Wednesday, September 30, 2015

New from Konami! Yu-Gi-Oh!: Breakers of Shadow Booster Display!

Street Date: January 15th!
KOI82587
Yu-Gi-Oh!: Breakers of Shadow Booster Display
$95.76 SRP
NPI

Swords will clash with the Breakers of Shadow booster set! Sharpen your blades and get ready to Duel with brand new Deck themes and the revival of a legend to the Yu-Gi-Oh! Trading Card Game!

Buster Blader is back as Buster Blader, the Destruction Swordmaster, with a mighty band of new support cards that make this iconic monster stronger than ever before! In addition to this legendary warrior, Breakers of Shadow also introduces exciting new Deck themes and strategies! The Shiranui use the strength of Samurai spirit warriors to power you through Duels, while Twilight Ninjas rely on speed and numbers to overwhelm your foes. Opponents will feel the power of the Dinomists, steam-powered Pendulum dinosaurs that can land a heavy hit when you least expect it.

New cards for existing themes are also included like Melodious, Goyo, Majespecter, Odd-Eyes, Performapal, Magicians, and more, headlined by over a dozen new Extra Deck monsters! Many cards in this set will have excellent synergy with the newly released Master of Pendulum Structure Deck. Also, Duelists can now look forward to getting at least 1 foil card in every single booster pack!

*The Breakers of Shadow booster set includes 100 cards:
48 Common Cards
20 Rare Cards
14 Super Rare Cards
10 Ultra Rare Cards
8 Secret Rare Cards

Contains:
9 Cards per Booster
24 Pack per Booster Display

*Set configuration may change.

Tuesday, September 29, 2015

New from IELLO! Shadows Over Normandie, Nyet!, Candy Chasers and more!

Coming in November!
IEL58303
Shadows Over Normandie
$69.99 SRP

A few weeks after D-Day, a U.S. Ranger Company lost in Normandie has to confront the terrifying power of the Nazis' Cult of the Black Sun. Allied with an ancient Deep Ones tribe, the Cult of the Black Sun is preparing a dark ceremony to summon the great Cthulhu.

Engage in battle with the dark forces of Cthulhu Mythos with this new game, totally compatible with Heroes of Normandie. Three new armies are introduced, with additional mechanics and scenarios featuring Lovecraftian monsters, artifacts, and spells. Deploy your units and beware the Deep Ones!

Ages 14+
2-3 players
45 minute play time

IEL58308
Shadows Over Normandie: Cthulhu Mythos: Call One
$24.99 SRP

Expand Shadows over Normandie with cultists, new characters, the Necromancer, books & creatures, and more! This blister pack is filled with creatures from the deep and new ways to battle them!

Requires Shadows Over Normandie base game to play.

2-4 players
Ages 14+
90 minute play time

Contains:
4 Punch boards
IEL58304
Heroes of Normandie: Guardians’ Chronicles
$14.99 SRP

To turn the war in his favor, Hitler has been searching for magical artifacts throughout Europe for several weeks. According to the Allies’ information, the mysterious Alpha Section has just found one of these artifacts at sea, off the coast of France. Captain Justice, Miss Liberty, and their battalions are under orders to stop the convoy and reclaim the artifact before it is sent to Nazi Germany.

Requires the Heroes of Normandie base game to play.

2-4 players
Ages 14+
60 minute play time

Contains:
3 Punch boards
IEL51261
Nyet!
$19.99 SRP

Nyet! is a trick-taking card game in which your teammates, trump color, and points earned change each round based on what you and the other players DON’T choose!

In each opening round of the trick-taking card game Nyet!, players take turns crossing out possible choices for starting player, trump, super trump, the number of cards you discard, and the value of tricks taken on a grid, leaving only one option in each category. Once the starting player is determined, that player chooses a partner, then the teams play out the round based on the conditions they collectively chose. Play your best cards, guess your opponents’ game, form a masterful bloc with your teammates, and win the coldest of wars!

Accessible and clever, Nyet! will delight fans of classic card games and beguile players looking for something new!

