Coming
Soon!
Please contact your ACD Sales Rep
for more Guild Ball products!
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STEGBACC01-001
Guild
Ball Rule book with sleeve
$36.50
SRP
Guild
Ball is a table-top skirmish game which draws influence from medieval “mob
football” where teams of players clash to ensure their team is victorious and
the crowds of ravenous fans are well entertained. All this comes second to
furthering the political interests of the powerful guilds that fund the sport,
where a sudden goal or public assassination can swing the delicate balance of
power.
Each
team is quite different both in terms of look and feel as well as requiring a
huge variety of strategy and tactics to be successful. Choose your team and
play ball...
The
game mechanics are intuitive whilst allowing for a wealth of tactical actions
and varied play styles. Limited resources ensure that planning and
quick-thinking will work to a player’s advantage.
The book also comes with a protective sleeve,
keeping this essential tome safe and dust-free.
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These Starter
Sets provide you with all you need to start playing and
are an
excellent way of introducing yourself to the Guild Ball world!
Miniatures are
supplied unpainted and assembly may be required.
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STEGBALC01-001
Guild
Ball: Alchemist: Starter Set
$35.99
SRP
Alchemists’
play style is one of force projection. They utilize a lot of AOE to control
space and deny their opponents maneuverability. Their combo play comes from
layering AOEs and generating huge areas of danger across the pitch.
They
are quick on their feet and capable with the ball, but not as resilient in
combat as other teams. They excel in the early to mid-game due to their ability
to cover a good amount of space.
Alchemists
will reward players who can anticipate their opponent’s plans and block them
through good placement and positioning of models and effects. On offense,
Alchemists can use their AOEs almost as additional models in order to restrict
the counter play options of their opponent. No one wants to charge the Alchemist
with the ball if you have to go through an acid cloud!
Contains:
1
Metal 30mm Midas (Captain) Model
1
Metal 30mm Calculus Model
1
Metal 30mm Mercury Model
1
Metal 30mm Ball Token
Stat Cards for each model
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STEGBBRE01-001
Guild
Ball: Brewers: Starter Set
$35.99
SRP
Brewers
are tanky. Plain and simple, they are incredible at soaking damage up.
But
their play style is more than just being hit. They excel in late game as they
generally have superior numbers left at this point, but their mid-game is also
strong due to their knockdowns and board control.
Not
the most synergistic in terms of combo play, they do enjoy some degree of team
buffing. Brewers generate the most momentum when pushing opponents in to and
out of position with buffeting blows and plays.
Relatively
slow up and down the field, the Brewers rely on long reach weapons and easy
access to pushes and knockdowns, thereby giving them huge board presence and
control.
Contains:
1
Metal 30mm Tapper (Captain) Model
1
Metal 30mm Hooper Model
1
Metal 30mm Friday Model
1
Metal 30mm Ball Token
Stat Cards for each model
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STEGBBUT01-001
Guild
Ball: Butcher: Starter Set
$35.99
SRP
Butchers’
play style has been designed to be quite straightforward. They are masters of
the mid to late game. They excel at damage output and generate a lot of
momentum through combat and damage effects. They provide each other with a good
assortment of buffs and debuffs in order to allow combo play. Butchers mainly
focus on raw damage.
That’s
not to say that they don’t have some surprises up their sleeves - characters
like Shank and Boiler can pop up and surprise you with their goal threats if
you’re not careful…
Contains:
1
Metal 30mm Ox (Captain) Model
1
Metal 30mm Boiler Model
1
Metal 30mm Brisket Model
1
Metal 30mm Ball Token
Stat
Cards for each model
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STEGBENG01-001
Guild
Ball: Engineer: Starter Set
$35.99
SRP
The
Engineers play style is one of accuracy and controlling space. They utilize all
manner of gadgets, devices and traps to influence the flow and direction of the
game. From a distance, the Engineers players move as one giant machine,
perfectly in sync with each other...
Resilient
in combat, accurate with the ball, the Engineers have a solid play style.
Whilst not as mobile as some teams, they are able to move the ball great
distances and accurately too. They excel in the mid-game, once all the pieces
are in place they can control the pitch while pinging the ball around their
opponent.
Contains:
1
Metal 30mm Ballista (Captain) Model
1
Metal 30mm Salvo Model
1
Metal 30mm Velocity Model
1
Metal 30mm Ball Token
Stat Cards for each model
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STEGBFIS01-001
Guild
Ball: Fisherman: Starter Set
$35.99
SRP
Fisherman
play style is all about movement and raw goal-scoring potential. They are
dominant in the early game and can easily draw one or two goals ahead very
quickly. However, mid to late game they need to be wary, especially if they
lose a player or two.
They
excel at movement and kicking the ball - they are practically all about
offense. Their combo play revolves around repositioning and exploitation of
space.
Whilst
not entirely equipped with raw damage soaking defense, they instead have far
subtler defensive options that focus much more on space control.
Contains:
1
Metal 30mm Shark (Captain) Model
1
Metal 30mm Angel Model
1
Metal 30mm Siren Model
1
Metal 30mm Ball Token
Stat Cards for each model
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STEGBMAS01-001
Guild
Ball: Masons: Starter Set
$35.99
SRP
Masons’
play style is all about balance and subtle flexibility. They have strong but
not outstanding offensive and defensive options available to them. With a good
mix of buffs and debuffs forming the foundation of their combo play, they need
each other to excel.
They
are equipped to play well during all phases of the game without a definitive
focus on any key area, which is why they are the most flexible of teams to
play. They have the tools and the play style to adapt to every situation, as
long as you can piece them together properly.
Masons
rewards players who can see and build play to effect combos, and then take
advantage of any situation.
Contains:
1
Metal 30mm Honor (Captain) Model
1
Metal 30mm Harmony Model
1
Metal 30mm Mallet Model
1
Metal 30mm Ball Token
Stat Cards for each model
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STEGBMOR01-001
Guild
Ball: Morticians: Starter Set
$35.99
SRP
Morticians’
play style is about planning and execution. They control play with a huge
amount of influence at their disposal, along with the ability to steal more
from their opponent. Their play feels very much like setting traps, triggering
the snare and then punishing their opponent. Mid-game is where they really
shine - once well laid plans have turned to mush, Morticians can begin to
dictate the play.
Morticians
provide an interesting take on ‘force projection’ by making their opponents
consider how and where they’re going to position models.
Morticians
will reward players who like to dominate and control the game by playing mind
tricks on their opponents.
Contains:
1
Metal 30mm Obulus (Captain) Model
1
Metal 30mm Cosset Model
1
Metal 30mm Graves Model
1
Metal 30mm Ball Token
Stat Cards for each model
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STEGBUNI01-001
Guild
Ball: Union: Starter Set
$35.99
SRP
The
Union play style is one of role specialism and individual play. They have an
array of strong options across attack. Their defensive game isn’t as strong due
to their focus on assassin or surgical removal style play. You need a game
plan; set them up to deliver it and you will win. Think of these like a team of
precision scalpels - just don’t try chopping down trees with them!
Their
strength and flexibility comes from matching the right players to do the job
you need before proceeding. Each model is simply strong at what it does, and
doesn’t require assistance to do it. This is a team with little to no buffing.
Want a big tanky guy taken down, send in Decimate. Want their backfield
defensive midfielder to stop playing out buffs everywhere, Blackheart will
deliver. Just want someone messed up, Gutter’s the girl for you.
Contains:
1
Metal 30mm Blackheart (Captain) Model
1
Metal 30mm Gutter Model
1
Metal 30mm Decimate Model
1
Metal 30mm Ball Token
Stat Cards for each model
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