Coming
in March!
FFGGT08
A
Game of Thrones LCG: Wolves of the North 2nd Edition
$29.95
SRP
SDI
“When
the snows fall and the white winds blow, the lone wolf dies, but the pack
survives.”
–George R.R. Martin, A Game of Thrones
Those
who dwell in the north of Westeros can be as harsh and cold as winter itself,
but words like honor and trust still have meaning there. Fearsome in battle and
uncompromising in negotiation, the men of the north are hardy and well equipped
to survive winters that can last for years. Though they may scorn the laws that
come from King’s Landing, these warriors are fiercely loyal to the lords of
House Stark, and some believe the time has come for the north to rise once more
and become a true kingdom of winter.
Journey
northwards and take your place among the knights, lords, and ladies of House
Stark with Wolves of the North, the first deluxe expansion to be released for
the second edition of A Game of Thrones: The Card Game. In this expansion,
House Stark takes the spotlight as they gain new cards to bring your Stark
decks in new and unexpected directions. You may use Direwolves to cow and
overpower your foes, rush to victory with the aid of House Tully, or draw
strength from the Winter itself. Throughout the box, you’ll find new versions
of iconic characters like Eddard Stark, Catelyn Stark, Jon Snow, and Arya
Stark, alongside characters entering the game for the first time, including The
Blackfish, Shaggydog, and Rickon Stark.
Though
the focus of this deluxe expansion rests firmly on House Stark, every other
faction receives two new non-loyal cards to push your deck exploration forward.
An assortment of neutral cards, including six new neutral plots, change the
options available to every deck, and you’ll be able to call on dangerous new
allies like Mance Rayder, Quentyn Martell, and Aggo.
Long
ago, before the dragons came, the Kings of Winter ruled from Winterfell.
Perhaps it’s past time those days returned. Call upon the iconic characters and
unyielding strength of House Stark, and enter a new era of the war for
Westeros!
Winter is coming.
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FFGGT05
A
Game of Thrones LCG: No Middle Ground
$14.95
SRP
SDI
“You
should have taken the realm for yourself. It was there for the taking. Jaime
told me how you found him on the Iron Throne the day King’s Landing fell, and
made him yield it up. That was your moment. All you needed to do was climb
those steps, and sit. Such a sad mistake.”
–George R.R. Martin, A Game of Thrones
In
the aftermath of the Tourney for the Hand, Eddard Stark searches for answers
to the questions that caused Jon Arryn’s death. Across the Narrow Sea,
Daenerys Targaryen rides across the Dothraki sea to Vaes Dothrak with a
massive khalasar and her husband, Khal Drogo. The Great Houses stir
restlessly across Westeros, watching and plotting their own bids for power.
From the sands of Dorne to the icy forests beyond the Wall, tension grows
with every passing day.
Enter
the unrest and intrigue of A Game of Thrones with No Middle Ground, the
fourth Chapter Pack in the Westeros cycle! Like the other packs of this
cycle, No Middle Ground follows the events of the first book in A Song of Ice
and Fire, introducing iconic characters like Hodor and Gendry to the game for
the first time. In addition, you’ll find five new plots in this Chapter Pack
- three faction-specific and two neutral - that vastly increase your options
for building any faction’s plot deck.
This
is not a stand-alone deck. A copy of the A Game of Thrones: The Card
Game Core Set 2nd Edition is required to play.
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FFGMEC49
Lord
of the Rings LCG: The Thing in the Depths
$14.95
SRP
SDI
Having
finally caught the Stormcaller after a harrowing pursuit across troubled
seas, several of Middle-earth’s heroes prepare to board the Corsair ship in
The Thing in the Depths, the second Adventure Pack in the Dream-chaser cycle
for The Lord of the Rings: The Card Game. Their efforts to reclaim the
Númenorean artifact the Corsairs had stolen erupt into fierce battles that
quickly spiral into nightmare when the waters beneath the Stormcaller begin
to churn and massive, tentacled arms erupt from the sea to grapple the ship
and the sailors aboard it!
The
sixty new cards in The Thing in the Depths allow you to determine the course
of the resulting battle, even as they introduce a new Spirit hero and three
copies each of eight different player cards, including innovative new allies
for each of the four spheres. Will these new allies add enough strength to
your fellowship to help you survive your high-seas confrontation with an
incomprehensible monster? Will they prevent you from seeing the Stormcaller
ripped to pieces beneath you or keep you from being flung into the turbulent
waters? You’ll need every ounce of your strength to survive…You’ll even need
the aid of the Corsairs you were fighting!
