Release Date: September 2016
A Game of Thrones LCG: Lions of Casterly Rock: 2nd Edition
brother is undoubtedly arrogant,” Tyrion Lannister replied. “My father
is the soul of avarice, and my sweet sister Cersei lusts for power with
every waking breath. I, however, am innocent as a little lamb.”
R.R. Martin, A Game of Thrones
Tywin Lannister: Warden of the
West and lord of his House. Ser Jaime Lannister: the Kingslayer and Lord
Commander of the Kingsguard. Cersei Lannister: Robert Baratheon’s
queen, Crown Regent for Joffrey Baratheon, and one of the most beautiful
women in the realm. Tyrion Lannister: Hand of the King and defender of
King’s Landing. Across Westeros, the very names of the Lannisters
command instant recognition and respect. Tales of their wealth are
legendary—matched only by stories of their cunning and ruthlessness.
From the Sunset Sea to the Iron Throne, the lions of Lannister hold
Westeros in a golden fist.
Lions of Casterly Rock, the second
deluxe expansion for A Game of Thrones: The Card Game, invites you to
take your place among the storied names of House Lannister. Within this
expansion, the Lannisters explore new themes, launching an ambush with
their Clansman allies, redoubling their focus on the intrigue
challenge, and sending out marauders to pillage the lands of Westeros.
You’ll also find new versions of the most iconic Lannister characters,
including Tywin Lannister, Cersei Lannister, Ser Jaime Lannister, and
Tyrion Lannister. Of course, while House Lannister holds the spotlight
here, you’ll also gain two new non-loyal cards for each other faction
with new characters entering the game for the first time, including
Edric Storm, Victarion Greyjoy, Trystane Martell, and Jeyne Westerling.
Finally, you’ll have the chance to reshape your plot decks with seven
new plots (six neutral and one loyal to House Lannister).
greatest knights. The most beautiful ladies. The most ruthless
commanders. Coffers overflowing with millions of gold dragons. When you
join your fortunes to House Lannister, you become the real power behind
the throne. Your enemies have one choice: bow before the lion’s might or
face his claws.
This is not a stand-alone deck. A
copy of the A Game of Thrones: The Card Game Core Set 2nd Edition is required to play.
Lord of the Rings LCG: The City of Corsairs
thither they cried in dismay; for black against the glittering stream
they beheld a fleet borne up on the wind: dromunds, and ships of great
draught with many oars, and with black sails bellying in the breeze."
–J.R.R. Tolkien, The Return of the King
The City of Corsairs is
the thrilling conclusion to the Dream-chaser cycle of Adventure Packs
for The Lord of the Rings: The Card Game! Its new scenario grants your
heroes the opportunity to board the Dream-chaser one last time, set sail
for the lands of Umbar, and conclude your business with the Corsairs
once and for all. But will you truly be ready for the dangers that await
you? Featuring not one, but two new encounter sets, The City of
Corsairs challenges you to navigate Umbar's coastal waters and battle
past Corsair Ships before you set foot on land to pursue the Númenorean
artifact that was stolen from you. Don't expect this task to be easy,
though! In their lands, the Corsairs you'll face are deadlier than ever,
and the Númenorean artifact grants them a strange and corrupting power.
you don't have to undertake this journey alone. Not only does The Lord
of the Rings: The Card Game allow you
to adventure with up to as many as three of your friends, but it allows
you to fill your deck with numerous allies and as many as three heroes.
And you find new options for both within The City of Corsairs, including
a host of Gondor allies and one of the noblest and most notable names
in The Lord of the Rings, Prince Imrahil, who arrives as a Tactics hero,
ready for battle.
Even with Prince Imrahil and the might of
Gondor on your side, you will need to beware the skill, cunning, and
ferocity of Umbar's Corsairs. Will you finally rid the coastal waters of
their menace? Or will you find yourself in over your head? Either way,
your adventures through the Dream-chaser cycle end with The City of
This is not a stand-alone deck. A copy of The Lord of the Rings Core Set is required to play.
