Wednesday, July 31, 2013

New from Game Salute! KerFlip!

Coming in August!

GSCFIKF01
KerFlip!
$30.00 SRP
NPI

KerFlip! is a “fast-thinking” word game that rewards you for making anagrams from a group of letter tiles faster than your opponents can. At the beginning of each round, players simultaneously drop a predetermined number of tiles onto the board and quickly flip them all ivory-side up (the fronts of the tiles are ivory, the backs are orange). At this point the round is a free-for-all, as players race to call out one word each. If the last player is taking too long to call a word, any of his opponents can hurry him by starting the timer, he’ll have 15 seconds to call a word or he’ll bust. Once every player has called a word for the round, they’re scored in the order they called, so the first player who called scores first, and so on. The first time a tile is used (its ivory side), it’s worth 10 points. Once it’s been scored, flip (or “KerFlip”) it to its orange side. Now it’s worth only 5 points to other players in the same round. Some tiles, identified by a small number in the bottom right corner, are premium tiles that award players cards with bonus point values. At the end of each round, recycle any remaining unused (ivory) tiles back to the draw pouch and sweep all used (orange) tiles into the collection chutes.

Games last 15-20 minutes (about 10-12 rounds) depending on the number of players (2-4). To cleanup at the end of the game, just pick up the game box and gently shake to funnel the tiles into a collection cup under the board. Voila! It’s fliptastic!

New from GMT Games!

Coming in August!

GMT1309
Cuba Libre: Castro’s Insurgency, 1957-1958
$69.00 SRP
SDI

In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and, after a disastrous initial encounter with government forces, a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Cuba Libre will be easy to learn for Andean Abyss players, both volumes share the same innovative COIN system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4 and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life.

GMT1310
A Distant Plain: Insurgency in Afghanistan
$78.00 SRP
SDI

Afghanistan; a scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan’s border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.

A Distant Plain features the same accessible game system as GMT’s recent Andean Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency situation and strategic challenges will be new.

GMT1311
Navajo Wars: A History of the American Southwest, 1598-1864
$69.00 SRP
SDI

In Navajo Wars, you the player must use skillful planning and cunning against a constantly changing and aggressive enemy.

Navajo Wars uses a unique mix of cards and an enemy instruction matrix to drive the actions of the enemy. More than just chart-checking and die-rolling, in Navajo Wars, the player has to make lots of meaningful decisions in order to win. To keep the enemy at bay, you must use plan ahead to build up your tribe’s population. You must attack enemy outposts, and raid enemy settlements. You will need to plant and harvest corn, and develop herds of sheep as well as horses in order to survive the slow desertification of the American Southwest. You will need the wisdom of your tribe’s elders to guide your people through treacherous times and further develop your tribe’s culture to survive the influences of an alien civilization set out to subjugate you.

GMT1316
The Supreme Commander: WWII in Europe, 1939-1945
$65.00 SRP
SDI

The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner.

All of these elements and more are included in a surprisingly easy-to-learn game: Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans.

That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players, the system is open-ended and does not restrict players to the exact decisions of the past.

Contains:
Rules Booklet, Play Booklet
Two Counter Sheets
Two Player Aid Cards
Diplomatic Track
Six Force Pool Cards
22 x 34 inch Map
Two ten-sided dice

GMT0303-13
A World at War: The Ultimate WWII Strategy Game (Reprint)
$195.00 SRP
SDI

A World at War completes the Advanced Third Reich/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Fifteen years of design and relentless play testing have resulted in a polished, proven game, which includes the following innovations:

·named ships, allowing players to sink (or lose!) the Bismarck, Yamato, New Jersey and other famous ships
·naval construction rules which allow major powers to build the navy they think will suit their strategic requirements
·mobilization rules which allow major powers to tailor their army and air force pools to meet their needs - provided they anticipate them accurately
·oil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their grasp
·simplified diplomatic rules which allow minor countries to align themselves with various major powers

Scenarios Included:
Global War Campaign Game
European Theater Campaign Game
Pacific Theater Campaign Game
Global War Campaign Game (historical)
European Campaign Game (historical)
Pacific Campaign Game (historical)
Battle of the Atlantic
Barbarossa
North Africa
Coral Sea
Midway
Leyte Gulf

GMT0606-13
Commands & Colors: Expansion 1: Greece & Eastern Kingdoms (Reprint)
$60.00 SRP
SDI

This Greece and the Eastern Kingdoms expansion features 21 scenarios. Now you can command the armies of Philip, Alexander and the Successors as you meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander’s battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander’s successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.

Rules-wise, if you are familiar with Commands & Colors: Ancients, you’ll have no trouble at all learning the special rules for this expansion, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory.

Contains:
Scenario Booklet
2 Reference Cards
Eight Dice
5 Sticker Sheets
Bag of 366 Blocks

Tuesday, July 30, 2013

New from Wizards of the Coast! D&D: Forgotten Realms: The Godborn!

Street Date: October 1st!

WOCA22440000
Forgotten Realms: S2: The Godborn (Hardcover novel)
$27.95 SRP
SDI

The Godborn is a fast paced, sword-and-sorcery fantasy adventure that follows the story of Erevis Cale, Kemp’s most popular character, as events of the Sundering unfold. Cale’s son, Vasen, is introduced when he rescues his father from the frozen hell of Cania.

The Sundering is a major story event designed to revive the Forgotten Realms. It includes six major hardcover novels, written by the most popular and talented Forgotten Realms authors. Each novel will tell a self-contained story featuring both new and well-loved characters, set against the background of the unfolding events that are reshaping the world.

Author: Paul Kemp
400 pages

New from Wizards of the Coast! Kaijudo: Shattered Alliances!

Street Date: September 13th!

Shattered Alliances adds 90 brand new cards to Kaijudo, giving players dynamic options for deckbuilding that redefine the metagame. The set introduces powerful new mechanics and two new Super Rare foil Monarch cards: Haven of the Light Civilization and Queen Kalima of the Darkness Civilization. An exclusive new creature card, Death Liger, is featured in the Competitive Deck release, Solar Eclipse.

