Thursday, April 30, 2015

New to ACD Distribution: HABA Games!

Coming Soon!
(Cover art not finalized)
HAB7124
Fire Dragon INTL
$39.99 SRP
NPI

It’s bubbling dangerously underground in the Fire Dragon Valley and after a thousand years, the mighty volcano Rubino is once again on the brink of an eruption! The dragon riders can hardly wait because according to an old legend, precious dragon rubies will burst out of the volcano. Whoever moves his figures with tactical skill and a bit of luck with the dice around the volcano and collects the most precious dragon rubies will go down in history as the invincible dragon rider!

2-4 players
Ages 4+

HAB3123
Dancing Eggs
$19.99 SRP
NPI

One of HABA’s most popular games for all ages, Dancing Eggs as this is a winner of the Major Fun! Keeper! Award and the National Parenting Publications NAPPA Honors Award!

Caught the dancing egg? Great, now run around the table with the egg under your armpit or between your knees but beware of the egg thieves hoping to steal your egg when the carton is empty! As soon as an egg drops, the game is over and  the player with the most points wins! A boisterous bouncing action game that fosters hand-eye coordination and fine motor skills, Dancing Eggs will keep you on your toes and out of your seats!

2-4 players
Ages 5+

HAB3103
Orchard
$44.99 SRP
NPI

Red cherries, yellow pears, blue plums and green apples hang from the trees in the orchard ready to be harvested but the bold raven wants the delicious fruit too! The players must harvest the fruit quickly before the raven can grab it.

Each player rolls the die to see which fruit they may harvest with the baskets but watch out! If the raven is rolled, one more piece of the raven puzzle is built in the center and once the raven is completed, the game is over! If orchard still bears fruit, the raven wins!

2-8 players
Ages 3+







HAB3285
Orchard Memory Game
$12.99 SRP
NPI

If your child loves the popular Orchard Game but is getting a little older and is ready for the next challenge, this memory game version is just the ticket.

Keep the fruit away from the raven by playing cooperatively or against each other as you flip the fruit tokens over to reveal if you’ve made a match. Once the raven completes this journey down the garden path, the game is over!

(Cover art not finalized)
HAB2539
Orchard Mini Game
$14.99 SRP
NPI

This mini version of the ever popular Orchard is small enough to fit in a purse or small backpack and is a perfect game for the whole family while you wait at a restaurant, or just when you want to have some fun on the run!

HAB3177
My Very First Game: My First Orchard
$24.99 SRP
NPI

A specially designed version of the classic Orchard game, this is a great first game for ages 2 years and up! The fruit pieces are large, designed for smaller hands, and included is one sturdy basket for children to share for a cooperative game. This set can be used as both a game (with game boards and die) and also as a pretend play set of solid, wooden fruit.

Players roll the die and collect the fruit, hoping to harvest it all before the pesky raven reaches the orchard. If the raven is rolled on the die, the raven moves one step closer to the orchard.

This cooperative game is designed to foster social skills, develop color recognition skills, and teach counting by ones.

Ages 2+

HAB4778
My Very First Game: Animal upon Animal
$36.99 SRP
NPI

One by one, the children carefully stack the animals on top of each other. Who can stack the hen upon the sheep? And is there room left for the dog? If no animals fall, the player receives a sun as a reward!

Winner of multiple awards, this game material was designed with special care, conceived for small children’s hands and fosters fine motor skills.

Instructions are included for three different ways to play the game, including a cooperative variation.

Ages 2+

HAB3678
Animal Upon Animal
$19.99 SRP
NPI

Stack up the fun with Animal upon Animal from HABA! One of HABA’s most popular games, this game is a winner of the Major Fun! Award and recipient of the Mr. Dad Seal of Approval and fosters hand-eye coordination and fine motor skills.

Players race each other to be the first to place all of their animals upon the animal pile before any of the other players. A roll of the die tells the players how many animals can be placed or whether they can add to the alligator base. But watch out! If any pieces fall off while you are building, you get up to two of them back! The first player to have used all of their animals wins.

2-4 players
Ages 4+

(Cover art not finalized)
HAB4973
Animal Upon Animal: Here We Turn
$29.99 SRP
NPI

The fun is stacking up and the excitement abounds for those with slick stacking skills in Animal Upon Animal: Here We Turn! game from HABA!

