Saturday, July 21, 2012

New Books from Osprey Publishing!

August 21st Street Date!

OSPACE107
Soviet Hurricane Aces of WWII
$ 22.95 SRP

Following the destruction wrought on the Red Army Air Forces during the first days of Operation Barbarossa in June 1941, the Soviet Union found itself desperately short of fighter aircraft. Premier Josef Stalin duly appealed directly to Prime Minister Winston Churchill for replacement aircraft, and in late 1941 the British delivered the first of 3360 Hurricanes that would be supplied to the Soviet Union under the Lend-Lease agreement.  Specifically requested by the USSR, the Hurricanes were quickly thrown into action in early 1942 – the Soviet Air Forces’ most difficult year in their opposition to the Luftwaffe. Virtually all the Hurricanes were issued to Soviet fighter regiments in the northern sector of the front, where pilots were initially trained to fly the aircraft by RAF personnel that had accompanied the early Hawker fighters to the USSR. The Hurricane proved to be an easy aircraft to master, even for the poorly trained young Soviet pilots, allowing the Red Army to form a large number of new fighter regiments quickly in the polar area. In spite of a relatively poor top speed, and only a modest rate-of-climb, the Hurricane was the mount of at least 17 Soviet aces. Paperback


OSPCMD027
Albert Kesselring
$ 18.95 SRP

Although he is mostly remembered for his part in the campaign in Italy from 1943 to 1945, General Field Marshall Albert Kesselring was also chief of staff of the Luftwaffe in 1936–37, playing a crucial role in the shaping of the service for the coming war. As commander of Luftflotte 1 in Poland and Luftflotte 2 in France and the Low Countries, he was responsible for supporting the armored spearheads of the German Army as they undertook their Blitzkrieg campaigns. With the Fall of France, the Battle of Britain began and Luftlotte 2 was the main force in the air attack against the British air defenses, with Kesselring planning many raids. Following the war Kesselring was tried and convicted of war crimes following a number of massacres of civilians in Italy. He was sentenced to death, later commuted to life imprisonment before being released on the grounds of ill health in October 1952. Here Pier Paolo Battistelli provides a detailed study of one of the most famous German commanders of World War II. Paperback


OSPCOM095
Valiant Units of the Cold War
$ 22.95 SRP

The RAF’s first Cold War strategic bomber, the Vickers Valiant, was procured as an insurance measure in case either the Vulcan or Victor was found to have a serious flaw. The Valiant was the equivalent of the US B-47 Stratojet, and it blazed the trail for the British airborne nuclear deterrent as the aircraft enjoyed a far more active service career than later V-bombers. It was the launch platform for all British free fall nuclear weapons tests both in the Pacific and in central Australia, it took part in the Suez campaign in 1956 and it was the only V-bomber to drop (conventional) weapons in anger until the Falklands operation in 1982. The Valiant was modified to serve in the electronic warfare, strategic reconnaissance and airborne tanker role, but it had to be grounded in early 1965 when the aircraft succumbed to metal fatigue. Paperback




OSPELI187
Byzantine Imperial Guardsmen
$ 18.95 SRP

The hundred-year period ending in 1025, from the reign of the Emperor Constantine VII to that of Basil II ‘the Bulgar-Slayer’, encompassed the last great era of Byzantine aggression and dominance in the Near East and Balkans. During that time, a succession of soldier-emperors challenged and defeated an array of opponents on land and at sea and reconquered vast swathes of territory. At the heart of the Emperors’ forces were the professional, highly mobile Tagmata or Imperial Guard regiments, originally formed to guard the Emperor¹s person in the capital but invariably deployed as elite combat troops. Joining these heavy cavalry units, were a variety of exotic mercenary units recruited from foreigners, notably the legendary Varangians. Featuring specially commissioned full-color artwork, this lively study sheds new light on the regiments of the Byzantine Imperial Guard, the formidable warriors who provided the Byzantine emperors with an insurance policy in the capital, and the elite of their field armies when on campaign. Paperback