Shattered Alliances follows Clash of the Duel Masters with the remaining five civilization combinations, enemies that are unlikely allies in a huge war that’s gripped the entire Creature Realm. These new combinations make building multi-civilization decks even easier for players and open up new strategies for Kaijudo.


WOCA48700000
Kaijudo: Shattered Alliances Booster Display
$95.76 SRP
SDI

9 cards per booster
24 Booster packs per display


WOCA4873NHD0
Kaijudo: Shattered Alliances Competitive Deck: Solar Eclipse Standard Display
$95.92 SRP
SDI

Deck Contains:
40 Cards
1 Shattered Alliances booster pack
1 insert
1 code card
1 paper playmat

8 decks per display

Monday, July 29, 2013

New from 1A Games! Tide of Iron: Stalingrad Expansion!

Street Date: August 30th!

1AGTD07
Tide of Iron: Stalingrad Expansion
$59.95 SRP
NPI

“Nowhere else was there such bloody hand-to-hand combat. Nowhere else were bayonets and hand grenades used so widely as in Stalingrad...Our soldiers had only one idea. Stalin had ordered us not to retreat.”
–Vasily Chuikov, commander of the Soviet 62nd Army, Battle of Stalingrad

The Battle for Stalingrad commenced on September 13, 1942. Joseph Stalin ordered the Soviet 62nd Army to defend at all costs; Adolf Hitler believed one final assault by the 6th Army would overcome the Soviet forces. Desperate fighting in the ruins was characterized by merciless close combat and no regard for civilian casualties. The heavy losses of personnel and equipment inflicted on the German army makes Stalingrad one of the strategically decisive battles of World War II.

The Stalingrad expansion adds on to Tide of Iron by allowing players to recreate the vicious house-to-house fighting between the Soviet and German armies in the city of Stalingrad. Players can also engage in tank duels in the streets and alleys of the city as well as launch surprise attacks from the sewers beneath.

Stalingrad includes a full set of Soviet infantry, the German StuG III E and Panzer III, the Soviet T-34/76, and introducing the T-70 light tank.

This expansion includes:
-12 urban terrain maps
-8 new scenarios (including 4 linked campaign scenarios)
-Strategy cards that let you
experience the brutal street fighting of the Battle of Stalingrad
Fight through the ashes of the ravaged city to claim Stalingrad as your own!

Friday, July 26, 2013

New from Lock 'N Load Publishing! World at War: Eisenbach Gap Deluxe!

Coming in August!

LLP4000
WAW: Eisenbach Gap Deluxe
$54.99 SRP
NPI

One game that includes all the components of both the original Eisenbach Gap and Death of First Panzer. Better still, the maps are mounted and the rules and player aid cards are full color. This is a great chance to dive into the popular World at War system with the first two modules packed in one box!

For those new to World at War, the game simulates, on a platoon-level, the war which began May 14, 1985 when Junior Lieutenant Yuri Andromnivitch’s T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar, and sending head-sized chunks of concrete tumbling into the red-roofed houses below.

Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault, and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap Deluxe, and you can play any of the follow-on modules.

Contains:
One hundred seventy-six (176) gorgeous die-cut 5/8’’ counters
Two, professionally drawn, printed, and MOUNTED maps
Twelve scenarios, 2 players’ aid cards, and 4 dice
A full-color, 16-page rule, scenario, and chart book

Thursday, July 25, 2013

New from Patch Products! Flying Kung Fu Frogs!

Coming in September!

PTH6951
Flying Kung Fu Frogs
$17.99 SRP

Launch your Kung Fu frogs at the training center and try to conquer it to score big. It may look easy, but the levels rotate as you must try to land on moving targets to master the levels of Kung Fu, my froggie friends!

1-4 players
Ages: 4+


New from Iello! The Phantom Society!

Coming Soon!


IEL51102
The Phantom Society
$39.99 SRP
NPI

Yes, welcome to this country famous for its whisky, the Highlands, its castles, and its ghosts! The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters (a bit destructive round the edges) who never falter in the pursuit of their prey. While the ghosts have to be cunning and use psychology in order to remain concealed, the hunters use observation and deduction to flush out their sneaky targets.

2-4 players
Ages: 8+
Play time: 20 minutes

CONTENTS:
2-level board game
36 Room tiles
4 Ghost tokens
16 Goal cards
1 rule book

Wednesday, July 24, 2013

New from Stoneblade Entertainment! Ascension: Darkness Unleashed!

Street Date: September 18th!


SBE006
Ascension: Darkness Unleashed Expansion
$29.99 SRP

New Energize cards, including Heroes and Constructs that transform into even more powerful forms!
Harness the power of Dark Energy Shards, a new take on the Treasure cards introduced in Ascension: Rise of Vigil!
Playable as a stand-alone 2-player game, or combine with Ascension: Rise of Virgil for an expanded game with up to 6 players!

Contains:
196 Cards
30 Deluxe Honor Tokens
Full Color Rulebook
Storage Tray

Tuesday, July 23, 2013

New from Game Salute - Nothing Personal!

Coming Soon!



GSDTGNP01
Nothing Personal
$60.00 SRP
NPI

The Capo is getting old and about to retire. You think maybe it’s time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Among the five families, power plays, backstabbing, whacks, and broken promises are just business as usual, it’s “nothing personal.” Will you gain the most respect among them all or end up at the bottom of the river, sleepin’ with da’ fishes?

In Nothing Personal, players control the five families of organized crime and use their influence over gangsters in the chain of command to work the mobsters they control up to the office of Capo. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery to move themselves up the pyramid of mob power, or, if they fail, end up delivered to the Feds or worse.

3-5 players
Ages 13+

Monday, July 22, 2013

Comign Soon from Maranda Enterprises!

Coming Soon!

MRESET01-SET01
Settrio
$19.99 SRP
NPI

Your powers of observation will be put to the test in this game where no two pieces are alike, and their differences are what bring them together.

