Saturday, May 3, 2014

New from IDW Publishing! X-Files: The Board Game, Machi Koro and Tammany Hall!

Coming in July!
X-Files: The Board Game
$59.99 SRP

X-Files: The Board Game is a tense cooperative board game where 1-4 players will take on the roles of FBI agents trying to uncover the truth of the conspiracy covered up by The Syndicate.  One player will take up the role of the cigarette smoking man trying to hide the truth from the Mulder, Scully, Skinner and the double-agent Krycek.

Players will take on both creatures of the week and work together to solve the X-Files so that they can take down the syndicate and expose the true nature of their plans.

The X-Files: The truth is out there.

2-5 players
Ages 12+
90-120 minute play time
Machi Koro
$29.99 SRP

Welcome to the city of Machi Koro, the Japanese card game that is sweeping the world!

You’ve just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbor’s coffers. Just make sure they aren’t doing the same to you!

Machi Koro is a fast-paced light-hearted game for you and up to 3 friends. Once you’ve had a taste of Machi Koro, this infectiously fun game may have you wondering if the dinner table ever served another purpose. They say you can’t build Rome in a day, but Machi Koro will be built in less than 30 minutes! 
Tammany Hall
$59.99 SRP

If you want to rule New York, you are going to need to play the city’s growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend; every player is your enemy.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 - the era of Boss Tweed.

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