OSPELI189
European Medieval Tactics (2)
$ 18.95 SRP

With the development in the 13th century of co-operative tactics using crossbowmen and heavy spearmen, circumstance began to arise in which the charge by Muslim horse-archers, and then by European armored knights, could be defied. Infantry were far cheaper and easier to train than knights, and potentially there were far more of them. Tactics emerged by which more numerous and more varied infantry played an increasing part in battles. This book traces these and other examples of this ‘jerky’ and uneven process through its regional differences, which were invariably entwined with parallel cavalry developments – the balanced army of ‘mixed arms’ was always the key to success. By the time serious hand-held firearms appeared on battlefields in large numbers in about 1500, the face of medieval warfare had been transformed. Paperback



OSPFOF007
Fallujah: Iraq 2004
$ 24.95 SRP

Operations Vigilant Resolve and Phantom Fury – the operations to take and hold the city of Fallujah in the face of determined insurgent resistance – were amongst the most dangerous and controversial carried out by the Coalition forces during Operation Iraqi Freedom. These two battles of Fallujah saw some of the heaviest urban combat faced by regular troops in modern times and, even though much of the civilian populace had fled, the enemy was well-armed, well-prepared and driven by a fanatical resolve. With the scenarios and information presented in Fallujah, the latest Force on Force companion, war gamers will find themselves thrown into the narrow, twisting streets of the city, forced to negotiate IEDs, snipers, barricades, and a multinational insurgent force. Paperback


OSPGEN001
Dux Bellorum - Arthurian Wargame Rules
$ 17.95 SRP

The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of war games rules, players can take on the role of these warlords and command their own armies on the tabletop. Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rule sets. Paperback

OSPGEN002
A World Aflame - Interwar Wargame Rules
$ 17.95 SRP

Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among war gamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure. Paperback


OSPGEN0715
Blue Moon over Cuba
$ 25.95 SRP

Most books on the Cuban Missile Crisis tell the story using the memoirs of those who advised President Kennedy as he struggled to avoid World War III. This book is the only known personal account of the lead photographic reconnaissance squadron’s scouting dangerous low-level operations, flying the supersonic RF-8A Crusader, during the classified Operation Blue Moon. Captain Ecker was the commanding officer of US Navy Light Photographic Squadron 62 (VFP-62, otherwise known as “Fightin’ Photo”) during the Cuban Missile Crisis, a team created for reconnaissance and aerial photography, and consulted on the movie Thirteen Days, which included dramatic scenes of his first mission over Cuba on October 23, 1962. Blue Moon over Cuba is an authoritative and complete account of the low-level reconnaissance that might be said to have helped JFK avert nuclear Armageddon. Hardback


OSPNVG192
US Amphibious Tanks of WWII
$ 17.95 SRP

The advent of combined arms operations in World War II created the need for specialized armored vehicles. In the case of amphibious attacks, the issue arose of how best to land tanks on a beach. Although a variety of specialized landing craft were developed, the Dieppe raid in 1942 encouraged the development of tanks that could be deployed from further off-shore to limit the vulnerability of the LCT craft. The deep-wading equipment that they developed was first used during Operation Husky on Sicily in July 1943, and subsequently for Operations Avalanche (Salerno, September 1943), Shingle (Anzio, January 1944) and Overlord (Normandy, June 1944). The US-manufactured DD tanks were used during Overlord by both US and British forces, and again in 1945 during the Rhine crossings. Initially, developments in the Pacific Theater were separate from those in Europe. The Marines learned from the Tarawa landings in 1943 that unprepared tanks could not be safely landed even in shallow water. DD tanks were never seriously considered for the Pacific, so other solutions were sought. A detailed study of specialized US amphibious tanks, this is a title that will appeal to those interested in both Pacific and European Theaters, modelers and collectors. Paperback


OSPWPN019
Webley Service Revolver
$ 18.95 SRP

The Webley .455in service revolver is among the most powerful top-break revolvers ever produced and has a claim to be the first 'tactical fighting pistol'. First adopted in 1887, in various marques it was the standard-issue service pistol for British and Commonwealth armed forces for nearly fifty years; later versions in .38in caliber went on to see further service in World War II and beyond, as well as in a host of law-enforcement roles around the world into the 1970s. Developed to give British service personnel the ability to incapacitate their opponents in 'small wars' around the globe, the Webley used the formidable - and controversial - .455in cartridge, a variant of which was known as the 'manstopper'. Users found it offered good penetration and excellent stopping power with only mild recoil - indeed, it was rated superior to the US .45 Colt in stopping power. Featuring specially commissioned full-color artwork and close-up photographs, this is the compelling story of the Webley revolver, the powerful pistol that saw service across the British Empire and throughout two world wars.