Play your next double-hex pieces adjacent to a specific color or shape designated by the die. If you can find a spot and complete a set, your move is good, but if not, it’s back to the draw pile for you. Place all your pieces and you’ll win, but not before Settrio will challenge your mind, reward your senses, and have you vexed, perplexed, and double-hexed!

MREQZY01-QZY01
Quanzy
$19.99 SRP
NPI

Learn Quanzy easily, but master Quanzy? Maybe. Place your heagonal tiles next to others, matching on at least one attribute: symbol, color or size. Be first to get four-in-a-row, and you’ll win. Sound easy? There’s a lot to look at, and so many ways to make a match, it’s quick to play, but easy to forget to stop your opponents from winning! Four-in-a-row is the goal: symbol, color, size and strategy are the key.

MRESPE01-SPE01
Speedy Recall
$11.99 SRP
NPI

Shuffle up the cards and get ready to shuffle through your head! Quick! What’s a movie that starts with R? A fruit that starts with M? A book character… P?! Put the Letter Cards in one stack, the Category Cards in another, and fast - flip over both top cards! A thousand different possible category and letter combinations keep you on your toes as everybody plays at the same time, trying to make a speedy recall and shout a good response. There might be lots of correct answers, but you’ve got to be first! Collect category cards to keep score, play with two or more! Speedy Recall goes anywhere and promises quick, memorable fun!

MREDTZ01-DTZ01
Dotzee
$19.99 SRP
NPI

Spot the Dotz to win at Dotzee, the swift and sneaky game of pattern recognition that mixes luck and strategy into tons of fun! Roll the great big dice and strategically slide them to form different combinations. Shoot for four of a kind, two pair, a small straight or a flush and score! Pay Attention!...the dice make up the game board, and the game board changes on each and every turn. If you can see the possibilities to score before they actually appear, you’ll be more spot-on with your strategic moves. Fun for two players or more...put your family and friends on the spot - play Dotzee!

MRENNS01-NNS01
Nounsense
$19.99 SRP
NPI

Time is tick-tick-ticking as you describe for your teammates the person, place or thing on one of the 60 cards in play. “It’s the sniffer in the middle of your face!...it’s called a ‘schnoz’!” Your teammate shouts, “Nose!” (score!) Move to the next card! Speed through words until your minute is up. Pass the remaining cards to the other team and listen carefully as they do the same! Round two with the same 60 cards, you only get 3 words to describe the same nouns! “Sniffer-face-schnoz!.” Round three guess the person, place or thing from one word clues! Belly laughs ensue as the time ticks down. Can you name that noun? Bring your people to your place... Nounsense is the thing!

MREETE01-ETE01
Eternas
$29.99 SRP
NPI

Eternas is a fun new 3-dimensional strategy game of four in a row. The rules and concepts are simple enough to appeal to kids from 6 to 96 years of age. But, don’t let the simplicity fool you. While Eternas is quick and easy to learn, there is a depth of strategy that will keep you thinking.

Eternas is a four in a row style game in which the first player to place four bead of their color in a row, either vertically, horizontally or diagonally, wins the game. Conceived around the shape of the circle (the symbol for eternity) Eternas was designed for borderless play. The rules have been drafted so that there is always a winner, no ties, stalemates, or cat’s games.

MREPAT01-PAT01
Pathagon
$29.99 SRP
NPI

Pathagon is an exciting, ever changing new strategy game of building paths. While Pathagon is quick and easy to learn, there is a depth of strategy that will keep you on your toes.

Players take turns placing their wooden game pieces on the board in an attempt to build a path from one side of the game board to the other. There is a “trapping” move that allows a player to “trap” and remove one of their opponents game pieces from the board. The first player to complete the path wins. Sounds simple, doesn't it? The catch is that the two paths cross. Every move has an offensive and defensive consideration.

Pathagon is simple enough to be played by children, strategic enough to engage a true gamer. The rules have been drafted so that there is always a winner, no ties, stalemates, or cat’s games.



MREHEX01-HEX01
Hexover
$29.99 SRP
NPI

Hexover is a fun and fast moving new strategy game of reversing momentum. Hexover takes a new twist on play pattern with roots dating back to England is the 19th century. The play pattern, which consists of trapping and flipping opponents disks, is familiar to people worldwide who have played Reversi (either the game or on the internet).

The object of Hexover is to be the first player to complete a string of five disks in their color on the white hexagons on the game board, with at least one game piece being positioned on the outside row. Because of the hexagonal shape of the game board, players have to stay alert to all of directions impacted by each move. Hexover is a game of planning, positioning and rich strategy. The obvious move, may not be the best! The rules have been drafted so that there is always a winner, no ties, stalemates, or cat’s games.

MREQUA01-QUA01
Quadefy
$29.99 SRP
NPI

Quadefy is a fast playing new strategy game played in three dimensions. Easy to learn and quick to play, Quadefy uses visual spatial skills and strategies that will keep you on your toes. When playing Quadefy, you have to think a little bit strategist and a little bit puzzle builder.

Players take turns stacking their game pieces on the base, each attempting to keep their entire game piece “in bounds.” “In bounds” means that the piece must be completely over the game base and no more than four “cubes” high. The first player to force their opponent to have to play out of bounds, wins. Every move is both offensive and defensive, making Quadefy very fun to play. The rules have been drafted so that there is always a winner, no ties, stalemates, or cat’s games.



MREABA01-ABA01
Abacan
$29.99 SRP
NPI

Don’t let the simple appearance fool you. Abacan is a fun new strategy game that uses simple rules to provide a depth of strategy that grows with the experience of the players. Abacan is a variation of the nearly 3000 year old Chinese mathematical game of Nim.

To play, players alternate turns sliding 1,2, or 3 beads on the same bar from one side of the game to the other. The winner is the player who forces their opponent to move the last bead.

The rules have been drafted so that there is always a winner, not ties, stalemates, or cat's games. Hand crafted from high quality hardwoods, Abacan is pretty enough to be left out on the coffee table or bookshelf to be played again and again.

