Say Bye to the Villains
Designed by Seiji Kanai, the game is about valiant heroes, called vanquishers, who stand up to protect good people from evil villains beyond the reach of the law. Vanquishers work in the shadows, cutting down evil wherever it can be found, but they must be quick to discover the villains’ secrets and constantly hone their martial skills in order to succeed.
Each player takes on the role of a vanquisher, punishing villains the law cannot reach. But each villain holds several secrets. Some are guarded by many followers. Others threaten to kill hostages. And still others are perhaps not as evil as they appear. The vanquishers themselves are not invincible; ambushing a villain in a dark alley with no preparation could result in defeat as easily as victory. Each vanquisher holds a hand of cards representing that vanquisher’s special abilities and preparations for battle. Players must use these cards to learn the villains’ secrets, and to strengthen their own blades of justice. But using abilities takes time, and time is precious when so much evil is about. You must cooperate with your fellow vanquishers lest you yourselves become the vanquished! Will the vanquishers defeat all of the villains, or will evil prevail?
45 minutes playtime
Lost Legacy: The Starship
In the distant past, a strange light shone in the sky. From the light emerged a visitor from a faraway world, but its arrival heralded disaster. Damaged in battle against a mysterious threat, the visitor’s craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface in many remote places. In the ages to come, each piece of the visitor’s craft would come to be enshrined in legends as the Lost Legacy.
Centuries later, a prophetess came forth, bearing word of a great vision. She foresaw that a single map would reunite the Lost Legacies, and the ruler who claimed them would reign over all the lands. Generals, heroes and adventurers of all kinds have been dispatched on one singular mission: to find the map the prophetess spoke of and discover the locations of the Lost Legacy. Those who have sought out the prophetess have found that she is a blind woman whose destiny is inextricably linked with the strange creatures and remnants of the visitor’s craft. It is she who has pointed these adventurers towards an ancient, strangely–shaped construction that may hold the map they seek – a place she calls “the starship.”
Lost Legacy is a game of risk, deduction and luck. Each turn you play a card in order to eliminate other players from the game or discover where the Lost Legacy card could be found. When the deck runs out of cards, the Investigation phase begins. The player who determines where the Lost Legacy can be found wins; if no one finds the Lost Legacy, then everybody loses!
10 minutes play time
Trains: Map Pack 1
The railways of today are amazing things and bullet trains, freight trains and more keep entire countries running. From transporting the populace to carrying essential materials, trains play an integral part in a nation’s power and economic development.
Trains: Map Pack 1 introduces an exciting new double-sided game board featuring the map of Germany on one side and Northeastern USA on the other. Now players can expand their railways into new countries. Each new map features extensive replay value that you won’t want to leave the station without!
45 minute play time
Coming in August!
Lost Legacy: Flying Garden
Scattered across the world are pieces of a strange craft from far beyond the skies – these unusual remnants of the visitor’s ship have come to be known as the Lost Legacies. In the eastern peaks, legends speak of a floating paradise, a garden of unearthly delights protected by an inhuman, implacable guardian. Some of these legends claim the garden provides an unending source of ambrosial food and water.
In the stories, the original caretaker of this flying paradise abandoned his duties. He became corrupted by evil and wandered far away, perhaps seeking out another of the Lost Legacies. As for the flying garden, it draws adventurers, power-seekers and holy men alike to seek it out, for its bounty is unlike any other.
Reaching the garden is no easy task, however. Seekers must not only research the legends and stories, they must avoid false trails, make their way across the unforgiving terrain of the mountains, and – most threatening of all – they must face the unrelenting power of the guardian. Like the long-vanished caretaker, the guardian’s purpose has become twisted over time. Now, all who face the guardian can expect no mercy and no quarter.
2-6 players with multiple decks
10 minute play time