Monday, May 12, 2014

New from 5th Street! Farmageddon Expansions!

Coming in July!
5TH20021
Farmageddon: Livestocked and Loaded Expansion Pack
$10.00 SRP

Livestocked and Loaded changes the volatile fields of Farmageddon forever with the introduction of Animals and Weather!

Learn new strategies to master the livestock! Each animal will give you a benefit, but only if you feed it one of your planted crops…

Be the lookout for unexpected Weather cards, events shuffled into the crop deck that have unexpected effects when drawn.

Prepare yourself for the hooved fury!

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Farmageddon: Frankencrops Expansion Pack
$5.00 SRP

More variety is great, and that’s exactly what the FrankenCrops Expansion Pack offers to players.

With 15 new Crop cards for farmers to fight over, each with a different ability while in play, the FrankenCrops expansion gives players an easy way to spice up their copy of Farmageddon.

FrankenCrops is also compatible with the Livestocked and Loaded expansion!

Sunday, May 11, 2014

New from Steve Jackson Games! Munchkin Legends!

Coming in June!
SJG1490
Munchkin Legends
$24.95 SRP

Become a Munchkin of Myth! Prepare to fight the creatures of legend...and take their stuff!

In Munchkin Legends, you’ll face mythical monsters and collect legendary treasures. Challenge the Boogie Man to a dance-off...and cheat by wearing Achilles’ Heels. Hide from the spells of the Wicked Witch of the Midwest in your Bermuda Shorts of Invulnerability. And if you think you’re up to it... release the Kraken!

Munchkin Legends is a stand-alone set or combine it with the original Munchkin for a legendarily wacky game!

Contains:
168 Munchkin cards
1 Custom Die
Rulesheet

Saturday, May 10, 2014

New from Alderac Entertainment Group! Seventh Hero!

Coming in July!
AEG5813
Seventh Hero
$19.99 SRP
SDI

The Prophecy warns of the return of Maedoc the Corruptor, and of his dark hand stretching once more upon the land. It also speaks of seven heroes, bound by destiny to defeat him. In Seventh Hero, players recruit wandering heroes but must remain vigilant against some of Maedoc’s minions who pose as heroes in order to find and eliminate the true seven. The first player to assemble six heroes of Prophecy wins the game!

The deck consists of cards numbered 1 to 7, each number representing a different hero. During the game, players will send cards around, face down, with some hints to what card it is. Players take turns choosing whether to recruit the hero or pass. The player who has six of the seven heroes immediately wins the game, otherwise the player with the most heroes when the deck runs out of cards wins.

3-5 Players
Ages 14+
30-45 minutes playtime

Contains:
5 Reference cards
77 Playing card
Rulebook

Friday, May 9, 2014

New from Academy Games! Fief!

Coming in July!
AYG5410
Fief
$65.00 SRP

Diplomacy, chivalry, and dastardly deceit in 15th century France! Fief is a game of dynastic ambition, where players assume the robles of nobles in the 15th century Kingdom of France.

Each player strives to become the most powerful ruling force in the Kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love, treachery and deception!

Ages 12+
3-6 players
2 hour play time

Thursday, May 8, 2014

New June Products from Fantasy Flight Games!

Coming in June!
FFGADN17
Android: Netrunner: The Spaces Between
$14.95 SRP
SDI

The Spaces Between is the second Data Pack in the Lunar Cycle for Android: Netrunner, and its sixty cards (three copies each of twenty different cards) continue to reestablish the game’s cyberstruggles amid the moon’s reduced gravity, recycled air, and corporate-sponsored colonies.

Meanwhile, it creates an entirely new game within the game as every faction gains a new current, an event or operation that isn’t immediately resolved and discarded after it’s played, but continues to reside in the data streams somewhere between a state of transience and a state of permanence.

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GoT: LCG: The Prize of the North
$14.95 SRP
SDI

Every faction finds new tools to hatch intrigues and win battles in The Prize of the North, the fifth Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game.

New Bannerman characters open possibilities for multi-House decks, and fourteen out of twenty cards (three copies of each) in this expansion possess the new Prized keyword.

Whether players man the Warships of House Greyjoy, march to the Wall with House Baratheon, or join another Great House, they’ll find plenty of new paths to power.

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LotR: LCG: Trouble in Tharbad
$14.95 SRP
SDI

Trouble in Tharbad is the third Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. Its sixty cards introduce a new Silvan hero, three copies of each new player card, and a scenario in which Middle earth’s heroes must help a Dwarf named Nalir extricate himself from the ruined city of Tharbad, which is haunted by Orcs and spies from Mordor.

Trouble in Tharbad also offers more support for the Silvan and Gondor traits, the Doomed X keyword, Secrecy decks, and more!