MRETRA01-TRA01
Trappex
$29.99 SRP
NPI

Playing Trappex is little bit like reuniting with an old friend. While it is comforting rekindling childhood memories with the time tested “Dots and Boxes” play pattern, there is still something new and different how the game has grown up in the meantime. Even though Trappex is quick and easy to learn, there is a depth of strategy that will keep you alert from your first move till your last.

To play, players take turns placing their wooden “wall” pieces on the board, attempting to complete squares while preventing their opponent from doing the same. The player with the most completed squares at the end of the game wins.

Trappex is simple enough to be played by children, strategic enough to engage a true gamer. The rules have been drafted so that there is always a winner, no ties, stalemates, or cat’s games.

Sunday, July 21, 2013

New Savage Worlds Products from Studio 2 Publishing!

Coming Soon!
S2P10702
Savage Worlds: Deadlands: Noir Companion (Hardcover, 8.5 x 11)
$39.99 SRP
SDI

Deadlands Noir introduced you to the rain-soaked streets of “the Big Easy” and the heroes who battle from its shadows. The Deadlands Noir Companion shines a light on the rest of Noir North America-including Chicago, Shan Fan, Lost Angels, and the incredible City of Gloom. The Companion also introduces martial artists, and adds Sykers and the Blessed to the ranks of those struggling against the eternal darkness. Don’t go alone into the black night, shamus. Take a Companion.

Deadlands Noir Companion is not a complete game. It requires Deadlands Noir and the Savage Worlds core rules to play.

S2P10018
SW: Deadlands: Noir (HC)
$29.99 SRP
SDI

New Orleans, 1935. Whoever called this “the Big Easy” sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that’s not in short supply is trouble. From shady thugs to crooked cops to Mafia soldiers, there’s plenty of characters out there looking to give an honest Joe a hard time. And that’s not the worst of it. There are stories going round about things that go bump in the night. Things you wouldn’t want to meet in a dark alley on a darker night. And those stories aren’t just coming from rummies or saps who read that Epitaph rag. Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie-and more than a little luck-they might just be enough to turn the tide.

Deadlands Noir is a pen-and-paper roleplaying game set in the world of Pinnacle Entertainment’s award-winning Deadlands universe. It includes new Edges, Hindrances, and powers, as well as new rules for handling detective work, the state of the Union and the CSA in the Depression-era, a complete Plot Point campaign, and of course, more monsters and ghouls than you can shake a smoking .45 automatic at.

Deadlands Noir is not a complete game. It requires the Savage Worlds core rules to play.

S2P10701
SW: Deadlands: Noir GM Screen
$19.99 SRP
SDI

This is a full-color 3 panel landscaped format GM Screen that comes with the 32 page full-color adventure, The Old Absinthe House Blues.

S2P10708
SW: Deadlands: Noir Poker Card Decks
$19.99 SRP
SDI

The action in Deadlands Noir comes fast and furious. Keep up with the flying lead and sizzling mojo with these two gorgeous 54-card decks designed by three-time Hugo award winning artist Cheyenne Wright.

S2P10703
SW: Deadlands: Noir Map New Orleans/Hexaco Oil
$14.99 SRP
SDI

Contains a double-sided, erasable, gridded poster map of New Orleans for Deadlands Noir and the Hexaco Oil Map of North America from the Deadlands Noir Companion.


S2P10704
SW: Deadlands: Noir Map Hotel/Manor
$14.99 SRP
SDI

Contains a double-sided, erasable, gridded poster map for Deadlands Noir, any roleplaying or miniatures game.


S2P10707
SW: Deadlands: Noir Map Offices/Theatre
$14.99 SRP
SDI

Contains a double-sided, erasable, gridded poster map for Deadlands Noir, any roleplaying or miniatures game.


S2P30004
SW: Beasts & Barbarians: Jalizar, City of Thieves
$24.99 SRP
SDI

Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book! In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old evil lurks undisturbed.

Twenty new Edges, new trappings and tweaks for the arcane backgrounds, an additional list of gear, and much more await you in this book! So sharpen your dagger, put on your black cloak, and step outside into the dark alleys of the City of Thieves!

Saturday, July 20, 2013

New T-shirts from OffWorld Designs!

Coming Soon!


 Wyrd Evil Baby Sippy Design on Black 100% Cotton T-Shirt.
Available in Small, Medium, Large, X-Large, 2X-Large, 3X-Large, 4X-Large and 5X-Large.

S-XL $20.00 SRP
2XL & 3XL $23.00 SRP
4XL & 5XL $26.00 SRP
NPI


Wyrd Puppet Wars Lizard Design on Black 100% Cotton T-Shirt.
Available in Small, Medium, Large, X-Large, 2X-Large, 3X-Large, 4X-Large and 5X-Large.

S-XL $20.00 SRP
2XL & 3XL $23.00 SRP
4XL & 5XL $26.00 SRP
NPI

Bastard Sons Design is printed on Black 100% Cotton T-shirt.
Available in Small, Medium, Large, X-Large, 2X-Large, 3X-Large, 4X-Large and 5X-Large.

S-XL $20.00 SRP
2XL & 3XL $23.00 SRP
4XL & 5XL $26.00 SRP
NPI

New Star Wars X-Wing Miniatures from Fantasy Flight!

Coming in August!

FFGSWX12
SW X-Wing: HWK-290 Light Freighter Expansion Pack
$14.95 SRP
SDI

Designed by Corellian Engineering Corporation to resemble a bird in flight, the “hawk” series excels in its role as a personal transport.

The HWK-290 Expansion Pack for X-Wing comes with one detailed miniature at 1/270 scale, a maneuver dial, all necessary tokens, six upgrades, and four pilots, including the renowned Kyle Katarn.

Each HWK-290 provides a wide range of support options for your squad and can be outfitted with both a turret weapon and crew member.

FFGSWX13
SW X-Wing: Lambda-class Shuttle Expansion Pack
$29.95 SRP
SDI

Noted for its tri-wing design, the Lambda-class shuttle served a critical role as a light utility craft in the Imperial Navy. Now you can use this utilitarian ship to strengthen your Imperial squad for X-Wing!

