Coming in April!
GoT: LCG: Fire Made Flesh
A Game of Thrones LCG: Fire Made Flesh, the third Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game!
In Fire Made Flesh, you’ll find a host of new Prized characters, locations, and events, as well as Prized versions of three of the world’s most storied Weapons: Heartsbane, Ice, and Blackfyre. Meanwhile, three neutral characters, a powerful event, and a plot card with a claim that you can ratchet as high as “6” introduce more support for the Neutral Faction House card and decks that unite multiple Houses.
SW: LCG: It Binds All Things
“The Force is what gives a Jedi his power. It’s an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together.”
–Obi-Wan Kenobi, Star Wars: A New Hope
It Binds All Things is the fifth Force Pack in the Echoes of the Force cycle for Star Wars: The Card Game, and it continues the cycle’s progression deeper into the mysteries of the Force with ten new objective sets (two copies each of five different sets) that allow you to follow a new Jedi version of Leia Organa to the forest moon of Endor, experience the boundless loyalty of a Wookiee, or use fate cards in entirely new ways with the Empire’s Imperial Navy.
Even as the different affiliations of Star Wars: The Card Game explore the possibilities offered by the Echoes of the Force cycle, you may discover that the best way to gain control of the Force struggle is a targeted offense that directly attacks your opponent’s Force-committed units. To that end, It Binds All Things also introduces one of the galaxy’s most feared Bounty Hunters, the Assassin Droid IG-88.
LotR: LCG: The Dunland Trap
“Shall we bring our counsels together against evil days?”
–Saruman, The Two Towers
Is it possible to turn the Dark Lord’s foul arts against him?
In The Dunland Trap, some of Middle-earth’s greatest heroes aid Saruman the White to continue the work that he began in The Voice of Isengard deluxe expansion. As they seek to win a rare victory for the forces of good and their struggle against the Shadow of Mordor, the heroes must face new perils, including the threat posed by angry bands of militant Dunlendings!
The Dunland Trap features a combat-heavy new scenario, in which your heroes must battle their way to freedom against waves of ferocious Dunlendings.
Additionally, among its sixty cards, you’ll find a new Silvan hero and three copies of each player card, many of which introduce greater shape and surprises to the Silvan trait. Moreover, as it begins The Ring-maker cycle, The Dunland Trap also provides more support for the Mount trait, as well as the Time X and Doomed X mechanics featured in The Voice of Isengard, and players will also discover thematic ties to Saruman and the White Council.
Star Wars: Age of Rebellion Beginner Game
The Star Wars: Age of Rebellion Beginner Game is the perfect entry into the Star Wars: Age of Rebellion roleplaying experience for players of all skill levels.
With its complete, learn-as-you-go adventure, players can open the box and immediately dive into their roles as members of the Rebel Alliance, desperately fighting against the superior might of the galactic Empire. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.
Descent 2E: Oath of the Outcast Expansion
Behind the seals and wards of a secret tomb lie twelve elite warriors, encased in bonds of sacred linen and purest silver. Though their king is long dead, the warriors’ service to the powers of darkness is a constant threat. A lone Guardian keeps eternal watch, hoping to reclaim her lost honor by forbidding both the entrance of trespassers and the rising of sleeping horrors.
Oath of the Outcast introduces four heroes and three monster groups previously only available in the first edition of Descent: Journeys in the Dark, as well as two brand-new quests. Trenloe the Strong, Laurel of Bloodwood, Elder Mok, and Shiver join your quests as eager heroes, but even as they enter your quests, monsters arise to attack. Oath of the Outcast includes three monster groups: bane spiders, beastmen, and razorwings! Along with the 15 included miniatures, you will also gain two new quests in this expansion: Oath of the Outcast and Prison of Ice and Lies. In these quests, you will attempt to stop the perpetrators of a dark ritual from reanimating a host of powerful undead warriors.
WH Relic: Nemesis Expansion
Chaos has engulfed the far-flung Antian Sector. In its centre, the great Warp Rift pulses like a raw wound, drawing the dark attentions of powerful new foes, dreadful beings who even now circle the sector like predators stalking an injured beast of prey. Desperate to defend the Imperium’s tenuous foothold, certain highly-ranked agents have sought salvation in proscribed technology, turning the weapons of the enemy against their creators. While the potency of these items cannot be denied, it has caused a great schism in the Imperium, for its more puritanical agents openly denounce such practices as heresy, and do everything in their power to thwart the iconoclasts.
In this time of strife, can a divided Imperium survive against so many foes or will the sector run red with the blood of the faithful while the great works of mankind burn?
In Nemesis, an expansion for Relic, dangerous new threats to the Imperium converge on the Antian Sector, pitting agents of the Imperium against their most feared foes yet.
Along with four new scenarios, new threat cards, and new wargear to tempt even the most puritanical agents of the Imperium, the Nemesis expansion also adds up to two more players to Relic for epic, six-player games. Nemesis also introduces the Enemies of the Imperium game mode, which allows up to two players to take on the role of a Nemesis, seeking to thwart the Imperium’s agents at every turn.
The Antian Sector faces danger like never before. Will you stand as a stalwart defender of the Imperium of Man? Or will you work to bring humanity to its knees as a Nemesis? The choice is yours.
Don’t Forget the Base Game-
Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.
Building on the foundations of the Talisman system, Relic is a standalone game in which seemingly straightforward choices mask scores of possibilities. On each turn, a player rolls a single six-sided die, then moves his playing piece that number of spaces clockwise or counter-clockwise around the region (outer, middle, or inner) of the board it currently occupies. Players then draw cards from one of three distinct decks, pitting their heroic personas against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the sector.
Relic offers an entirely new take on a classic, beloved adventure game. Will you save humanity, or fall to the powers of Chaos?