Release Date: September 2019
Upwind RPG Corebook
Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind.
Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies.
Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story. (Any standard poker deck works for play).
Upwind: The Grand Amplifier Campaign
The Prophecy of the Grand Amplifier is a setting-spanning, sourcebook and campaign written for the Upwind roleplaying game. The book is packed with new locations, NPCs, Relics, creatures and Master’s caches, and the adventure will draw players deep into the setting.
The story takes a band of young Knights from novice recruitment through their Academy training, challenges them with their graduation cruise, leads them on a ranging series of missions across the Realms and then sends them deep into the Dark in pursuit of an ancient legacy.
The discoveries they make along the way will upend everything they know about the history of the Children, the Masters of the Wind and the origin of the Kin themselves.