The Lambda–class Shuttle Expansion Pack includes one large-base Lambda-class shuttle miniature at 1/270 scale, its maneuver dial, all necessary tokens, four ship cards, and a whopping twelve upgrades, which afford Imperial players an astonishing level of customization and control of their squads.

FFGSWX14
SW X-Wing: B-Wing Expansion Pack
$14.95 SRP
SDI

The B-wing’s heavy weapons array and resilient shielding quickly solidified it as the Alliance’s most formidable assault fighter. Accordingly, the B-Wing Expansion Pack for X-Wing packs a mighty punch!

The B-wing can wield as many as two torpedoes, as well as a cannon, and it can be equipped with a system upgrade for precision targeting.

The B-Wing Expansion Pack contains a stunning miniature at 1/270 scale, a maneuver dial, all necessary tokens, four ship cards, and a devastating arsenal of five upgrade cards.

FFGSWX15
Star Wars X-Wing: TIE Bomber Expansion Pack
$14.95 SRP
SDI

While not as agile or fast as other TIE variants, the TIE bomber is capable of delivering an astonishing payload, and the TIE Bomber Expansion Pack for X-Wing carries enough firepower to destroy virtually any enemy target.

Each TIE bomber is capable of carrying two torpedoes, two missiles, and one bomb.

Accordingly, the expansion’s five upgrade cards present you with a wide array of armaments, including the punishing Proton Bombs. You’ll also find a striking miniature, a maneuver dial, all necessary tokens, and four talented new pilots. Features one pre-painted, detailed TIE bomber miniature at 1/270 scale.

Friday, July 19, 2013

New from Wizards of the Coast! D&D: Lords of Waterdeep: Scoundrels of Skullport and Forgotten Realms: Murder in Baldur's Gate!

Street Date: August 20th!

WOCA35790000
D&D: Lords of Waterdeep: Scoundrels of Skullport Expansion
$39.99 SRP
SDI

Scoundrels of Skullport adds brand new content for owners of the award-winning, bestselling board game, Lords of Waterdeep. It’s not one, but two, complete expansions; the sprawling dungeon of Undermountain and the criminal haven of Skullport.

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game
experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!
A complete copy of Lords of Waterdeep is required to play.

Contains:
37 Wooden Adventurer Cubes, Agents, Corruption tokens, and score marker
26 Adventurer Caravan, Victory Point, and control tokens
116 Intrigue, Quest, and
Lord of Waterdeep cards
24 Building tiles
1 Cardstock player mat
3 Game boards
1 Rulebook
1 Storage tray

WOCA45370000
D&D: Forgotten Realms: Murder in Baldur’s Gate
$34.95 SRP
SDI

Murder in Baldur’s Gate is an adventure for character levels 1-3 set in one of the most popular cities in the Forgotten Realms. Players take on the role of heroes defending the city against an ancient evil long thought slain.

Contains:
64 page Campaign Guide
32 page Adventure Book
DM Screen

Thursday, July 18, 2013

New Level 7: Omega Protocol from Privateer Press!

Coming in September!
PIP62004
Level 7 [OMEGA PROTOCOL]
$89.99 SRP

Their greatest weapon is fear. Yours is an assault rifle.

Now overrun with swarms of monstrous genetic creations led by their nefarious alien overseers, the underground facility of Subterra Bravo is the epicenter of an unfathomable government conspiracy, one that must be kept secret at all costs. To cover up the truth, the shadowy agency in charge of the operation has initiated Omega Protocol, dispatching an elite team of commandos to retake Subterra Bravo and eradicate all evidence of the sinister creatures within. But the threat these creatures and their alien overlords pose may be far greater than anyone can possibly imagine.

LEVEL 7 [OMEGA PROTOCOL] is a tactical miniatures-based board game for 2-6 players. Fearlessly enter the belly of the beast as part of a highly trained team of operatives and work together to neutralize all threats, or take control of the creatures inhabiting Subterra Bravo and ensure the human intruders know true terror before they meet their grisly fate.


Contains:

37 Plastic Figures            18 Special Dice
36 Tiles                              5 Commando Character Sheets
156 Tokens                       16 Overseer Dashboard Pieces
74 Markers                        153 Cards
2 Round Tracker Pieces  1 Mission Guide
1 Rulebook

Monday, July 15, 2013

New from Jolly Roger Games! Pirates vs. Dinosaurs!

Coming Soon!


JOL1600
Pirates vs. Dinosaurs
$60.00 SRP

Pirates vs. Dinosaurs is a game for 2-5 players by Richard Launius (designer of Arkham Horror) in which players control pirate captains and their cutthroat crews, all with partial knowledge of the whereabouts of buried treasure on a forgotten Pacific island. The catch? They don’t know the island is the final home of dinosaurs, survivors of millions of years, and they aren't happy to let outsiders explore their island. Of course, the pirates also don’t know that the island is sinking or that there are other pirates looking for the same treasure. Who will get away with the most loot and become the pirate remembered by history?

Saturday, July 13, 2013

New from Hawk Wargames! Dropzone Commander: The Scourge Miniatures!

Coming Soon!

HWGDZC-10003
DZC: Scourge Command Cards
$8.00 SRP
NPI

Deck of 40 full color Scourge command cards. These add flavor to games, and are central to the game’s command mechanics. Games may be played without commanders, but these provide many additional tactical options and surprises!

HWGDZC-32001
DZC: Scourge Starter Army
$105.00 SRP
NPI

An excellent way to start your Scourge army! This boxed set contains nothing but essential units, all of which you will almost certainly need in your games. This is also a useful way to make a saving when adding additional core units to an existing force.

Box Contents:
3x Marauder Medium Dropships
3x Hunter Main Grav-Tanks
3x Reaper AA Grav-Tanks
2x Invader APC’s
6x Warriors stands
1x 40 card full color Command Card deck

Contains a mixture of resin and white metal miniatures.

