The Possibility Wars begin anew! Raiders from other realities have arrived on Earth and and where they rule the laws of physics warp to form strange new landscapes. You play Storm Knights, defenders with the power to bend the fabric of reality who resist the invading High Lords at every turn.
All seven attacking cosms and Core Earth itself are portrayed within the book, along with the special abilities and gear that Storm Knights from all the realms need to get into the action! Torg Eternity contains all the core rules for the game, secrets about the invaders, details about the first 90 days of the attack, and advice for new Game Masters.
Each invading cosm has a completely different feel, whether it’s cyberpunk, horror, pulp, or fantasy! The rules are crafted to bring out the unique flavor of the different worlds as heroes travel between them.
This three-panel GM Screen offers beautiful art and Core Earth's World Laws for players on the outside, and the charts, tables, and modifiers from the core rules for the GM on the inside.
Contained within the screen are 16 full color fully playable characters representing Storm Knights from across the realms of Torg Eternity. Each is ready to play, and features potential names, background notes to help players get into character, and a set of advancement options for more experienced heroes!
All across the world the maelstrom bridges land, heralding the invasion of the High Lords. Experience the chaos and uncertainty of the opening minutes of the Possibility Wars first hand. Players take on the roles of ordinary people all over the world caught up in events beyond their comprehension and control. Will you survive to become a Storm Knight?
Gain new insight about each cosm as they first arrive on Core Earth, and discover clues about the High Lords' methods and plans. Play an inexperienced hero as they undergo their Moment of Crisis and become a Storm Knight.
This product also includes new foes, threats, vehicles, and advice for adapting the Day One stories to your own campaign. Each adventure offers guidance for new Game Masters, and introduces the concepts and rules of Torg Eternity one layer at a time.
The Delphi Council needs you! The first of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities complications the Storm Knight's lives.
This product contains adventures for Alpha Clearance Storm Knights written by a host of top talent, including original creators Greg Gorden and Bill Slavicsek! Other returning authors include Ed Stark, Miranda Horner, and John Terra. Industry names like John Wick, Steve Kenson, Robert Schwalb, Monica Valentinelli and Living Land Sourcebook writer Ross Watson join the fun!