Coming in May!
The Card Game of Oz
Over one hundred years ago, L. Frank Baum introduced the world to the wondrous Land of Oz. Now, experience these familiar characters, fantastic locations, and disturbing creatures as never before imagined.
The Card Game of Oz introduces an innovative new game system called the Storyline Game System that adds strategy to your challenging and fun adventures through Oz. Each player takes on the role of an author attempting to construct the best story in the world of Oz. During the game, players will attempt to bring together objects, characters and locations that are appropriate together - for example, the Tin Woodman and his Oil Can - while avoiding hazards like the field of poppies and terrible beasts and villains like the Kalidahs or the Wicked Witch of the West.
Each round players roll a special set of dice to determine the number of points they have for drawing and playing cards. The number of dice increases during the game, allowing the game to scale naturally while you play. The game ends when a player is able to move a Prime character - that is, one of the main characters of the story - from her Title card all the way to The End, but doing so is no simple race because the character who triggers the endgame is worth no points toward victory.
Featuring hundreds of fascinating characters, events, and vistas, Oz is a world that has stood the test of time. Construct an iconic tale that is all your own!
20 minute play time
Every year, villagers gather from far and wide for the harvest festival. They bring fine carpets to the market and share delicious mango juice while praying men honor the holy cows, and the children tease mischievous monkeys and gasp at the snake charmers. But the main event of the festival is the elephant race. Young men and women of the region spend days painting joyous and reverent decorations on their elephant partners for this one moment when they can surge through the crowds of festive villagers, push and shove their way past other racing pachyderms, and brave the tiger-filled forests to win honor for themselves and their proud elephant friends. The bell rings, the elephants trumpet their excitement, and the race begins!
Formula E is a game in which 3 to 6 players race their elephant pawns through an Indian village, over treacherous mountains, and across parched deserts seeking to be the first one to complete the course.
The primary game mechanism in Formula E is hand management as players use their hand of cards to advance their elephants through the course. Elephants move in a unique manner - they push elephants in front of them until those elephants hit an obstacle, then the active elephant pushes sideways until a path is clear for it to move forward again. Certain move-adjusting cards and tactical-screwage cards can be played to trigger events like diagonal movement, obstacle movement, and nasty little screw-your-opponents effects. Elephant racing is not, necessarily, a sport of honor!
60 minute play time
Let’s Take a Hike
In Let’s Take a Hike players draw cards of useful items such as water bottles and tents, add them to their hand, and play them onto the table into their backpacks. When a player is ready, he announces that he is taking a hike. The other players may join the hike or wait to take a hike at a better time.
To take a hike, cards are drawn from the deck and players discard cards from their backpacks as necessary. Players that wish to drop out of a hike may choose one card that has been turned up for points at the end of the game. The last player to drop out takes all of the remaining cards that have been turned up.
Timing when to be the Lead Hiker, when to join a hike, when to wait until another time, and when to play the hazard cards drive the players’ decisions.
30 minute play time