Releasing in July!
CHG002
Siberia
$ 70.00 SRP
NPI
Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible.
CHG016
Vanuatu
$ 60.00 SRP
NPI
In "Vanuatu", you are a Vanuatuan who wants to prosper during the eight turns of the game. In order to prosper, you have to manage with natural resources, rare items, vatus (local currency) and tourists. To earn money or prosperity points, you may also draw on the sand*, carry tourists all over Vanuatu islands or trade cargo with foreign countries. On each turn, the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action places and, on your turn, you will only be able to play an action if you have the majority on its place.
CHG018
Escape From the Aliens in Outer Space
$ 35.00 SRP
NPI
Escape From the Aliens In Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: a mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking... hungry for human flesh.
CHG019
Horse Fever
$ 55.00 SRP
NPI
Horse Fever transports players to a setting based on the noir novels of the 1930s, where each player is called on to impersonate rich bettors that will use any means necessary to cause the bets they place to pay off. They will fix races, bribe bookmakers, make horses fall asleep, buy stables and borrow money from the Mob in order to gain victory for their bets. Horse Fever has three different game modes: Board Game, Family Game and Party Game. These three different modes enable each kind of player to have a good time. The Board Game will enable expert players to discover a game based on an endless number of strategies; the Family Game will enable little players and families to get to know the basic game dynamics while playing a simpler but yet just as fun game; the Party Game will transform Horse Fever into a platform for a potentially endless number of players and turn any boring party into the most entertaining event of the century.
CHG020
Drako
$ 45.00 SRP
NPI
Drako is an asymmetrical game for two players, with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains, the dragon is still young and ferocious, providing the dwarves with the difficult task of killing it without being killed themselves. Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The dragon can move around the game board, bite, shoot fire, fly (in a limited way), and defend itself from attacks; the dwarves can attack with their axes, shoot crossbows, move individually or in groups, protect themselves with shields, and cast nets. If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves, he will manage to free his trapped leg and fly away, triumphing over his opponents.
CHG021
Neuroshima Hex: Steel Police
$ 16.00 SRP
NPI
Steel Police is a wandering brigade of law and order fanatics, claded in the pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire. Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy. The Steel Police – one of the symbols of Neuroshima world – now enters the universe of Neuroshima Hex… Steel Police is the first of army pack series – mini game expansions containing one Neuroshima Hex’s army. The army’s author in no one else but the game’s author – Michal Oracz. Steel Police army pack introduces a new ability in a Neuroshima Hex line. It is called Reflection. Reflection protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn’t harm Steel Police tiles.
CHG022
Magnum Sal
$ 55.00 SRP
NPI
In the year 1368 our ruler Casimir the Great, on the right of his royal sovereignty, established the Statute of the Cracow Salt Mine. It is clearly written that anyone to whom the King awards the title of Royal Steward will manage the Wieliczka Salt Mine, called Magnum Sal. His Majesty the King will give this royal stewardship to the foreman who by his work shows that he is the best in the craft of salt mining, and he will lead the operations of the Cracow Salt Mine for the glory of the Polish Kingdom. Magnum Sal is a eurogame about exploration of a salt mine (second oldest still operating salt mine in the world). Each player takes the role of a foreman - the manager of a mining team. During the game, players will try to extract salt most efficiently from the mine, sell their "white gold" at the market, and above all complete the king's salt orders. The player who earns the most money from extracting salt receives the title of Royal Steward and wins the game.
CHG023
Basilica
$ 50.00 SRP
NPI
Basilica is a game for two players about building a Gothic cathedral in a medieval city. The temple is built by laying square tiles adjacent to the board or already built tiles. A modular board (the temple) can be five tiles wide and as long as players can build. Every tile bears one, two, or all four colors and one special action which could be played instead of laying a tile on the board. The pool of tiles available to players is random, and it is replenished with tiles blindly drawn from a bag. Each of two players has six pawns, called the builders (and a seventh pawn on score track). During the game, players may allocate their pawns on tiles to gain control of areas of certain colors. Later on, the builders can be rearranged by use of special actions (commands) available on the tiles. Meanwhile, some tiles and actions trigger movement of a special pawn, the King. The King moves along the score track and every few steps triggers a scoring phase. During scoring, each player receives points for the size of each area under her control. The player who scores more points wins.
CHG024
City Tycoon
$ 60.00 SRP
NPI
In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living, and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve, but which lack the funds. By skillfully selecting plans, using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company. During play, the game board is expanded by players laying down tiles, with each tile representing a piece of the city, a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness, such as the hospital.