Wednesday, June 17, 2015

New from Monte Cook Games! The STRANGE: Worlds Numberless and Strange and the Cypher System Rulebook!

Coming in July!
MCG053
The STRANGE: Worlds Numberless and Strange (Hardcover)
$44.99 SRP

Witch covens battle in the city of Halloween. Virtue goes to die in the Eleventh Reich. T-Rexes hunt hominids in the tropical island of Mesozoica, while airships battle in the tempestuous cloud seas of Seishin Shore.

In The STRANGE, alternate, limited worlds are seeded from human fiction and mythology. Player characters might discover Atlantis, Oz, the Victorian London of Sherlock Holmes, or worlds even more bizarre and dangerous. Worlds Numberless and Strange takes you into dozens of new recursions, where super-villains, dinosaurs, space troopers, killer robots, gods, and other dangers guard wonders and treasures few on Earth have ever seen!

224 pages, Full color, Hardcover


Coming in August!
MCG072
Numenera/The STRANGE: Cypher System Rulebook (Hardcover)
$59.99 SRP

A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The STRANGE or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings or any setting you can imagine!

The Cypher System Rulebook adapts the Cypher System; the critically acclaimed, award-winning rules set that drives Numenera and The STRANGE, to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules.

If you’re already a fan of Numenera and/or The STRANGE, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre!

416 pages, Hardcover

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