The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder’s core worlds and civilizations, and the perfect place to launch any adventure.
Inside, you’ll find: In-depth gazetteers of the system’s 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. New playable alien races, from undead Eoxians to Castrovellian plant-people. New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. A codex of themed NPC stat blocks to help Game Masters create vivid encounters. New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
PZO90128 Pathfinder Adventure Path: Songbird, Scion, Saboteur (War for the Crown 2 of 6)
As newly-appointed agents in Taldor’s escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family’s land from squatters—the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed’s authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman’s blade?
"Songbird, Scion, Saboteur" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Some say that money makes the world go ‘round, and it’s Golarion’s merchants who make this a reality. This player-focused volume examines commerce in the setting through the lens of important trade hubs such as Absalom, Goka, and Katapesh, where smart shoppers can secure myriad fine wares (presented here for players to purchase for their heroes). Want a piece of the profits? You’ll also find information about the most successful trading companies that have developed specialized tools and techniques to make the biggest profits and outwit their competitors. Whether you’re aiming to secure up a rare item, hire on with these organizations, or make your own fortune, Pathfinder Player Companion: Merchant’s Manifest is your key to success.