Tuesday, April 26, 2016

New June products from Fantasy Flight Games!

Coming in June!
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Star Wars: Imperial Assault: The Bespin Gambit
$39.95 SRP
NPI

“You truly belong here with us, among the clouds.”
   –Lando Calrissian, Star Wars: The Empire Strikes Back

Not every battle is fought between legions of troops or flights of starfighters. Some battles are fought with information, secrets, and covert operations, pitting the bravest Rebel Spies against the terrifying Imperial Security Bureau. Now, you can bring this shadow war to your games of Imperial Assault with The Bespin Gambit expansion!

In The Bespin Gambit, you’ll find a wealth of new content to take your campaigns and skirmishes into the ritzy hotels and industrial underworks of Cloud City. Iconic characters like Bossk and Lando Calrissian join the game for the first time, gorgeous new map tiles portray some of the most memorable Cloud City locations, while new companions and a new condition change the flow every game. With two new Rebel heroes, one new Imperial class, new Mercenaries figure groups, a new mini-campaign, and a new focus on your Spy characters, The Bespin Gambit offers an indispensable bonus to every Imperial Assault player.

Requires the Imperial Assault main game to play.
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Star Wars: Imperial Assault: Agent Blaise Villain Pack
$9.95 SRP
NPI

The agents of the Imperial Security Bureau in Cloud City are commanded by none other than Agent Blaise, a cold and methodical warrior and an expert interrogator. With Agent Blaise by your side, you can menace the Rebel heroes in any campaign or strip your opponent of Command cards during a skirmish game.

With an entirely new three-card Agenda set,  new Command cards, additional Deployment cards, and missions for both campaign and skirmish games, the Agent Blaise Villain Pack is your chance to level the might of the ISB against your opponents.

This figure pack includes a sculpted plastic figure of Agent Blaise that you can use to replace the token included in The Bespin Gambit.

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Star Wars: Imperial Assault: Bossk Villain Pack
$9.95 SRP
NPI

Take up the hunt with Bossk, a deadly Trandoshan bounty hunter! With this figure pack, you can harness Bossk’s unbridled ferocity whether you take contracts for the Mercenaries faction in a skirmish or work for the Imperial player in a campaign.

With a new Agenda set, Command cards, Deployment cards, a skirmish upgrade, and missions for both campaign and skirmish games, the Bossk Villain Pack is your chance to unleash a bounty hunter and take down your prey.

This figure pack includes a sculpted plastic figure of Bossk that you can use to replace the token included in The Bespin Gambit.

These expansions require the Star Wars: Imperial Assault and The Bespin Gambit main games to play.
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Star Wars: Imperial Assault: ISB Infiltrators Villain Pack
$12.95 SRP
NPI

Few Imperial institutions command more fear than the Imperial Security Bureau. The man you pass on your way to work or the talkative woman in the cantina could be an informer. You cannot trust anyone, and in this atmosphere of stifling fear, few dare to speak of rebellion. Enforce the status quo and punish sedition in your games of Imperial Assault with the help of the ISB Infiltrators Villain Pack.

This Villain Pack adds new materials to all of your campaigns and skirmish games with a new three-card Agenda set, new Command cards, additional Deployment cards, and brand-new missions for your campaigns and skirmishes. Prepare to put the fear of the Empire in your opponents!

This figure pack includes two sculpted plastic figure depicting ISB Infiltrators ready for action.
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Star Wars: Imperial Assault: Lando Calrissian Ally Pack
$9.95 SRP
NPI

As Baron Administrator of Cloud City, Lando Calrissian has significant political influence on Bespin. Fortunately, Lando is still a scoundrel at heart, and he now uses his considerable influence to aid Rebel operatives in their shadow war against the Imperial Security Bureau.

The Lando Calrissian Ally Pack adds new materials to all of your campaigns and skirmish games with new Command cards, additional Deployment cards, a new Reward card, and brand-new missions for both campaign and skirmish games. No need to trust Lady Luck when you can always cheat the odds!

This figure pack includes a sculpted plastic figure of Lando Calrissian that you can use to replace the token included in The Bespin Gambit.

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Android Netrunner LCG: Fear the Masses
$14.95 SRP
SDI

“Can a single voice still make a difference? Probably not, but that won’t stop me from trying. What GRNDL does to the environment is nothing short of criminal.”    
   –Tallie Perrault

Fear and Loathing is the fifth Data Pack in the Spin Cycle for Android: Netrunner. The futuristic world of Android: Netrunner is one of vertiginous discrepancies between achievement and poverty. The megacorps that have redefined humanity with the development of custom genetics, bioroid manufacturing, and mind-machine interfacting are at least partially responsible for stabilizing social policies that mire countless masses in overcrowded, unsanitary living conditions. In the shadows of the megacorporations’ towering corporate headquarters, the vast majority experience mundane desperations, fear for their jobs, loathe their limited social status, and fight a daily war for survival.

The sixty new cards of Fear and Loathing (three copies each of twenty individual cards) translate this dichotomous existence to your games of Android: Netrunner. On the one hand, you have powerful and exploitive business entities like GRNDL, a subsidiary of the Weyland Consortium, and on the other, you have the beaten down and fearful masses. But there are other categories, too, and while many people may be driven to silence, the game’s Runners and other spirited individuals, like the investigative reporter Tallie Perrault, are driven to action.

This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.

