Coming in August!
In a society in which every aspect of life is controlled by the government, there are always those that don’t operate by the rules. Some valiantly fight the oppression in the hopes of better times, others stand together for strength. Grifters operate on the fringes of The Dystopian Universe, powerful gangs of criminals eager to take advantage of every opportunity to profit from the chaos cause by the resistance. You are one of the grifters.
Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanic gives you total control of your strategy.
Are you devious enough to rob the corporations blind, swindle your opponents and pull off daring heists?
30 minute play time
Coup: Rebellion G54: Anarchy
G54: Anarchy contains three playing cards for each of the 6 additional roles for the G54 system; Anarchist, Arms Dealer, Financier, Paramilitary, Plantation Owner and Socialist and a new General Action; Social Media. These new roles add countless new ways to play G54!
Also included are the randomizers and dividers for each new role, and the tokens and action cards associated with those roles.
Requires Coup: Rebellion G54 main game to play.
15 minute play time
The Resistance: The Plot Thickens
This is a bundle of the Plot Cards and the Sergeant and Rogue promos and a full set of Resistance/Spy cards and a full set of Mission (Success/Fail) cards.
The Plot Cards add opportunities for the resistance players to gain information about their fellow conspirators but in the hands of a crafty spy, the plot cards can be used to cause even more confusion and subterfuge.
The Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues are the first players in The Resistance that have a unique victory condition and are very interesting play option.
The Sergeant is designated by the leader with ability to change mission results. A very tricky proposition and sure to have everyone second guessing when to use, and when to just threaten with this ability.
Requires The Resistance main game to play.
Don’t Mess with Cthulhu
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end.
The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.
Can you save the world or will you lose your sanity trying?
Ages 14+20 minute play time
In Baby Blues, players are employees in a daycare center tasked with the caretaking of babies, keeping them happy, entertained, and not crying!
You have five babies under your charge, and you want to keep your babies happy. Happy babies score points at the end of the game, crying babies do not. You’ll play cards to make other babies cry and keep your babies happy. The game ends when one player has only crying babies. All the babies that aren’t crying are flipped over and their points totaled. The player with the most points wins!
30 minute play time