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Black Crusade: The Tome of Decay
$39.95 SRP
SDI

The Tome of Decay, a supplement for Black Crusade, honors the Chaos god of pestilence and plague by serving up all manner of ailments, resources, allies, and ideas for Nurgle’s grotesque followers, including advice to help GMs run their own plague filled campaigns!

The Tome of Decay also introduces new resources for heretics of all sorts, including the Warpsmith and Veteran of the Long War, and new rules allow Heretics to bind Daemons within their own bodies to become Possessed champions of Chaos!

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Age of War
$12.95 SRP
SDI

Age of War is a fast-paced dice game for two to six players, created by award-winning designer Reiner Knizia.

In the game, players take on the roles of daimyos in feudal Japan, laying siege to castles in an attempt to vanquish their rivals and unite the nation’s clans. Conquering a castle doesn’t make it secure, however, since other players can launch their own sieges against it.

To be victorious, a player must act swiftly to seize key castles, unite the clans, and rally Japan to his cause.

FFGDJ27
Descent 2E: Crown of Destiny Hero and Monster Collection
$34.95 SRP
SDI

Crown of Destiny is the second Hero and Monster Collection for Descent: Journeys in the Dark Second Edition. It greatly expands your play experience with thirteen figures previously only available in the first edition of Descent, as well as two brand new quests. The four heroes and three monster groups from Crown of Destiny feature entirely new figure sculpts, plus refined balance across their abilities, and the expansion’s new quests highlight the strengths and abilities of both heroes and monsters as players attempt to gain power over their destinies!

FFGWHD02
Warhammer: Diskwars: Hammer and Hold Expansion
$29.95 SRP
SDI

Hammer and Hold adds fifty disks to the forces of Order and the battles of Warhammer: Diskwars!

New heroes and units arrive for the Empire and High Elves, and players gain their first chance to build regiments for the Wood Elves, Lizardmen, and Dwarfs. Along with these disks, and the regiments they can form, come new rules for Poison and the powerful keywords, Guard X and Stalwart.

Still, it’s the Dwarfs that are the true stars of Hammer and Hold, and players will be able to muster full Dwarf armies of three regiments!

FFGWHD03
Warhammer: Diskwars: Legions of Darkness Expansion
$29.95 SRP
SDI

Legions of Darkness introduces a terrifying array of fifty-one new heroes and units to the brutal battles of Warhammer: Diskwars! It also offers new command cards, terrain, and rules for dark new abilities like Fear and Reanimate X that are designed to bolster the game’s forces of Destruction.

Most importantly, Legions of Darkness features enough dread necromacy to tempt even the most casual of players toward corruption, as the expansion introduces the Vampire Counts and two other new factions: the Dark Elves and Skaven!

Wednesday, May 7, 2014

New from Game Salute! VivaJava: The Dice Game, Belle of the Ball, OTONTIN: Warriors of the Lost Empire and A Duel Betwixt Us!

Coming in June!
GSDHMVIVA02
VivaJava: The Dice Game
$30.00 SRP
NPI

Just like in the original VivaJava board game, in VivaJava Dice, players take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while trying to keep themselves one step ahead of the rest of the executives.

VivaJava Dice puts a quick, new twist on the crucial decision of the game: the choice between blending beans or research. Players may now use the dice in their pool to blend - using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade. Or they can choose to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.

With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different.

1-4 players
Ages 13+
30-45 minute play time
GSDHMBELL01
Belle of the Ball
$20.00 SRP
NPI

It is the eve of Carnivale on the magical Victorian isle of Ludobel, and you are all invited to the fantastical festivities!

In the card game Belle of the Ball, players take on the roles of party hosts, seeking the best mix of guests to make their gala the greatest by the end of the night. In order to ensure that they stay one step ahead of the other hosts, players will have to carefully watch the growing line of guests at the door, inviting those in that seem to share passions with partygoers already inside, all the while handing out their precious stash of Regrets to those who should seek refuge elsewhere. Of course, other hosts may find it advantageous to invite a rejected guest inside just to collect their accumulated Regrets for later use.

Hosts may also choose to ignore the competition for guests and instead try to earn the favor of the Belle of the Ball herself, whose charms can make or break any party.


2-4 players
Ages 8+
30 minute play time

Contains:
60 Guest cards
27 Belle cards
3 Double-sided score cards
8 Wooden Scoring discs

GSRTBOTON01
OTONTIN: Warriors of the Lost Empire
$35.00 SRP
NPI

In OTONTIN, players are ferocious Aztec Warriors forming and destroying alliances as they rise to power within the Empire.

Each turn is played in three phases: Campaign, Strategy and War. During the Campaign phase, players roll dice to determine their wealth and military strength. They then negotiate with other players during the Strategy phase, secretly joining alliances or giving Attack or Defense orders via Tactic Cards that are played faced down.

During the War phase, Tactic Cards are revealed and battles commence! The game ends when a player’s stronghold is worth 20 cocoa beans.