Ages 10+
3-4 players
20 minute play time

Contains:
5 Character cards
60 Playing cards
20 Nyet! tokens
1 Bonus card
1 Game board
1 Rule book

_______________________________________________________
IEL51273
Candy Chasers
$14.99 SRP

You’re an illegal candy smuggler and there are five different types of candy to smuggle but you can only smuggle one kind at a time. What a dilemma indeed!

To make matters worse, you can’t let the other players know which type of candy you’re smuggling. If they find out, you’ll be out of the game and that candy isn’t going to eat itself you know! The player that raises the price of his candy the highest wins the game!

Play it smart, smuggle your candy stash and outwit your competition! Just be careful not to crash from your sugar rush!

Ages 10+
2-4 players
10 minute play time

Contains:
5 Identity cards
20 Accusation cards
5 Candy cubes
1 Die
1 Game board
1 Rule book

Monday, September 28, 2015

New October products from Fantasy Flight!

Coming in October!


FFGSWE13
Star Wars: Edge of the Empire RPG: Mask of the Pirate Queen: Adventure Module
$29.95 SRP
SDI

“Looks like somebody’s beginning to take an interest in your handiwork.”
   –Han Solo

Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, a book-length adventure for the Star Wars: Edge of the Empire roleplaying game! When a powerful smuggling conglomerate offers you a tremendous bounty for their nefarious rival, the Pirate Queen, you embark on a dangerous hunt full of illegal deeds, interstellar battles, and underworld intrigues. Mask of the Pirate Queen can easily be integrated into an ongoing Edge of the Empire campaign or used as the launching point for a series of smuggling or bounty hunting escapades.

96 pages
_____________________________________________________________


FFGSWF24
Star Wars: Force and Destiny: Keeping the Peace: A Sourcebook for Guardians
$29.95 SRP
SDI

“For over a thousand generations the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the Empire.”
   –Obi-Wan Kenobi

Fight for justice with Keeping the Peace, a sourcebook for Guardians in the Star Wars: Force and Destiny Roleplaying Game. In a galaxy ravaged by injustice and war, Guardians use the Force to make a positive difference in the lives of others, heal the galaxy’s wounds, and establish peace wherever possible.

This career supplement introduces new species, specializations, signature abilities, and a new Force power that provide Guardians incomparable tools and talents to use as they protect the downtrodden, establish order, and even lead troops into war.

96 pages
_____________________________________________________________




FFGSWC24
Star Wars LCG: Solo’s Command Force Pack
$14.95 SRP
SDI

“It’s only a few guards. This shouldn’t be too much trouble.”
   –Han Solo, Star Wars: Return of the Jedi

Star Wars: The Card Game recalls the climax of Return of the Jedi with the Solo’s Command Force Pack and the Endor cycle!

As the Empire constructs its second Death Star, a small strike team descends to Endor to eliminate the shield generator and open the way for an assault. Meanwhile, attack and defense are revolutionized with the introduction of mission cards – objectives played from your hand that offer powerful benefits when destroyed. New fate cards amplify edge battle tensions, and the return of neutral sets offers new tools to every affiliation.

FFGADN30
Android Netrunner LCG: Kala Ghoda Data Pack
$14.95 SRP
SDI

“Clones are not people. The outcomes of our elections must recognize this truth.”
     –Raman Rai, V.P. of Jinteki India

Kala Ghoda is the first Data Pack in the Mumbad Cycle for Android: Netrunner, which introduces players to the future of the Indian Union, the planet’s most populous democracy and generally a hopeful, dynamic place. Now, as elections draw near, the I.U. is torn by a single, heated question: should clones be granted full citizenship?

Sixty new cards (including a complete play set of nineteen different cards) explore this question and the political turmoil it raises, even as Jinteki pulls out all the stops to make sure their most lucrative product remains just that: a product.