The crocodile would have preferred to drift peacefully across the ocean, but the other animals fancy coming along too by hopping a ride on the back of the crocodile! After each animal is placed, the water becomes choppy and the player must rotate the crocodile on its turntable while making the correct animal noise of the animal placed. Be careful though because if your animals fall, the shark in the water will be waiting to get you!

Whoever first stacks all of their animals on the crocodile’s back wins!

Ages 5+

HAB5645
Animal Upon Animal: Small, Yet Great!
$6.99 SRP
NPI

The Animal Pyramid World Championships are under way. There are only two minutes left before the starting whistle is blown for the grand finale. The players try to pile their animals, as skillfully as possible, to form a collective pyramid. But watch out as the animals must not fall off! Who will be the next Animal Tower Stacking World Champion?

In Animal Upon Animal: Small and Yet Great!, the players build an animal pyramid by stacking their animals one by one on top of each other, without any of them falling off. The die indicates how many animals can be stacked, where and who shall stack them. Be the first to stack all of your animals in the pyramid and you win!

Ages 5+

HAB3616
Animal Upon Animal: Card Version
$9.99 SRP
NPI

Now your child can play HABA’s classic Animal upon Animal game wherever they go! This fun card version has all the fun of the original but with a size that can brought traveling or even to a sleepover at a friend’s.

Stack animal cards on top of the crocodile without knocking the pile down! The first player to run out of cards wins!

2-4 players
Ages 5+


HAB4087
Expedition Dino
$37.99 SRP
NPI

Tim the dinosaur researcher has come upon another find in Expedition Dino, and the players need to help him recover the bones, with one player being crowned as the best bone finder.

To set up the game, the dinosaur figure is surrounded by rock cubes, each of which bear bone symbols on some of their sides. On a turn, the player will use the hammer and chisel to chip away at the rock pile, hoping that the cube will land bone-side up. If so, another find!

Be careful with your picking, though. If you knock over Tim, make the dinosaur fall or pick off extra cubes, your turn ends. Collect more bones than anyone else, and you win the game.

2-5 players
Ages 4+

HAB4246
Gary Gouda
$37.99 SRP
NPI

Gary Gouda is cheese hunting again and no piece is safe! But with every piece of cheese, the risk of becoming stuck in the mouse holes increases. Only the one who can remember the sizes of the different holes and doesn’t get caught by cat KiKi will reach the target.

On a turn, a player wants to move Gary from a corner of the house, pick up at least one pieces of cheese, and make it safely to the target corner without being seen by KiKi

To set up a player’s turn, draw four cheese slices and then place them in the rooms designated on the slices. The player must also roll the color die to determine where Gary starts and where he must move to. The player is then free to move Gary through any archways possible – as long as they don’t enter KiKi's sight – to reach one or more pieces of cheese. Gary eats this cheese immediately, with the player stacking Gary on the cheese slice to make the mouse fatter. If Gary ever gets stuck trying to fit through an archway, then the player’s turn ends and any cheese on Gary is removed from the game; if a player reaches the corner, they claim any cheese eaten.

The game ends when a player can’t place out four slices of cheese. Whoever has collected the most cheese wins! Can you help Gary memorize the best way to collect the most pieces of cheese?

2-4 players


HAB4789
Rhino Hero
$12.99 SRP
NPI

It’s a bird! It’s a plane! It’s Super Rhino! No building too high, no street too dangerous for this caped crusader, as he scales buildings and patrols the city protecting the citizens. On his quest for safety, he must use caution as even the most solid buildings may start to sway and wobble. First, though, you need to construct that building that is just as mighty as this heroic Rhino.

Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!

The first player to build all of his roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. Can you help Super Rhino accomplish the challenge to build a skyscraper as tall and solid as can be or will you crumble under the pressure?

2-5 players
Ages 5+

(Cover art not finalized)
HAB4933
Orinoco Gold
$34.99 SRP
NPI

Gold fever at the Orinoco river! Deep in the heart of the jungle explorers have discovered the ruins of an ancient culture on the shores of this mysterious river. The brave teams of adventurers immediately set off from the legendary rocky knoll, Guarda - the guardian of the gold - in search of treasure amongst the ruins. The gold, however, lies on the other shore of the raging river, and the river can be crossed only by leaping from trunk to trunk, as the tree trunks float dangerously downstream.