OTONTIN is a volatile card game for 3-8 players, ages 10 and up.
GSBETWIXT01
A Duel Betwixt Us
$45.00 SRP
NPI

A Duel Betwixt Us is a two-player card game designed to test your manly worth through the ancient and sacred art of violence. Your heroic feats will earn you the love of fair maidens, and sturdy men will join your ranks in admiration of your combative prowess.

You will send this fanclub to work in the mines, where they will toil tirelessly in your name. The fine ingots they pull from the earth will provide you with an economic and military edge in the series of spectacular duels which will unfold betwixt you and your nemesis.

Who will be the finer specimen of Man? Will you gain the Gentlemanly Satisfaction you demand? Only time will tell...

Each player begins with 5 miners. Each turn, assign one idle miner to either the copper, silver, or gold mines. One miner can dig out a single copper, whereas two are required to mine a silver and three for a gold. Spend resources on strategic events or nefarious tricks, or use them to craft weapons and armor. At the end of each turn, you may declare DUEL on your foe to attempt to win either the fair maiden’s favour or the adoration of more fans (who you will inevitably send to work in the mines).

2 players
Ages 10+
45 minute play time

Tuesday, May 6, 2014

New from Steve Jackson Games! Munchkin Legends 2: Faun & Games and Pathfinder Deluxe!

Coming in July!
SJG1496
Munchkin Legends 2: Faun & Games
$10.95 SRP

Faun and Games adds 56 more cards to the Munchkin mythology. You can use the Spear of Density to fight J.R.R. Trollkin, or fend off the Wendigo with your Hell Toupee. Play a new Race, the Faun, and caper out of danger…or into it!

Contains:
56 new Munchkin cards in a tuckbox

SJG1498
Munchkin: Pathfinder Deluxe
$29.95 SRP

The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder!

Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and the Armor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins and kill them and take their stuff!

Munchkin: Pathfinder Deluxe contains the same cards, die and rules as Munchkin Pathfinder, but also includes a game board, pawns and plastic stands. Munchkin: Pathfinder Deluxe also features a brand-new mechanic (“Factions”) and a new D6 for the iconic Pathfinder Goblin.

3-6 players
Ages 10+

Monday, May 5, 2014

New from HC&D Supplies! Cyber Runner and Dragon Queen Playmats, Tablemats and More!

Coming in July!

HCD quality printed Table Mats offer you the opportunity to add a new level of design to your 
hobby shop or favorite playing area.
Made from the same durable material as HC&D Supplies playmats, Table Mats allow your gamers to play more comfortably while adding a dash of style to your establishment.
8’ x 2.5’ (96’ x 30’) dimensions.
HCDTMO4
Art Table Mat: Cyber Runner
$89.99 SRP

HCDTMO6
Art Table Mat: Dragon Queen
$89.99 SRP

Cyber Runner and Dragon Queen Playmats come with a box that holds your rolled-up game mat and has extra space for dice and counters!
Playmat dimension are 24” × 14”.

HCD96672
Playmat: Cyber Runner
$15.99 SRP
HCD96675
Playmat: Dragon Queen
$15.99 SRP
HCD96680
Playmat: Star Field
$34.99 SRP

Star Field Game Mat with box is perfect for intense space-battle miniatures games!

Dimensions: 36”×36”
HCD96677
DP: Cyber Runner (50)
$4.99 SRP

50-count standard sized with Cyber Runner artwork. PVC-free and acid-free.
HCD96678
DP: Aetherpunk Mage (50)
$4.99 SRP

50-count standard sized with Aetherpunk Mage artwork. PVC-free and acid-free.
HCD96676
DB: Aetherpunk Mage
$2.99 SRP

Deck Box with Plastic Divider holds Standard-Sized Sleeves.

Sunday, May 4, 2014

New from Posthuman Studios! Shinobi Clans!

Coming Soon!
PS+90000
Shinobi Clans
$24.99 SRP

As a ruthless and cunning shinobi clan master, you lead your team of ninjas on secret missions that decide between life and death for dangerous ronin, noble daimyos and powerful shoguns. Recruit the most skilled assassins, arm them with the deadliest weapons, and devise plans that will outwit your rivals on your way to becoming the most feared and prosperous ninja clan of them all!

Shinobi Clans is a strategic card game for 3-5 players. As ninja clan leaders, players must master all facets of ninja warfare: Secretly select missions on targets that promise the biggest rewards with the least opposition. Muster the most suitable ninjas and weapons by card drafting. Position them tactically through a card stack mechanism that can disrupt your enemy’s plans. Use secret unit deployment to your advantage and hope the other clans’ spies don’t uncover your strategy...

Until the final reveal, your clan’s actions and motivations are shrouded in mystery. Can you throw the other clans off your trail while getting the job done? When the smoke clears, your schemes, ambition, and skill will be evident - but will they prevail?