Friday, July 20, 2012

New Novels from Fantasy Flight!

Coming in August!

FFGNAH02
Arkham Horror: Bones of Yopasi (Novel)
$ 8.99 SRP
SDI, SOO

Bones of the Yopasi is the thrilling second novel in The Dark Waters Trilogy! In this sequel, the award-winning Graham McNeill continues the harrowing story begun in Ghouls of the Miskatonic. Featuring the mysterious and terrifying setting of Arkham Horror, Bones of the Yopasi draws inspiration from the eldritch universe created by H.P. Lovecraft. Having barely recovered from a profound psychological ordeal, Miskatonic University professor Oliver Grayson looks forward to returning to normal life. Unfortunately for Grayson, however, his trials are only just beginning. After being called to the mist-shrouded town of Kingsport to identify some strange bones, the professor must join an unlikely team of investigators to face a horrifying new threat. But can they conquer their own demons in time to confront their common enemy?

FFGNAD05
Android: Strange Flesh (Novel)
$ 8.99 SRP
SDI, SOO

Set in the strange future of the Android universe, Matthew Farrer's Strange Flesh breathes life into a world where humanity is fused with technology, and conspiracies, corruption, and danger riddle the streets of New Angeles. While the world has changed, crime has not. A tangled web of lies and corruption surrounds the New Angeles headquarters of Jinteki, a massive mega-corporation that leads the industry in cloning technology. When corporate watchdog and media blogger Tallie Perrault stumbles upon evidence of a shocking coverup, she begins to unravel a conspiracy with world-changing implications. Now, Perrault must share her story with veteran NAPD detective and troubled psychic Caprice Nisei. But can these two women uncover the truth before it’s too late.


FFGNFB02
Fireborn: Each Embers Ghost (Novel)
$ 8.99 SRP
SDI, SOO

When a series of high-profile London thefts leaves Detective Jack Callaghan baffled, he begins to suspect that his perpetrator is no average cat burglar. After all, she can apparently melt locks with a gesture, render security cameras useless, and plant subconscious suggestions in the minds of onlookers. But why is this mysterious thief collecting relics of dubious monetary value? And how does Callaghan’s investigation tie in to his increasingly disturbing visions? To find answers, a veteran investigator must first unlock secrets buried deep within himself... all while unraveling a plot that could lead to the downfall of everything he holds dear. Each Ember’s Ghost is a novel based on the acclaimed Fireborn roleplaying game setting. Written by internationally bestselling author Steven Savile, Each Ember’s Ghost presents readers with a modern world faced with the sudden emergence of magic.

FFGNTH02
Tannhauser: Operation: Night Eagle (Novel)
$ 8.99 SRP
SDI, SOO

When the occult-obsessed Reich sets its sights on an ancient artifact held in Washington, D.C.’s Smithsonian Castle, the ruthless Hermann Von Heïzinger plans an unprecedented raid on U.S. soil...and only Major John MacNeal and the elite soldiers of the 42nd Marines stand before them. There’s more to this mission than meets the eye, however. Why has the enigmatic Matriarchy mobilized its forces? And to whom is the mysterious mercenary Wolf truly loyal? Prepare for an epic battle that will rage deep into America’s heartland!

New from Green Ronin!

Releasing in August!


GRR2708
A Song of Ice and Fire Campaign: Game of Thrones Edition
$ 39.95 SRP

A Song of Ice and Fire Campaign Guide is your complete resource on George R.R. Martin’s Westeros. In its pages you will find a complete history of the Seven Kingdoms, from the days of the First Men to the reign to the Targaryen kings and the War of the Usurper. Its chapters cover the lands from the North to Dorne, the Iron Islands to the Stormlands, the Free Cities and beyond. You’ll also find descriptions and game stats for the major players of the Game of Thrones, from the Starks and Lannisters to the Baratheons and Tyrells. This new edition revises and updates the original book, making it the indispensable guide for fans of the novels, the TV show, and the roleplaying game.