In Orinoko Gold, the players need the right amount of luck and tactics to get their adventurers over the tree trunks to the other side of the river because, as they shift and jump over the tree trunks, they always have to keep an eye on the drifting trunks and the other players. The one who proves to be extremely brave and who brings his adventurers safely and surely across the Orinoco will be able to collect the most gold, thus winning the game.

2-4 players
Ages 7+

HAB5661
My Very First Game: Here, Fishy, Fishy!
$24.99 SRP
NPI

The fun is catching on with My Very First Games: Here, Fishy, Fishy!

In free play mode, children can experiment with the fishing pole, the sea, and all the funny sea creatures! They swim happily in all directions and discover many exciting things to play with as children learn hand-eye coordination. In game mode, children have to catch a fish of the corresponding color that appears on the die. Whoever manages to do so gets the fish and a piece to fit into the puzzle template!

HABA uses non-toxic, water based paints and varnishes as well as sustainable timber sources, to create heirloom quality toys using an environmentally friendly process.

1-4 players
Ages 2+

(Cover art not finalized)
HAB300142
SOS - Sheep in Trouble INTL
$9.99 SRP
NPI

After having been abandoned for weeks on a lonely island, the stranded animals are finally being rescued by a lifeboat. Hooray! They quickly jump on board and the boat hoists up its anchor. The sheep however were dawdling and have missed the departure! Can you help the sheep aboard before it’s too late?

To set up, each player places a sheep figure on her starting card and her ship tile close at hand. On a turn, she rolls the die, then takes a seaside card of that color, flips it over to reveal the rocks on the other side, then places it in a path leading from the island. If on a future turn, she rolls a color that's already in her path, instead of adding another tile to her path, her sheep crosses a number of rocks equal to the number of rocks of the rolled color in her path. Whoever first reaches her ship with her sheep wins!

2-4 players
Ages 4+

HAB5646
Magic ABC Duel
$6.99 SRP
NPI

Witch Hazel and Magician Merlin are engaged in an exciting ABC magic duel! Who spots first, amid the jumble of pictures on the magic words cards, a motif that corresponds to the given letter? A magical game about letters is about to begin!

Players draw from two piles, an A-B-C letter card and a Scene card (woods, mountain train ride, street market, island vacation, zoo, picnic, playroom, lake, playground or arctic). The race is on to see who can quickly name a word pictured that begins with the sound of the letter drawn. The winner of the round moves their Hazel or Merlin along a path to the winning spot, a cauldron of course.

2 players
Ages 6+

HAB301256
Unicorns in the Clouds
$14.99 SRP
NPI

In a land, far, far away lived four unicorns who were the best of friends. They enjoyed galloping across the soft, billowing clouds, sliding down rainbows and playing with cloud crystals. One day, they noticed a terrible thunderstorm approaching so they thought it would be best to run to the sun, and collect as many cloud crystals as possible along the way to keep them safe from the storm.

To start, all unicorns stand on the thundercloud. On a turn, a player rolls the blue storm die and either moves 1-3 clouds or stands in place eating a muffin, forgetting all about the race, the crystals, and everything else. If you land on a pink cloud, you roll the crystal die and receive 1-3 crystals; if you land on a present, you give someone else a crystal from the reserve; and if you land on the front end of a rainbow, you slide along the path to the next cloud. Whoever reaches the final cloud first claims the four crystals there, then players compare their holdings to see who horned their way to victory.

2-4 players
Ages 3+

HAB301588
Monster Laundry
$19.99 SRP
NPI

It’s Laundry Day for this group of smelly monsters but the problem is they’re washing everything, including themselves and that’s where you come in.

As fast as you can, try to sort through the laundry piles for matching monster tiles and then hang them from an elastic clothesline that is held taut by all the players standing in a circle.

The fastest player gets a golden clothespin as a reward and the first player to get three of these precious pins wins!

2-5 players
Ages 7+

HAB301602
Taxi Wildlife
$19.99 SRP
NPI

For several days now, the peace and quiet of the tropics has been broken repeatedly by loud honking, squeaky tires and screeching brakes! The reason - a jungle taxi competition where players gives rides to as many animals as they can, while also traveling the longest possible route into the forest!

But be careful! In each round, players draw the duel cards one by one, and for each duel card, the two players shown on the card each take a bag, then race to find one of the animals depicted on a face-up route card in their bag - without looking inside the bag!

When a player finds the right animal, they take the matching route card from the display and must try to add it to their start card on either the left or right side. The number of paths on adjacent cards must match! If they don’t match, the player returns the card, gaining nothing, and the next duel card is drawn. In addition, if the route card actually depicts the animal in question, the player keeps the animal token instead of returning it to the bag.