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Star Wars LCG: Ancient Rivals
$14.95 SRP
SDI

“Don’t underestimate the Force.”
   –Darth Vader, Star Wars: A New Hope

Throughout the Galactic Civil War, certain feuds and rivalries have defined countless conflicts. The Jedi battle the Sith lords, playing out the age-old struggle between the light and dark sides of the Force. The armies and navies of the Rebels and the Empire clash on planets and in the skies above them. The galaxy’s smugglers and spies struggle for supremacy against the scum that lurk in the shadows. These dynamic rivalries have shaped the Galactic Civil War, and now, with the Opposition cycle, they will take their rightful place in Star Wars: The Card Game as well.

Ancient Rivals kicks off the Opposition cycle and simultaneously serves as an introduction to the new themes and mechanics that will be found in the cycle. Here, you’ll find a host of cards that focus on the struggles between pairs of affiliations: Jedi and Sith, Rebel Alliance and Imperial Navy, Smugglers and Spies and Scum and Villainy. The Opposition cycle also introduces a host of new fate cards, including a new type of fate cards - fate cards with an affiliation.

Ancient Rivals also offers up a host of iconic characters: the heroes and villains of Star Wars: Rebels begin to appear in the LCG, joined by new versions of classic characters like Dengar, Han Solo, and Darth Vader. Immerse yourself in the epic conflicts and battles of the Galactic Civil War in the Opposition cycle, beginning with Ancient Rivals!

This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.
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Warhammer 40,000: Conquest LCG: Legions of Death
$29.95 SRP
SDI

“The soulless ones shall be the harbingers of dark fate. Then shall come the living dead, the progeny, then the thirsting ones, the forever damned, and the galaxy shall run red as the blood of Eldanesh.”
   –Translation of an Eldar artifact, Codex Necrons

From the ancient depths of time before the galaxy was consumed by war, a new threat now emerges from its aeon-long slumber: the Necrons have begun to awaken once more. No loyal servant of the Imperium could fathom how many Tomb Worlds still lie dormant, only awaiting some mysterious signal to rise and spread doom across the civilized worlds. Now, as the Necrons ascend and swell their armies with slaves, all the Traxis sector will learn to fear these mechanical terrors.

Legions of Death introduces the Necrons as a new playable faction for Warhammer 40,000: Conquest. Two new warlords lead the Necron forces in the Traxis sector, and new mechanics evoke the theme of a Necron invasion whenever you lead them into battle. As the Necrons, you can enslave the peoples of the galaxy, filling your deck with units from other factions that are forced to fight alongside you. Although the Necrons hold the spotlight in this deluxe expansion, you’ll also find a new unit for each of the other eight factions alongside new neutral cards that promise to impact the game in entirely new ways!

Across the Traxis sector, the Necrons have awoken from their Tomb Worlds. Take command of terrifying mechanical armies, enslave your foes, and use your superior tactics and advanced technology to bend the galaxy to your will!

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.
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A Game of Thrones LCG: Across the Seven Kingdoms 2nd Edition
$14.95 SRP
SDI

The comet’s tail spread across the dawn, a red slash that bled above the crags of Dragonstone like a wound in the pink and purple sky.
   –George R.R. Martin, A Clash of Kings

In the aftermath of Robert and Eddard’s deaths in King’s Landing, the Great Houses of Westeros have pulled away from each other. Joffrey Baratheon has been crowned king, and now sits the Iron Throne, but Robb Stark has already been proclaimed King in the North, and Stannis plots in his fortress of Dragonstone, brooding on a throne that should have been his. It is the calm before the tempest: war in Westeros is imminent, and above it all, the Dragon’s Tail burns a blood-red trail across the sky.

Enter the War of the Five Kings with Across the Seven Kingdoms, the first Chapter Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! As the War of Five Kings cycle moves forward to highlight the thrilling battles and intrigue of A Clash of Kings, Across the Seven Kingdoms invites the Houses to call upon their loyal bannermen as a multitude of new Kings arise to claim the Iron Throne. What’s more, this Chapter Pack begins to introduce effects based on the Summer and Winter plot traits, allowing the long-lived seasons of Westeros to play a more integral role in your combats. With new King versions of Robb Stark and Viserys Targaryen entering the game alongside characters like Arry and Janos Slynt, this Chapter Pack marks the explosive beginning of the War of Five Kings cycle!

This is not a stand-alone deck. A copy of the A Game of Thrones: The Card Game Core Set 2nd Edition is required to play.
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Warhammer 40,000: Conquest LCG: Jungles of Nectavus
$14.95 SRP
SDI

“This planet is a hellhole, but it’ll be an Imperial hellhole when we’re through with it.”
   –Lieutenant Zhaebin, Vostroyan Firstborn

For much of the Imperium, a Death World is a place you will never see - and never want to see. On Nectavus VI, the entire planet is covered by jungle, and everything in that jungle is trying to kill you. The trees and vines spray poisonous spikes at whatever comes near. The animals that dwell within the jungle can strike invisibly from the shadows or simply use their brute strength and unreasoning resilience to crush their foes. Nectavus VI is an unquestionable Death World, yet it is about to become the site of another massive battle for the Traxis sector…

Jungles of Nectavus is the first War Pack in the Death World cycle, and as such, it serves as an introduction to the themes and mechanics that pervade the rest of the cycle. Here, every faction enters the jungles of Nectavus VI, and you’ll need to embrace new tactics to survive in such a hostile environment. On this world, drawing attention to yourself can be a death sentence, so a new keyword allows you to deploy your cards secretly, only revealing them as the battle is about to begin. The Death World cycle also brings a new focus to each factions’ Elite units, making them a more integral part of your armies than ever before!

Nectavus VI is a world filled with danger. Death is never more than a footstep away. Now, as the nine great factions warring for the Traxis sector converge, the planet becomes even more dangerous.

This is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set is required to play.

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