Release Date: December 2016
MIB1017
Days of Ire: Budapest 1956
Days of Ire: Budapest 1956
$64.99 SRP
Days of Ire: Budapest 1956 is a historically inspired card-driven board game, playable by 1-4 people. It can be played both cooperatively or in a one-versus-many setting. It is set during the most explosive days of the 1956 Hungarian Revolution, in Budapest, where the fighting was the most fierce. The revolutionary players collect cards and fighters to resolve events and other challenges posed to them by their Soviet opponent (real or simulated). In order to win, they must stay alive throughout the 7 days of fighting, while ensuring that the city doesn't fall.
It's 1956 and waves of protests in Poland are once again showing the cracks in the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks, a violent response is provoked, thus sparking the Revolution of the 23rd of October.
1-4 players
Ages 13+
90+ minute play time.
Days of Ire: Budapest 1956 is a historically inspired card-driven board game, playable by 1-4 people. It can be played both cooperatively or in a one-versus-many setting. It is set during the most explosive days of the 1956 Hungarian Revolution, in Budapest, where the fighting was the most fierce. The revolutionary players collect cards and fighters to resolve events and other challenges posed to them by their Soviet opponent (real or simulated). In order to win, they must stay alive throughout the 7 days of fighting, while ensuring that the city doesn't fall.
It's 1956 and waves of protests in Poland are once again showing the cracks in the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks, a violent response is provoked, thus sparking the Revolution of the 23rd of October.
1-4 players
Ages 13+
90+ minute play time.
MIB1018
Madness at Midnight
Madness at Midnight
$64.99 SRP
A Lovecraftian game by Mads L. Brynnum and Richard Launius
2-4 players each control a band of deranged cultists and use them to fulfill sinister plots, complete dark ceremonies, and control key locations in Arkham. Since you all want the world to end your way, prepare to meet opposition – not just from the investigators that roam the streets looking for occult activity, but form the other players too. The first player to reach 13 victory points win, but if you don't keep the investigators at bay, they'll call in a federal raid and make everybody lose - except for the cult with the least points who escapes notice.
2-4 players
Ages 13+
90+ minute play time
MIB1019
Liars Dice 30th Anniversary Edition
Liars Dice 30th Anniversary Edition
$29.99 SRP
Liars Dice by Richard Borg: An all-time classic, we are excited to bring this great game back to print! A great game for everyone; a perfect filler before or after a big game or enjoyable on its own in a casual setting with family and friends.
The 30th anniversary edition is for 2-6 players. The game comes with high quality components: Sturdy dice cups, dice and rubber mat.
Over 1 million copies sold
Contents:
2-6 players
Ages 6+
30-45 minute play time.
Liars Dice by Richard Borg: An all-time classic, we are excited to bring this great game back to print! A great game for everyone; a perfect filler before or after a big game or enjoyable on its own in a casual setting with family and friends.
The 30th anniversary edition is for 2-6 players. The game comes with high quality components: Sturdy dice cups, dice and rubber mat.
Over 1 million copies sold
Contents:
- 8.5" x 19" rubber mat
- 30 player dice and 1 bidding die
- 6 sturdy plastic cups
- rule book
2-6 players
Ages 6+
30-45 minute play time.
MIB1020
Trick of the Rails
Trick of the Rails
$24.99 SRP
From Designer Hisashi Hayashi, comes his first design that was the inspiration for Trains (by AEG).
Trick of the rails, themed on the rise of the American railway period, combines 18xx-like portfolio management and trick tacking. Players collect Stock and make companies more valuable by laying rails.
The game alternates between stock rounds and operating rounds. In stock rounds the cards played become shares for the players. In operating rounds the cards become track for the companies. Each company will get a train, which will determine how many track cards they can count for profit and in the end, the player with the highest value wins!
2-4 Players
Ages 13+
15+ minute play time
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