GRR2709
A Song of Ice and Fire: Nights Watch
$ 32.95 SRP

Though the Great Houses and their vassals play the eternal Game of Thrones, there are some who do not. The men of the Night's Watch guard the immense and icy Wall, built in the ancient days of Westeros to hold back the terrible things of the Long Night. Once a mighty cohort of brave knights and lords who gave up everything to protect the Seven Kingdoms from the predators of the Far North, the Night's Watch is now a rag-tag band of thieves, murderers, and those who ran afoul of the political machinations of their enemies. When the wildlings stir on the other side of the Wall, and the cold winds rise once more, will they be enough to save Westeros? Night's Watch gives you everything you need add this once noble order to your A Song of Ice and Fire Roleplaying chronicle. It includes rules for playing men of the Night's Watch and wildlings alike, as well as new information about the mysterious Others. Pray, men of the green lands, for Winter is Coming!

Thursday, July 19, 2012

New from Continuum Games!

Expected in August!


CGX1102
Exact Change
$ 9.99 SRP

Teach children to count money with a fun game the entire family can enjoy! Exact Change combines an excellent teaching lesson with fun, fast paced action that the entire family will love. The goal is to play all of your cards first. You can discard cards by matching the color of the last card played, by matching the currency value (play a penny on a penny), or by making EXACT CHANGE. Making exact change allows you to discard multiple cards that add up to the value of the last card played. If the last card played shows a quarter, you can make exact change by playing two dimes and a nickel- allowing you to discard three cards in one play! If you’re looking for games about money! Look no further! Exact Change is the best game on the market that teaches children to count money!  Exact Change is a favorite of teachers! Winner of iParenting Media, Dr. Toy’s Top 100, Creative Child Magazines Seal of Excellence, and the National Parenting Center’s Seal of Approval awards!


CGX1161
Pitch It!!
$ 19.99 SRP

Could you sell Ice to Eskimos? What about Potting Soil to Police Officers or Bath Toys to Bankers? How about Chewing Gum to Cheerleaders? You never know what you’re going to have to pitch in this fast-paced game where big ideas win big. Draw a product and clientele card. Pick your product name, come up with a slogan, and design the logo. Once everyone’s done, it’s time to Pitch-it! Pitch your product to the rest of the players, and vote on which one is the best. With over 4.8 million viewers, the Shark Tank has proven to be an extremely popular TV show. Pitch It captures the spirit of the show and makes it a fun game for families to play together.


CGX1162
Kwizniac
$ 19.99 SRP

Kwizniac, The Trivia Countdown Game, is a take-anywhere, twist on trivia games designed to test your knowledge. The object of Kwizniac is to accumulate as many points as possible by correctly answering trivia questions with as few clues as possible. Unlike most trivia games that give you a single question about a subject, each Kwizniac clue card has a set of 10 clues in decreasing order of difficulty. The more clues it takes to answer the question, the less points you receive. Kwizniac offers a more enjoyable trivia experience where you’ll always get the answer- eventually.



CGX1172
Play Nine
$ 14.99 SRP

Play Nine is a golf themed card game where the goal is to shoot the lowest score. Draw, flip and discard card values range from -5 (hole-in-one) to 12 (out of bounds).The combination of strategy and luck-of-the-draw keeps the fun and challenge alive down to the last hole.



CGX1201
Games on the Go
$ 7.99 SRP

Games on the Go! – 50 Games You Can Play Anywhere Turn family road trips and moments of down time into great family fun. Games on the Go is a collection of 50 games and activities that can be played anywhere at any time. No materials are required…just your family’s ideas and imagination. The collection includes guessing games, word games, memory challenges, trivia, searching games and much, much more. Games on the Go is a portable game collection that can be clipped to a purse or bag and played in a car, at the dinner table, at a party or on trips. It is designed to go anywhere you go and be at the ready when the time is right for family fun.