FFGMEC44
Lord of the Rings LCG: The Dread Realm Adventure Pack
$14.95 SRP
SDI

“It was at the beginning of the reign of Malvegil of Arthedain that evil came to Arnor. For at that time the realm of Angmar arose in the North beyond the Ettenmoors. Its lands lay on both sides of the Mountains, and there were gathered many evil men, and Orcs, and other fell creatures.”
     –J.R.R. Tolkien, “The North-kingdom and the Dúnedain”

Your adventures in the tainted North of Middle-earth approach their climactic conclusion with the new scenario from The Dread Realm!

The sixth and final Adventure Pack in the Angmar Awakened cycle of Adventure Packs for The Lord of the Rings: The Card Game, The Dread Realm challenges you to make a final push through the cold, unhallowed halls of Carn Dûm, the very source of the North kingdom’s greatest evils. In addition to its scenario, The Dread Realm introduces a new Spirit hero and three copies each of twenty-seven player cards.

FFGGT02
A Game of Thrones LCG 2nd Edition: Taking the Black Chapter Pack
$14.95 SRP
SDI

Under the wounded pride, Will could sense something else in the older man. You could taste it; a nervous tension that came perilous close to fear.
   –George R.R. Martin, A Game of Thrones

Revisit the first pages of A Game of Thrones with Taking the Black, the first Chapter Pack in the Westeros cycle for A Game of Thrones: The Card Game.

As the Westeros cycle focuses on the first book of George R.R. Martin’s epic fantasy saga, Taking the Black introduces such iconic characters as Renly Baratheon, the Hound, and Maester Luwin. Four brand-new plot cards – two neutral and two faction-specific – dramatically expand your deck-building options, and every faction gains cards to support its innate strengths. Begin your journey to the Iron Throne!
FFGWHK11
Warhammer 40,000: Conquest LCG: Deadly Salvage War Pack
$14.95 SRP
SDI

“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.”
   –Cardinal Nomura at the Conclave of Hessen

Ride out of the wastelands with a warband of scavenger Orks in Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!

Its new cards continue to add meaning to the planet type symbols that support your faction’s goals. Additionally, Deadly Salvage introduces new army units, supports, attachments, and events for every faction, including the Tyranids. Meanwhile, a new Ork warlord allows you to change the fundamentals of deck-building and uncover completely new decks. Explore new boundaries and claim the Traxis sector as Deadly Salvage!

FFGKN26
Samurai
$49.95 SRP
SDI

The year is 1336. Japan’s emperor has lost all authority and is little more than a figurehead. Across the country, powerful lords called daimyo have risen up and begun to claim dominion over the land and its resources. But all true paths to power depend upon the service of the elite, noble warriors known as samurai.

Samurai is a classic tile placement game by Reiner Knizia and set in feudal Japan. Two to four players assume the roles of ambitious daimyo competing for control of the nation. To rise above your rivals and influence the nation’s cities and villages to your cause, you must prove you can lead their people. Through the strategic placement of tiles, you can establish your sway over lesser lords, the production of rice, and the region’s religious leaders. Sometimes, though, even these won't be enough to establish your dominance, and to cement your claim, you must send in your samurai.

This edition of Samurai maintains the game’s original mechanics while updating it with beautifully sculpted game pieces, new leader tokens to aid in scoring, and all-new art and graphic design that draw upon traditional Japanese styles. Travel back to a Japan being torn asunder by warring clans. Prove you have the wisdom to garner the esteem of the samurai, and you will unite a nation!

2-4 players
Ages 14+
30-60 minute play time
FFGVA95
Mafia: Vendetta
$12.95 SRP
SDI

She knew she seemed innocent. She worked hard at it. She had morning coffee with other moms, walked her son home from school, made dinner every night. But she was far more than a good mom and housewife. She was part of the Mafia, a ruthless and cunning murderer. The whole town ought to be afraid of her, but no one suspected her at all.

The mob reigns supreme in Mafia: Vendetta, a party game of bluffing, intrigue, and murder! Seven to seventeen players take on secret roles as civilians seeking to eliminate crime or as Mafia members stealthily eliminating their enemies. Only one team can control the city, and only the Mafia knows for certain who is on their team. Rounds alternate between night, when the Mafia commits its dark deeds, and day, when the civilians hunt down the secret criminals  in their midst.