Models supplied unpainted and unassembled.


HWGDZC-32002
DZC: Scourge Premium Starter Army
$137.00 SRP
NPI

This Premium version comes packaged in a special Dropzone Commander Small sized card KR Multicase with custom cut soft blue foam. This will hold additional units, allowing you to expand your army.





HWGDZC-22001
DZC: Scourge: Despoiler Heavy Dropship
$31.00 SRP
NPI

The Despoiler is the primary mass landing craft of Scourge invasion fleets .It is instantly recognizable due to its unique vertical configuration. It is a towering monstrosity, a dreadful harbinger of doom. The arrival of a fleet of Despoilers is always the precursor to a Scourge ground incursion, and the terrible slaughter that inevitably follows.

It carries up to nine sinister grav tanks, each one able to run rings round human vehicles, reducing them to molten wrecks. The Despoiler’s charges can detach from the vehicle with lightning speed, dropping to combat altitude in seconds.

The Despoiler is also armed with a twin plasma cannon, making it just as capable as a heavy tank at clearing dropzones of enemy vehicles.

Unlike the dropships of other races, the Despoiler (as well as other Scourge landing craft) is strictly a one-way vehicle. Since the Scourge are utterly dedicated to invasion and usurpation, they have no need of retreat.

One model per blister
10mm Scale
Height: 90mm
Wingspan: 86mm
27 Resin Components
Supplied with 1x 40mm polished clear acrylic flying base

Model supplied unassembled and unpainted.

HWGDZC-22002
DZC: Scourge: Marauder Medium Dropship
$15.50 SRP
NPI

The Marauder is a lighter version of the Despoiler, and is generally employed at the spearhead of landing forces, getting heavy armor to the front ahead of the main force. It is also often used to deliver smaller, specialized groups to the battlefield. Due to its small footprint, it has the advantage of being able to reach dropzones inaccessible to dropships of other races.

It is faster than the Despoiler, although somewhat easier to destroy. Infantry have more to fear from the Marauder however, since it is armed with the sinister plasma hose, which rains superheated death from on high, turning men to ash in microseconds. Despite its short range, this weapon can also be employed against defenseless ground vehicles, making the Marauder more effective at missions requiring close air support. In line with Scourge tactics, the Marauder uses its high speed to reach the enemy in an alarmingly short time, and to bring its weapon into range.

One model per blister
10mm Scale
Height:35mm
Wingspan: 52mm
9 Resin Components

Supplied with 1x 40mm polished clear acrylic flying base

Model supplied unassembled and unpainted.

HWGDZC-22003
DZC: Scourge: Intruder Alpha Light Dropship
$16.00 SRP
NPI

The Intruder is the smallest and fastest of all Scourge dropships and is designed to ferry a range of lighter cargo to the battlefield. It is armed with the same deadly plasma hose as the Marauder, making a large group of Intruders a particularly dangerous foe.

The Alpha variant carries Scourge warriors directly into the thick of the action. It is most commonly used to assail time critical objectives, where infantry can be delivered to storm buildings far quicker than through ground based APC’s.

Two models per blister
10mm Scale
Length: 56mm
3 Resin Components each
Supplied with 2x 30mm polished clear acrylic flying bases

Models supplied unassembled and unpainted.

HWGDZC-22004
DZC: Scourge: Intruder Beta Light Dropship
$16.00 SRP
NPI

The Intruder is the smallest and fastest of all Scourge dropships and is designed to ferry a range of lighter cargo to the battlefield. It is armed with the same deadly plasma hose as the Marauder, making a large group of Intruders a particularly dangerous foe.

The Beta variant carries the smallest of Scourge vehicles, the Minder and the Prowler. In so doing, it can be used to deploy a string of air defenses before the enemy has time to react, or to deliver terrifying scout units to lie in wait for unsuspecting victims.

Two models per blister
10mm Scale
Length: 56mm
2 Resin Components each
Supplied with 2x 30mm polished clear acrylic flying bases

Models supplied unassembled and unpainted.

HWGDZC-22005
DZC: Scourge: Corsair Fighters
$15.50 SRP
NPI

The Corsair is a small, agile interceptor craft armed with a single, powerful plasma canon. Unusually for a fighter, this features a very low rate of fire. However, an impact from this anti-tank weapon is almost always fatal for anything less than the heaviest aircraft. UCM pilots have described its effects against light aircraft armor as ‘total overkill’. The Corsair’s primary tactic is to hold fire until it has reached almost point plank range in order to place a single, devastating shot. This makes it a sinister opponent in a dogfight, since a pilot seldom has the warning of inaccurate fire, and would have absolutely no chance of bailing out should a single blast hit home.

The main reason that the Corsair deploys such a powerful weapon is that it is routinely employed for ground attack missions against enemy armor. Corsairs often run ahead of Scourge dropship flotillas, risking destruction in the quest to annihilate enemy air defenses, allowing the Scourge to land in close proximity to their quarry. Indeed, Corsairs seem to readily abandon their own lives in favor of the masses, suggesting some kind of hive-like consciousness in Scourge armies. Presently, this is pure speculation.

Two models per blister
10mm Scale
Length: 57mm
1 Resin Component each
Supplied with 2x 30mm polished clear acrylic flying bases

Models supplied unassembled and unpainted.


HWGDZC-22006
DZC: Scourge: Desolator
$27.00 SRP
NPI

The sinister Desolator is perhaps the most feared of all Scourge engines of destruction, although it is thankfully a rare sight. Its distinctive floating silhouette is mainly derived from its colossal weapons system, the frankly shocking Ion Storm Generator. The majority of the enormous aircraft’s power matrix is dedicated to feeding this vast superweapon.

Due to the Ion Storm Generator’s indiscriminate lethality, the Desolator often operates away from the main force to avoid friendly fire. Indeed, groups of Desolators are occasionally used to wipe whole grid references clean of enemies, especially when the enemy is without air cover.