The player who collects the most route cards and animals at the end wins the game!

2-4 players
Ages 5+

HAB301603
Brandon the Brave
$14.99 SRP
NPI

Want to be as strong, brave and glorious as the knight Brandon the Brave? To become a knight, all knights must first master regal tasks and prove that they have what it takes to become a great knight. Your task is to seek out giants, dragons, witches, and other dangers to prove yourself to the kingdom!

The player who can skillfully place the field tiles next to each other, thus mastering the tasks, will be the champion at the end of the game!

2-4 players
Ages 5+

HAB5854
Clumsy Witch
$24.99 SRP
NPI

The HABA Clumsy Witch game is bewitchingly fun as the Clumsy Witch brews her notorious potions and magic. However, it’s not as easy as it seems as the scatty witch often forgets which ingredients she has already put in the cauldron and which ones are still missing. The players have to help her find the missing ingredients and only the quickest one gets a magic potion as a reward!

When players are familiar with the system, various difficulty levels can be added by rolling more than one die which have different effects on the game play, player movements and other game events.

2-4 players
Ages 5+

Wednesday, April 29, 2015

New Star Wars products from Fantasy Flight Games!

Coming in July!
FFGSWF23
Star Wars: Force and Destiny: Chronicles of the Gatekeeper
$29.95 SRP
SDI

“If you choose the quick and easy path, as Vader did, you will become an agent of evil.”
   –Master Yoda

Fantasy Flight Games is proud to announce Chronicles of the Gatekeeper, an adventure supplement for the Star Wars: Force and Destiny roleplaying game.

It is a dark time for those strong in the Force. Lacking the Jedi Order to guide them, Force-sensitives wander the galaxy, persecuted by the Empire and vulnerable to the lure of the dark side, searching for the remnants of Jedi teaching that are scattered across the stars. In Chronicles of the Gatekeeper, the holocron of a mysterious, vanished Jedi Knight surfaces. Its Gatekeeper offers to instruct you in an incredible Force power, if you’re willing to follow where the holocron leads. But great power is always a double-edged blade, and this power is great enough to corrupt even the most stalwart soul.

This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new playable species, and a wide range of adversaries from local matriarchs and Clone Wars-era droids to sadistic criminals and vicious wild beasts. Designed to be used with the Force and Destiny roleplaying game, Chronicles of the Gatekeeper can also easily be integrated into an Age of Rebellion or Edge of the Empire campaign so that players can explore the theme of the Force, or so that Force-sensitive characters can develop their abilities.

FFGSWM11
Star Wars Armada: Imperial Class Star Destroyer
$49.95 SRP
SDI

“Only the fighters are attacking…I wonder what those Star Destroyers are waiting for.”
     –Lando Calrissian

At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single Imperial-class Star Destroyer would boast a crew of more than 37,000 and carried a standard complement of four TIE fighter squadrons, one TIE interceptor squadron, and one squadron of TIE bombers. It could also carry an entire legion of stormtroopers, along with AT-ATs, AT-STs, and other landing craft. Most importantly, each Imperial-class Star Destroyer sported armament powerful enough to bring wayward systems to heel under Imperial control.

Moreover, even as it affords you the opportunities to snare your foes with a tractor beam and fly your fleet to battle under the command of Darth Vader, the Imperial-class Star Destroyer Expansion Pack introduces a new type of defense token to your Imperial fleet: the Contain defense token. Featured on both the Imperial I-class and Imperial II-class Star Destroyers, the Contain token can cancel the standard critical effect of a shot that passes through your shields to your hull. Given the devastating nature of many of the critical effects in the Armada damage deck, the Contain token is a valuable tool that you’ll want to spend wisely as you use your Star Destroyers to spread fear throughout the galaxy.

The Imperial-class Star Destroyer Expansion Pack brings this behemoth battleship to your games of Armada with one pre-painted miniature, two ship cards, three command dials, eighteen upgrades, and all requisite tokens.