Runebound: Fall of the Dark Star
coming of the dark star has long been foretold among the dark prophets
of Terrinoth. When it falls, they say, an age of darkness will overtake
the world, and its coming shall be heralded by a rain of dark shards
that corrupt every stout and honorable soul. This dark and corrupted
Terrinoth becomes the focus of your struggle to survive with the Fall of
the Dark Star Scenario
Runebound: The Mountains Rise
the wilds of Terrinoth, strange beasts have begun to gather. Innocent
townsfolk hurry home at night, barring their doors behind them, as
bloodthirsty, savage creatures venture farther and farther from their
lairs in search of their next meal. The realm has called upon its
greatest heroes to venture into the hills and mountains to confront this
threat. Only the most stalwart will
return with The Mountains Rise Adventure Pack!
Adventure Packs, The Mountains Rise offers new cards that can be
incorporated into any existing scenario to dramatically change the
flavor and feel. Fifteen new adventure cards (five per deck) introduce
new enemies, events, and quests while twenty new asset cards and ten new
skill cards give you dozens of new ways to customize your hero. Many of
these new assets come with new combat tokens, some of which introduce
new combat symbols to the game—ensuring that your Runebound battles will
never be the same. Finally, you’ll gain an entirely new hero—Nanok of
the Blade, a warrior who eschews armor in favor of the pure thrill of
In the world of Terrinoth, danger is never more than a
step away. Monsters are common; evil forces work ceaselessly to destroy
the righteous. Yet with this danger comes a world of adventure,
opportunity, and glory.
This is not a complete game experience.
Runebound Core Set is required to play.
Warhammer 40,000: Conquest LCG: Searching for Truth War Pack
“The secrets of the universe are within my grasp. You cannot stop me now.”
the surface of Nectavus VI, an ancient being has waited and watched for
centuries. As blood rains down from tainted skies
and the power of the Warp is unleashed above the jungle canopy, this
ancient watcher rises at last. He has observed the secret workings of
the galaxy and seen things beyond the eyes of mortals. Now, he will lead
the Necrons to restore their dynasties and renew their dominion over
the entire galaxy.
Journey once more into the treacherous jungles
of Nectavus VI with Searching for Truth! Like the other War Packs of
the Death World cycle, this expansion focuses on the new Deep Strike
keyword, offering plenty of new cards that you can play face down, only
revealing them when it’s most advantageous to you. Elite units continue
to gain power, and a new Necron warlord invites you to reap the rewards
of repairing your warriors and keeping your armies fully operational.
Nectavus VI will run red with the blood of warring armies, but only one
faction can claim the final victory.
This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is
required to play.
Warhammer 40,000: Conquest LCG: Against the Great Enemy
“I bring only death and leave only corpses.”
–Jain Zar, Phoenix Lord of the Howling Banshees
a rain of blood pours down on Nectavus VI, the forces of Chaos run
rampant, eager to devour this verdant, deadly world.
Noisome daemons and foul Warp-things alike are opposed by the might of
the Imperium—powerful Space Marines and legions of the Astra
Militarum—but unbeknownst to all who bleed and die on this tormented
world, a new player has entered the scene. An Eldar Phoenix Lord has
joined the fight, moving invisibly and bringing death without warning.
Her only goal is to destroy those who have brought the abomination of
Chaos into the material realm, and she will slay any who stand in her
Against the Great Enemy is a new War Pack in the Death World
cycle, and within this expansion, you’ll continue to find support for
this cycle’s major themes. Additional Deep Strike cards enter the card
pool, giving your units, attachments, and events new ways to arrive at
the battlefield unseen by your foes. Elite units continue to become more
effective and dangerous, even as a new Eldar warlord and her signature
squad invite you to lead the Howling Banshees into the battle
for Nectavus VI!
A shadow is moving through the Warp-enraged
jungles of Nectavus VI, faster than the mortal eye can see. As the
battle for Nectavus enters its final stages, only the most determined
warriors will stand triumphant. Will the planet fall to Chaos, or will
the armies of the Immaterium beat a path through the jungle to destroy
the Chaos warlord? The choice is yours.
This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.