Coming
in July!
MCG053
The
STRANGE: Worlds Numberless and Strange (Hardcover)
$44.99
SRP
Witch
covens battle in the city of Halloween. Virtue goes to die in the Eleventh
Reich. T-Rexes hunt hominids in the tropical island of Mesozoica, while airships
battle in the tempestuous cloud seas of Seishin Shore.
In
The STRANGE, alternate, limited worlds are seeded from human fiction and
mythology. Player characters might discover Atlantis, Oz, the Victorian London
of Sherlock Holmes, or worlds even more bizarre and dangerous. Worlds
Numberless and Strange takes you into dozens of new recursions, where
super-villains, dinosaurs, space troopers, killer robots, gods, and other
dangers guard wonders and treasures few on Earth have ever seen!
224 pages, Full color, Hardcover
Coming
in August!
MCG072
Numenera/The STRANGE:
Cypher System Rulebook (Hardcover)
$59.99
SRP
A
Cypher System campaign of Victorian horror? High fantasy? Espionage?
Galaxy-spanning space opera? With the Cypher System Rulebook, running any of
those is as easy as running or playing The STRANGE or Numenera . Take the
Cypher System to the limits of your imagination with this hefty rulebook that
extends the system to fantasy, science-fiction, horror, modern-day, and
superhero settings or any setting you can imagine!
The
Cypher System Rulebook adapts the Cypher System; the critically acclaimed,
award-winning rules set that drives Numenera and The STRANGE, to an unlimited
range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options,
creatures, cyphers, and other resources. It’s everything you need to play
virtually any game using the Cypher System rules.
If
you’re already a fan of Numenera and/or The STRANGE, you’ll find new
descriptors, foci, types, creatures, cyphers, and artifacts you can use in your
campaign the minute you crack open the book. Many of the optional genre rules
will benefit your campaign as well. There are pages and pages of content you
can make use of in your existing game, even if you never take the Cypher System
into another genre!
416 pages, Hardcover
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