CGX1202
Captain Scrimshaws DiggN Pirate Treasure
$ 9.99 SRP

Captain Scrimshaw’s Digg’N Pirate Treasure Puzzle Game – Arrr Maties! Get out your shovel and treasure map. It is time to dig for Captain Scrimshaw’s lost pirate treasure. Digg’N Pirate treasure is a puzzle, memory matching game that will have you digging for treasure and assembling the pieces to make one complete treasure puzzle. You and the other players are former crew members of Captain Scrimshaw’s crew and you have returned to recover your piece of the treasure. But this task is easier said than done. Your treasure is scattered in nine different places across a deserted island. You may have to dig deep to find it. The first to find and assemble their treasure wins!


CGXGM106
Hoot Owl Hoot
$ 15.99 SRP

A cooperative game where players work together as a team against a common obstacle, not against each other. Hoot Owl Hoot is a color-coded cooperative matching game. Hurry Owls, it’s time to go home. Players help the owls fly back to their nest before the sun comes up. Play a color card and fly to that space. Draw a sun card and you’re one step closer to daylight. Help all the owls get home fore the sun rises and everyone wins!



New HackMaster Players Handbook from Kenzer + Co!

Coming Soon!


K+C2601
HackMaster Players Handbook
$ 59.99 SRP

The HackMaster Players Handbook is here! This book contains everything a player needs to play HackMaster. Included are 400 pages of player races, numerous classes, quirks and flaws, rules for honor, equipment, spells, combat rules, and so much more! With this one book you can enjoy endless hours of game play. The Players Handbook is fully compatible with the HackMaster Basic rules and all supplements and products released with the HackMaster Basic product line.

Wednesday, July 18, 2012

New Expansion for Super Dungeon Explore by Soda Pop Miniatures!

Releasing in September!


SPM21201
SDE: Caverns of Roxor
$ 59.99 SRP

Caverns of Roxor is a fully assembled, miniatures expansion for Super Dungeon Explore. This set contains 28 finely detailed, plastic Soda Pop Miniatures featuring a new Boss, Mini-boss, Monsters, Minions, and Heroes, as well as new Loot cards for your games of Super Dungeon Explore.


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SPMVULPR
SDE: Herald of Vulcanis PR
$ 12.99 SRP

This unique "EVIL" hero model works in your games of Super Dungeon Explore as a mini-boss. This miniature is finely detailed, fully assembled, and crafted in plastic. Includes special Loot Card.

New Mythic Battles Game from Iello!

Releasing in August!


IEL51068
Mythic Battles
$ 49.99 SRP
NPI

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

Write your legend in the blood of the fallen!

Tuesday, July 17, 2012

New from Ravensburger!

Coming in September!


RVB26563
Indigo
$ 17.50 SRP

Everyone desires the most precious gemstones for themselves, but building occasional alliances with your opponents may be the key to ultimate success. There can only be one winner! Indigo is easy to play, yet every game is different. Intricate pathways - surprising twists - enchantingly simple!



RVB26566
Casa Grande
$ 20.00 SRP

Erect structures one story at a time with building blocks and platforms. The cleverest builders reap the greatest rewards! Casa Grande - the building game that guarantees layers of fun from start to finish!

Monday, July 16, 2012

New Board Game from Privateer Press!

Coming in September!


PIP62001
Level 7 [Escape] Board Game
$ 54.99 SRP

EXPERIENCE A NEW LEVEL OF FEAR Deep underground, in the middle of nowhere, lies Subterra Bravo—a top-secret military installation filled with the unspeakable horrors of science gone wrong. Within its impenetrable depths, the masters of this fortified facility conduct gruesome experiments on innocent prisoners cruelly abducted from their otherwise ordinary lives. You are a captive of Subterra Bravo, imprisoned in the facility’s deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to endure Subterra Bravo’s endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself. LEVEL 7 [ESCAPE] (PIP 62001) is a semi-cooperative, story-driven survival-horror board game for 1–4 players with nerves of steel and a willingness to confront the impossible.