Due to its great bulk and the massive power requirements, the Desolator is fairly slow for an aerial unit. Although this is a small blessing for beleaguered defenders, the inexorable advance of these behemoths is enough to corrode morale and ultimately cause rout.

The Desolator also appears to be occasionally employed in some sort of command role. Clearly, the Scourge leadership caste prefer to take to the battlefield in the most terrifying chariot their prolific technology can provide. The elimination of Desolators whenever they appear is a primary UCM tactical directive, since their destruction is not only great cause for relief, but also seems to break up Scourge unity of movement.

One model per blister
10mm Scale
Height: 56mm
Length: 109mm
10 Resin Components
Supplied with 1x 40mm polished clear acrylic flying base

Model supplied unassembled and unpainted.

HWGDZC-22007
DZC: Scourge: Hunter Main Grav Tank (3)
$15.50 SRP
NPI

The Hunter is a formidable frontline armored unit, the Scourge’s closest equivalent to a main battle tank. Unlike its more primitive counterparts, the Hunter employs an advanced Anti-Grav repulsion drive to float several feet above the battlefield. This allows it to glide towards the enemy with sinister purpose and unnerving speed.

It is armed with a single, devastating plasma canon. This awesome weapon is capable of reducing a heavy battle tank to molten slurry in a single shot. It’s only major shortcoming is its limited effective range. This makes Hunters particularly aggressive foes, as they invariably use their great speed to advance into killing range.

The Hunter must also utilize its excellent pace to out-maneuver its more cumbersome rivals, since its armor is modest for a main battle tank.

Three models per blister
10mm Scale
Length: 47mm (gun forward)
2 Resin Components each

Models supplied unassembled and unpainted.


HWGDZC-22008
DZC: Scourge: Reaper Anti-Air Grav Tank
$16.00 SRP
NPI

The Reaper is a dedicated anti-air unit. It is built around the unique Arc Caster, possibly the most highly specialized of all AA weapons encountered by humanity. Its great accuracy is achieved as the weapon’s beam automatically latches onto isolated targets. These same properties make it virtually useless against ground units, where the beam all too easily targets inanimate terrain rather than the intended victim.

The Reaper uses the Hunter’s chassis and drive, and as such shares its blistering combat speed. This allows to actively hunt slower enemy fliers in a way that few other ground vehicles can match. This is just as well, since the Arc Caster has a very limited range.

Three models per blister
10mm Scale
Length: 46mm (gun forward)
3 Resin Components each

Models supplied unassembled and unpainted.



HWGDZC-22009
DZC: Scourge: Slayer Heavy Grav Tank (2)
$17.00 SRP
NPI

The Slayer is the Scourge’s premier heavy tank equivalent, an offensive powerhouse of matchless anti-armor firepower. Armed with a pair of lethal plasma cannons, vehicle kills are virtually assured. Although somewhat slower than the Hunter, it is still more than capable of running rings round the armored units of more primitive races.

Aside from simply being a heavier version of the Hunter, the Slayer also has another, no less frightening trick up its sleeve. Inside its armored bowels is a set of habi-tubes, able to cage a trio of lethal Razorworms. The Slayer uses these predatory Scourge hosts as living weapons, releasing them near occupied buildings, where they then root out and eviscerate stubbornly dug in enemy troops.

Two models per blister
10mm Scale
Length: 62mm (gun forward)
3 Resin Components each

Models supplied unassembled and unpainted.



HWGDZC-22010
DZC: Scourge: Tormentor Heavy Grav Tank
$17.00 SRP
NPI

In most respects, the Tormentor is similar to the Slayer. It shares the same chassis, as well as its ability to carry a trio of deadly Razorworms into battle.

Possibly even more terrifying than its predatory cargo is its repulsive weapon system. The shocking acid streamer spurts an appallingly noxious substance, which can degenerate biological matter to mire in microseconds. This is disgorged from a flexible trunk, allowing the substance to be injected into buildings, where it quickly sublimes into a lethal gas. In this way, it is able to root out infantry from the very depths of structures, meaning that there is no place to hide from its horror. It is probably more feared by the humble infantryman than any other weapon.

Two models per blister
10mm Scale
Length: 61mm (gun forward)
3 Resin Components each

Models supplied unassembled and unpainted.

HWGDZC-22011
DZC: Scourge: Prowlers (8)
$14.00 SRP
NPI

The Prowler is a tiny four legged walker, the like of which is not seen in the employ of any other race. Indeed, its modus-operandi is unique and wholly symptomatic of Scourge military tactics.

It is armed with a sinister variant of the Plasma Hose, the Plasma Proboscis. This devious weapon can either spew plasma in a wide pattern, or be utilized in an anti-armor role. Here, the Prowler pounces on an enemy tank, and injects molten plasma directly into the vehicle’s crew compartment, atomizing all those unfortunate enough to still be inside. The sight of a large pack of Prowlers skittering forwards has often been enough to make terrified crews abandon their vehicles rather than be roasted alive in an armored coffin.

The Prowler also serves as a scout unit due to its small form and excellent mobility which allows it to evade detection. As a walker, it can also remain dormant for days if necessary, since it does not utilize Anti-Grav drives. This attribute makes it an excellent ambush predator.

Amongst resistance fighters, the silhouette of the Prowler is identified with Scourge oppression, since vast numbers of them patrol the deserted sectors of once glorious human cities. The only glimmer of hope they possess is that with its light armor, the Prowler is vulnerable to heavy caliber small arms fire.

Eight models per blister
10mm Scale
Height: around 12mm (varies)
5 Resin Components each

Models supplied unassembled and unpainted.
HWGDZC-22012
DZC: Scourge: Minders (8)
$15.50 SRP
NPI

The Minder is a tiny aerial craft, although it is still exceedingly hazardous to approach. It is atypical of most Scourge units since it fulfills a purely defensive role. Armed with a small version of the deadly Arc Caster, the Minder exists solely to cover invasion armadas from air attack.

Clouds of Minders are often deployed ahead of a major landing, providing excellent protection for dropships against roving fighters before they make planetfall. Since the Arc Caster can only effectively target isolated units, the Minder is almost useless for engaging ground units.

