Street
Date: June 15th!
THK692384
Imhotep
$39.95
SRP
NPI
Imhotep.
The legendary architect of the Egyptian monuments. His awe-inspiring structures
and brutal tactics earned him divine status among ancient Egyptians. Can you
match his ruthless determination to build the most revered monuments?
To
do this, you will need to transport stone blocks on ships from your quarry to
different construction sites. But you alone do not choose where the ships go.
Your opponents have monumental plans of their own and want to prevent your
success. A fierce competition for the precious stone resources plays out. Only
with the right strategy and a little luck can you succeed.
In
Imhotep, the players take on the roles of ancient Egyptian architects. Over six
rounds, they try to transport their stone blocks to end up in the most valuable
positions at five construction sites: pyramid, obelisk, chamber tomb, temple,
and market. But a player can only choose one of three actions in a turn:
excavate a new stone block from the quarry, load a block onto a ship, or move a
ship to a construction site. From there, the massive stone blocks must be
unloaded in order from bow to stern and placed on the sites in preset
sequences. Depending on where the blocks end up, players earn different point
values either immediately or at the end of the game.
In
each turn, you must weigh your options for getting your own stones into place
and thwarting your opponents’ placement plans. You must get your blocks to the
right places, in the right order, at the right time to be the greatest
architect.
2-4
players
Ages
10+
40+ minute play time
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THK692544
Smugglers
$39.95
SRP
NPI
A
notorious gang of smugglers is recruiting new members. The first candidates
step forward, a motley bunch indeed. Which one has the skills to become a
worthy member of the gang? To determine this, the boss himself stages a
smuggling contest. First the would-be smugglers must try to get through a hole
in a fence while carrying the biggest sack of contraband possible. Then those
who make it through the hole have a chance to inspect the other smugglers’
sacks that are smaller than their own or that shamefully got stuck in the hole
in the fence.
A
roll of the die determines which size hole in the fence the sack needs to fit
through. The smuggling sacks are formed from a rubbery polymer putty that the
players roll into balls with the contraband pieces hidden inside. The balls are
then rolled down a track toward the fence. The player’s goal is to form the
largest ball that will still fit through the fence. Players who succeed in
getting the largest ball through the hole in the fence can then guess the
contents of the smaller balls or of balls that were too large to fit through
the fence. If they guess correctly, they get to keep the contraband. The player
who collects the most contraband items wins. This funny family game answers the
question: Who is the sneakiest and most skillful smuggler?
2-4
players
Ages
8+
40+ minute play time
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