Tuesday, June 19, 2012

New Living Card Games from Fantasy Flight Games!

Coming Soon!
FFGGOT86
GoT LCG: Chasing Dragons
$ 14.95 SRP
SDI

The great Houses of Westeros marshal armies and allies to exert their influence throughout the Free Cities of Essos. Wars, blood, lies, and alliances fill the 60 new cards (3 copies each of 20 different cards) of Chasing Dragons, the third exciting Chapter Pack in the Beyond the Narrow Sea cycle for A Game of Thrones: The Card Game. Veterans and neophytes alike gain exciting additions to their decks, their games, and the flavor of Essos! Chasing Dragons introduces several of the most notable characters from Essos and A Dance with Dragons. New Lords and Knights advance their Houses' interests, Raiders cruise the coasts and storm the shores, and Armies mass outside the Eastern continent's great city-states. Even the cities are represented with a new Kingdom location and two strong and flexible City plots. • The third Chapter Pack in the Beyond the Narrow Sea cycle • Explores the lands of Essos, the Eastern continent • New characters can attach to your House card as agendas • Rich with Army and Ally characters ready to serve their houses • Introduces two new City plots, which afford players tremendous control


FFGCT57
CoC LCG: The Unspeakable Pages
$ 14.95 SRP
SDI

Some secrets should never be brought to light… Murder, madness, and terrible realities haunt the pages of Abdul Alhazred’s horrifying tome, the dread Necronomicon. The Revelations cycle for Call of Cthulhu: The Card Game moves to its penultimate Asylum Pack, The Unspeakable Pages. The game’s rival factions delve into four versions of the Necronomicon, and a host of new characters seek to gain power from its secrets. Meanwhile, the ignorant masses continue their mundane routines, blissfully unaware of the Ancient Ones, monsters, and magicians who seek this dark knowledge to manipulate reality itself. While the key to the fate of the world may lie in Abdul Alhazred’s dread tome, the Revelations cycle moves toward its climactic finale. Sixty new cards (3 copies each of 20 different cards) deepen the game’s eerie Lovecraftian horror as cultists, lunatics, and investigators all delve into The Unspeakable Pages! • The penultimate Asylum Pack in the Revelations cycle • Discover four terrifying translations of the dread Necronomicon • Deepens the Revelations cycle’s themes of dark knowledge and mystery • Adds new tools to succeed at the game’s Terror and Combat struggles • Immerses players in Lovecraft’s eerie themes and forbidden knowledge


FFGMEC14
LotR LCG: Shadow and Flame
$ 14.95 SRP
SDI

Throughout the Dwarrowdelf cycle for The Lord of the Rings: The Card Game, the heroes of Middle-earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains. Through treacherous mountain passes, goblin ambushes, dark tunnels, and underground waterways, their journey leads them at last to the depths of Moria… and the terrible discovery that awaits them! Shadow and Flame is the climactic final Adventure Pack in the Dwarrowdelf cycle. Its 60 cards introduce a new hero, three copies of each player card, and conclude the epic saga’s narrative arc with an all-new scenario that pits the heroes of Middle-earth against a demon from the times of Morgoth in the fight of their lives! • The thrilling conclusion of the Dwarrowdelf cycle of Adventure Packs • An all-new scenario pits the heroes of Middle-earth in combat against a Balrog • Makes exciting new use of encounter cards from the Khazad-dûm Expansion • A clever encounter deck strategy keeps the heroes under constant pressure • Players gain new deck options from a powerful hero and new player cards.


FFGWHC32
WH LCG: Invasion: Vessel of the Winds
$ 14.95 SRP
SDI

Vessel of the Winds is the fourth Battle Pack in The Bloodquest Cycle for Warhammer: Invasion The Card Game! The sixty cards (3 copies each of 20 different cards) in this inspiring Battle Pack bolster each race with unique units and support cards to rally their troops to victory as the Winds of Magic howl across the Old World. In such unsettling times, armies look to their greatest personalities for leadership and guidance as they prepare to meet their enemies under the threat of magical annihilation. Vessel of the Winds adds exciting new cards to tame the winds and harness them against your foes. Meanwhile, other units arrive ready to risk their lives on daring quests to advance their armies' strategies, and the Orcs, Dark Elves, and Undead seek means of uniting the tribes, subverting their enemies' fighting spirit, and achieving immortality. • The fourth Battle Pack in The Bloodquest Cycle for Warhammer: Invasion • Nine unique units and support cards arrive to strengthen your armies • A new Orc legend thunders onto the battlefield • A new Artefact harnesses the Winds of Magic and makes their strength yours • 3 copies each of 20 different cards support bold new strategies.

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