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The Great Heartland Hauling Company
$ 20.00 SRP
In The Great Heartland Hauling Co. players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. All locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel - and time - to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road.
$ 50.00 SRP
In Island Fortress, you play a master builder chosen by Governor Cortland Hansen to help construct the mighty Fort Aldenford using the penal colony on Alcott Island. Your goal is to become the most distinguished architect with the help of your Taskmaster, Workers, and the Governor himself!
In the game, all players use identical decks of five Role Cards to plot their actions such as purchasing workers, building the wall, collecting money from the treasury, and more. In addition to scoring points for having built the majority of blocks on each row of the fortress wall, players can also gain various bonuses for completing favors for the Governor by building the walls in specific ways, following the Governor's preferred patterns.
Blackwater Gluch: Gangfights in the Old West Rulebook
$ 20.00 SRP
Blackwater Gulch is a table top hobby game where you and your friends collect small gangs of finely detailed miniature men who will fight each other in the fierce and wild west. You will create a gang or posse based on different professions and equipment, breathing life into your men through the skirmishes they win or lose in the town streets and outskirts. The game is named after the fictional town of Blackwater Gulch, located “somewhere out west”. It’s the around 1890 and a gold rush has brought fortune-seekers to town after a local discovery made nationwide news.
Over 80 page full color rulebook that explains how to build your own gang and play the game! Over 80 pages including information about character skills, professions, combat, weapons and scenarios to play in the Blackwater Gulch world.
Blackwater Gluch: Hired Guns Desperados
$ 20.00 SRP
Everyone is out to make a buck, and Blackwater Gulch is full of men and women earning a living selling their services to the gangs in town. This set contains three Hired Guns that have unique skills or weapons no normal gang member may have.
Mickey Finn - Champion gambler and challenging foe when things get up close and personal.
John Blackwood - Infamous bounty hunter deadly at long range and in close quarters.
The Norwegian - Former Head of Security for the Blackwater Rail Lines, his whip always at the ready to teach his enemies a lesson.
Blackwater Gluch: The Clancy Gang
$ 30.00 SRP
The most feared of all the families in Blackwater Gulch, the Clancy Gang have been allowed to run roughshod through the streets. They often take protection money from the few shopkeeps who remain, or start fights in the Golden Coin just for the heck of it. Armed to the teeth, with an attitude twice as ugly, The Clancy Gang do what they want, when they want and don't care who gets hurt in the meantime.
A motley crew of thugs, the Clancy Gang are currently led by Wilt Clancy. His right hand girl is Lee Roland, notorious Bounty Hunter from the deep South. They are backed up by the impressive mountain that is Jacob Sparks, an ex-Wrassler from the Travelling Zarconis plus two local boys, Sam and Nate Winston.
Blackwater Gluch: The Vigilance Committee
$ 30.00 SRP
Mayor Horndike finally had enough of the lawlessness in Blackwater Gulch and sanctioned the formation of The Vigilance Committee - a group of concerned citizens determined to bring law back to the wanton streets of their town. Walking the dark streets, the Vigilance Committee soon became nearly as dangerous as the gangs they were sent to disarm.
Bounty Hunter, Rick Dawson was hired to lead the Vigilance Committee. With Trent "Doc" Dougall and Gramps Fillickson, a local Prospector and gunhand, plus the two Williams boys, the Vigilance committee are slowly working their way through the gangs of Blackwater Gulch.
Blackwater Gluch: Los Bandidos Mexicanos
$ 30.00 SRP
When the town started to go through reconstruction, groups of Mexicans were taken in; cheap labor hired to do the jobs the townsfolk didn't. When the job was finished these people were cast aside to fend for themselves amidst the violence and lawlessness that sprang up as quickly as the buildings they were hired to build.
El Jefe heads the Bandidos Mexicanos, as fast with his pistols as he is at his cards. Cabo Mendoza, learnt his guerilla warfare skills in the Ejército Mexicano but now fights beside El Jefe on the dusty streets of Blackwater Gulch. Esteban "El Cutador" Cruz, another refugee from the Travelling Zarconis is deadly with his twin Machettes, while Susanna la Lobo spreads panic with her homemade explosives. Diego Torez is as silent with his rifle as he is with his mouth – a mute with a deadly skill.
Blackwater Gluch: The Bloodwolf Tribe
$ 30.00 SRP
The Saltpan Plains beyond the town's boundaries are a dangerous place filled with many hazards. The terrain is harsh and tough as are those that choose to live upon its dusty back. Hidden amongst the boulders, outcrops and scrub are many tribes of Indians, most famous being The Bloodwolf Tribe. Hardened against the elements and fiercely loyal, the Bloodwolf have their own reasons for coming into the town of Blackwater Gulch.
Their true names are a secret only those within the Tribe will ever know, so when they came riding into town, or were seen from a distance, the people of Blackwater Gulch gave them their own nicknames. Chief Bloodwolf leads the tribe, his tomahawk a deadly mix of weapon and totem. Top Hat is a marksman with his sixguns always at the ready, while Boneshirt renders first aid to his injured tribesmen. Mohawk and Spearman are young, deadly warriors, comfortable in any terrain as they are in the streets of Blackwater Gulch.