The Minder is rather slow for an aircraft, since the vast majority of its power is required to feed the Arc Caster and to keep it aloft. Its miniature engines are normally only used for local relocation maneuvers. Unlike most other fliers, it usually reaches its destination in good time via dropship insertion.

When successfully positioned early enough, a sufficiently large swarm of Minders is able to grant the Scourge total air superiority where needed. This allows ground units to conduct their sinister work with impunity.

Eight models per blister
10mm Scale
Height: 25mm
2 Resin Components each
Supplied with 8x 20mm polished clear acrylic flying bases

Models supplied unassembled and unpainted.

HWGDZC-22013
DZC: Scourge: Invaders
$15.50 SRP
NPI

The Invader is the Scourge’s primary armored personnel carrier, and a common sight amidst Scourge armies. Its approach is greatly feared however, as it invariably precludes the assault of sinister Scourge infantry units. Its large front assault ramp allows its cargo to spill forth from its armored prow, straight into the fray.

The Invader is an unusual vehicle by Scourge standards, since it’s unarmed! However, this is more than compensated for by its considerable carrying capacity: a full squad of 15 Warriors. Given the space taken up by the Anti-Grav drive, it is perhaps unsurprising that there was no room to include a weapon.

Two models per blister
10mm Scale
Length: 57mm
2 Resin Components each

Models supplied unassembled and unpainted.

HWGDZC-22014
DZC: Scourge: Warriors (6)
$19.00 SRP
NPI

Warriors are the frontline foot soldiers of the Scourge - unfortunate puppets who must endure a lifetime of neuro-suppression and vice like control as a Scourge host. As the Scourge ages, its grip starts to slip, revealing the mind of the host, tortured into insanity after decades and sometimes centuries of mental oppression. These 'Aged Ones' are particularly bloodthirsty, if uncoordinated.

The majority of Scourge Warriors encountered in the 27th  century are former humans, once free occupants of mankind's glittering cities. However, it’s not unheard of to find reports of outlandish warriors, clearly remnants of past Scourge conquests.

Scourge Warriors are armed with the lethal Plasma Rifle, a weapon which can vaporize a man from the inside out. As the projectile’s containment field fails, it releases molten plasma into the heart of the body. Focused fire from these high energy weapons can even be a threat to armored units.

Six 5-man stands per blister
10mm Scale
30 White metal figures
Supplied with six 45x22mm resin bases

Models supplied unassembled and unpainted.

HWGDZC-22015
DZC: Scourge: Razorworms (6)
$19.00 SRP
NPI

The Razorworm is a merciless predator, a terror of dark places and a living nightmare in chitin, flesh and claws. As a particularly virulent life form, the Scourge maintains breeding stock of these voracious aliens for use as hosts.

Scourge controlled Razorworms lose none of their incredible killing power, but gain a calculating and merciless intelligence unnatural to the host. This makes them excellent room clearance specialists. The ominous sound of the Razorworm’s many wickedly sharp claws scraping along an overhead ventilation duct is often the last thing many get to hear, save the sound of their own screams.

Six 3-worm stands per blister
10mm Scale
18 White metal figures
Supplied with six 45x22mm resin bases

Models supplied unassembled and unpainted.

HWGDZC-22016
DZC: Scourge: Annihilator
$14.00 SRP
NPI

The Annihilator is a towering artillery walker of titanic proportions. Armed with the awesome Plasma Bombard, the Annihilator can decimate enemy units from a longer range than almost anything else in the Scourge armory. Annihilators are only brought to the frontline against tenacious opposition, when the Scourge wish to utterly crush all those who oppose their will.

The Annihilator is an unusual vehicle in that it can transition to flight mode, thus dispensing with the need for a dropship. However, it cannot fire its weapon while airborne since all its power generators are required to keep its vast superstructure aloft. It is also more susceptible to crippling damage whilst airborne due to its running engines and precarious flight envelope.

Although they are mercifully rare, a single Annihilator can force an entire opposing force to change its battle plan. It’s Plasma Bombard is an energy weapon of monstrous scale and earth-shattering power. Rather than a directed burst, the Bombard delivers death to a wide area, transforming whole enemy squads to molten glass in microseconds. Prudent adversaries have already learned to disperse their tank formations to try and minimize the carnage. Adding to this tactical nightmare, the Plasma Bombard fires its weapon in a high arc, thus allowing the Annihilator to rain fire from a concealed position.

One model per blister
10mm Scale
Height: 107mm
6 Resin Components
Supplied with 1x 40mm polished clear acrylic flying base

Model supplied unassembled and unpainted.

HWGDZC-22017
DZC: Scourge: Destroyers (4)
$14.00 SRP
NPI

Destroyers are the only remnants of a brutal and savage alien race, long since conquered by the Scourge. In much the same manner as the Razorworms, they are now bred specifically as hosts due to their prodigious power and intimidating stature. In battle, they use this strength to lug a pair of heavy weapons and to batter unfortunate enemies to a pulp! Destroyers serve the dual role of mixed fire support and room clearance, where they can clear and hold buildings with immovable and bestial force.

Each destroyer carries a Shard Cannon, a fearsome anti-infantry weapon equivalent to a UCM heavy machinegun. Due to its heavy caliber and sheer weight of fire, the Shard Cannon can even be effective against light vehicles. As a broadly conventional firearm, the Shard Cannon is able to mow down enemy troops at a far greater range than standard issue plasma rifles. Destroyers are also armed with a miniaturized version of the Plasma Cannon, the Plasma Charger. While it is only charged for a single shot, the effect of a volley from these weapons is often devastating!

Destroyers have been known to literally blast their way through solid walls with brute force akin to a wrecking ball. They are usually unfazed by enemy opposition and can be expected to enter a building with guns blazing, seconds before crashing through the wall!

Four 3-man stands per blister
10mm Scale (Destroyers stand at around 15mm high however!)
18 White metal figures
Supplied with six 45x22mm resin bases

Models supplied unassembled and unpainted.