troubleshooters.
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