This
is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and
The Lord of the Rings: The Grey Havens are required to play.
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FFGSL17
Elder
Sign: Omens of Ice
$24.95
SRP
SDI
When
he moaned and sobbed, it was with the pain of living that was of old the pain
of his wild fathers, and the fear and mystery of the cold and dark that was to
them fear and mystery. And that he should be stirred by it marked the
completeness with which he harked back through the ages of fire and roof to the
raw beginnings of life in the howling ages.
–Jack London, The Call of the Wild
Venture
into the far north and combat ancient American horrors in Omens of Ice, an
expansion for the cooperative dice game Elder Sign. Deep in the Alaskan
wilderness Ancient Ones are awakening whose diabolical forces cannot be fought
within the safe confines of the Arkham Museum. You must brave the Tundra, solve
the mysteries of native Inuit traditions, and make the treacherous ascent up
the mountains of the Alaska Range. There, wild animals and monsters are far
from the only dangers you’ll encounter, for frostbite and starvation are among
the Ancient Ones’ deadliest weapons.
Omens
of Ice features a complete deck of sixty Alaskan Adventure cards. They open up
locations across that frozen territory, where three new Ancient Ones threaten
to awaken, and a new deck of Mythos cards makes midnight more terrifying than
ever. For the first time in Elder Sign, the season matters as much as the time
of day, and you can choose whether to take up your quest in the summer sun or,
for a greater challenge, the winter dark. Eight additional investigators
contribute their abilities to the struggle against evil, and new Allies,
Spells, Common Items and Unique Items help you prevent the freezing of the
entire Earth.
Requires the Elder Sign main game to play.
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FFGTM16
Talisman:
The Cataclysm
$49.95
SRP
SDI
The
Elf was only an infant when the earth cracked open, the sky fell, and terrible
demons ravaged his forest home. He couldn’t remember the apocalypse itself,
only the ruination and chaos that followed in the years after. Now, he is
determined to bring order and harmony back to the realm, to revitalize the
forests and all nature. That means exploring the realm’s wreckage, meeting its
denizens, and fighting its enemies in order to seize the Crown of Command.
Fantasy
Flight Games is proud to announce The Cataclysm, an expansion for Talisman that
takes place one generation after a terrible apocalypse has devastated the land.
Decades
ago an apocalypse destroyed the world, wrecking its cities, ravaging the land,
and devastating the population. Now, after more than a generation, a new age
dawns with The Cataclysm, an expansion for Talisman Revised 4th Edition. People
are returning to establish settlements, nature is evolving in bizarre,
unprecedented ways, and traces of the former civilization can be found
everywhere. This is a time of chaos and possibility, of challenges and heroism.
The
Cataclysm introduces a new center board that opens up a reinvented,
post-apocalyptic realm for your exploration. Those brave enough to inhabit this
world are brought to life in the Denizens deck, while the Remnants deck fills
spaces with lost treasures, broken artifacts, and the lingering after-effects
of the apocalypse. Five more characters now seek the Crown of Command, including
the Black Knight who once menaced the Middle Region, and four alternative
endings shape your quests in this ever-changing world.
Requires the Talisman main game to play.
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FFGWHK12
Warhammer
40,000: Conquest LCG: What Lurks Below
$14.95
SRP
SDI
“I
can think of few greater xenos threats to the Imperium than that of the
Genestealer. An apex predator possessed of intelligence and cunning that
rival our own, they exist for the sole purpose of reproducing in vast numbers
and sowing utter chaos in their wake.”
–Inquisitor Kalistradi in The Nature of the Beast
What
Lurks Below is the fourth pack in the Planetfall cycle, bringing another
faction to bear on the fight for Sacaellum. Here, you’ll find cards that
support the main themes of the cycle by bringing new significance to the
planet type symbols and inviting you to fight for your faction’s unique
goals.
The
planet of Sacaellum is torn asunder by warring factions. The Imperial Guard
battle Dark Eldar raiders, Tyranid Genestealers ambush an Ork warband, and
the warriors of Khorne battle any who stand in their bloody path. Which
faction will you support in its battle for victory?
This
is not stand-alone deck. The Warhammer 40,000: Conquest core set is required
to play.
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