FFGSWM12
Star Wars Armada: MC30c Frigate
$29.95 SRP
SDI

One of the most powerful mid-level ships in the Galactic Civil War, the MC30c frigate was of Mon Calamari design and presented a lethal combination of speed, high-powered armament, and advanced deflector shields. The trade-off, however, was that the ship was relatively light on hull plating. This trade-off becomes evident, as well, in the MC30c Frigate Expansion Pack, which offers this ship to the Rebel Alliance as a fast, nimble, small-size vessel that can fire as many as five attack dice from its left and right hull zones. However, to do so, it must get within close range of enemy ships where its shields won’t long protect it from taking damage against its four hull points.

In addition to its pre-painted MC30c frigate miniature, this expansion pack contains two command dials and ten upgrade cards, along with all the tokens you need to bring this Rebel ship to battle. Of course, as with other Armada expansion packs, the MC30c Frigate Expansion Pack also comes with two ship cards that let you field your MC30c as either the MC30c Scout Frigate or MC30c Torpedo Frigate. Though they share many of the same design elements, the different costs and battery armaments of these two different configurations ensure a wide range of tactical flexibility for your MC30c.

FFGSWM13
Star Wars Armada: Home One
$39.95 SRP
SDI

“All craft, prepare to jump into hyperspace on my mark.”
     –Admiral Ackbar

Boasting battery armaments of six dice from both its left and right hull zones, the MC80 star cruiser is as hard-hitting as a Victory-class Star Destroyer and the Rebellion’s best answer to the Imperial-class Star Destroyer. Better yet, this Mon Calamari starship is even more powerful when flown under the command of Admiral Ackbar, who can add two red attack dice to any attack made by a starship that fires only from its left and right hull zones during its activation.

Will you race your star cruiser boldly down the middle of the Imperial fleet, firing at enemy ships on both sides? Will you dare your opponent to allow you the use of the Advanced Gunnery objective? Or will you circle the Imperial fleet at a distance, taking shots from a battery armament enhanced by Admiral Ackbar, Slaved Turrets, and the Defiance title? No matter how you bring it to battle, the MC80 star cruiser gives you the muscle to employ a whole new set of tactics in your battles for galactic freedom.

Admiral Ackbar and his flagship star cruiser, Home One, arrive to Armada in the Home One Expansion Pack. Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that can trade blow for blow with nearly any Imperial vessel.

FFGSWM14
Star Wars Armada: Rogues and Villains
$19.95 SRP
SDI

Han Solo, Boba Fett, and a handful of the galaxy’s most notorious rogues and villains race to the battlefield in the Rogues and Villains Expansion Pack for Armada!

Featuring some of the Star Wars galaxy’s best known freighters, patrol craft, and bombers, the Rogues and Villains Expansion Pack introduces eight new irregular squadrons to Armada, each of which can be represented by either a non-unique squadron card or flown by an ace. Like the squadrons from the Core Set and the first wave of expansions, these come unpainted, but are presented in colors that complement their fleets.

Meanwhile, since these squadrons include the signature starships of some of the galaxy’s most individualistic pilots, each is represented by a single miniature, and several of them allow you to take advantage of the new Rogue keyword, which grants a squadron the ability to both move and attack when it’s activated during the squadron phase. Still, that’s not the only new keyword introduced in this collection; both the Grit and Intel keywords appear on a number of its squadrons and introduce new tactical abilities that can help you steer the course of your Armada conflicts.

FFGSWM15
Star Wars Armada: Imperial Raider-class Corvette
$19.95 SRP
SDI

First introduced to the world as a huge starship designed for Epic games of X-Wing, the Raider-class corvette is the Empire’s response to the need for a designated anti-fighter vessel. Its six dual heavy laser cannons are more accurate against snubfighters than the turbolaser batteries of its Star Destroyer cousins, and the disruptive effects of its ion cannon emplacements, along with the efficiency of its localized command, make it a powerful addition to small strike forces.

This potent anti-fighter starship enters Armada in the Imperial Raider Expansion Pack. The second small ship for the Imperial Navy, the Raider is a quick and nimble ship that excels at dealing with pesky starfighter squadrons, but it can just as easily dart across the battlefield to pour concentrated fire into the broadside of a Rebel cruiser. Whether you field your pre-painted miniature as a Raider I-class Corvette or Raider II-class Corvette, the Imperial Raider Expansion Pack offers you plenty of ways to customize it for battle with either squadrons or capital ships. Among its eight upgrade cards, you’ll find Ordnance Experts, a new commander, Quad Laser Turrets, two unique titles, and more.

Of course, as always, the Imperial Raider Expansion Pack comes with a command dial, speed dial, and all the tokens you need to enter the fray.