7-17 players
Ages 14+
30-45 minute play time

Sunday, September 27, 2015

New from Indie Boards and Cards! Coup: Rebellion G54 and One Night Revolution!

Coming in October!
IBCG541
Coup: Rebellion G54
$29.99 SRP

In the not too distant future, the government is run for profit by a new “royal class” of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose a rebellion, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of the rebels have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.

To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.

G54 uses the same lightning fast rules found in Coup - claim, counter, challenge and bluff - and then adds an exciting strategic layer via character selection.

Before each game starts, five character roles are chosen randomly from 25 different cards. Each of the five characters has a unique ability - the combination of abilities and interplay between them makes each game unique. This allows for over 5,000 different ways to play the game!

Coup: Rebellion G54 is a stand-alone game and does not require Coup to play.

2-6 players
Ages 12+
IBCONR1
One Night Revolution
$24.99 SRP

Everything has led to this night. Years of fighting and political intrigue have culminated in a single mission that will bring the empire to its knees. Your cell has been hand selected to complete this mission but you live in fear that your ranks have been infiltrated.

With only minutes to act, you must use the information gained during the night to identity and assassinate a spy. But be careful, you can never be certain how many spies your group contains, nor can you trust that your own motivations won’t be swayed by nefarious means.

One Night Revolution is a super-fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.

Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night, the Informants reveal themselves to one another - assuming any exist, that is, as at all player counts between zero and three Informants are in play - then all players complete their specialist action in a clockwise. Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins but if the Informant(s) remain hidden, they win!

3-10 players
Ages 14+

Saturday, September 26, 2015

New from Funko! Star Wars Fabrikations!

Coming in February!
FNK6198
Fabrikations: Star Wars: Stormtrooper
$24.99 SRP
NPI

The elite soldiers of the Galactic Empire, the Stormtroopers were operated under the orders of Emperor Palpatine and Darth Vader. At an endless supply, they were a force to be reckoned with and were used to keep thousands of star systems across the galaxy in line. Now, if only they could shoot straight.

This Star Wars Stormtrooper Fabrikations Plush Figure includes a standard-issue blaster and is ready to take on that Rebel scum!

Each 6 inch figure features a rotating head and vinyl accessories. Each Fabrikation Soft Sculpture is filled with a dense foam to achieve a high-end lush feel. In addition, each Fabrikation is weighted to allow each figure to stand securely on the surface of your choice. 
FNK6199
Fabrikations: Star Wars: Wicket
$24.99 SRP
NPI

Wicket W. Warrick is an Ewok scout on the forest Moon of Endor who played an instrumental role in helping the Rebel Alliance defeat the Galactic Empire during the Battle of Endor.
FNK6275
Fabrikations: Star Wars: Princess Leia
$24.99 SRP
NPI

Princess Leia Organa was one of the Rebel Alliance’s greatest leaders, fearless on the battlefield and dedicated to ending the tyranny of the Empire. Twin sister of Luke Skywalker, and with a soft spot for scoundrels, Leia ranks among the galaxy’s great heroes.

Friday, September 25, 2015

New from Looney Labs! Nature Fluxx!

Street Date: November 6th!
LOO-071
Nature Fluxx
$16.00 SRP

Nature Fluxx - The nature game with rules that change like the weather!

In the wild, you have to adapt to survive. Grown from the seeds of EcoFluxx, Nature Fluxx is ready to take root in the game libraries of gamers all over the world. Full of rules that are constantly changing, Nature Fluxx has players constantly adapting and evolving - just like in nature!

Nature Fluxx is the next evolution of EcoFluxx. It maintains the same cards and gameplay, but updates the card frame art and packaging. Full of plants and elements and things-that-eat-other-things, Nature Fluxx will remind and teach everyone about the wonders of nature (all while playing an all-natural game of Fluxx)!

2-6 players
Ages 8+
15 minute play time

Thursday, September 24, 2015

New Star Wars Armada products from Fantasy Flight!

Coming in October!




FFGSWM11
Star Wars Armada: Imperial Class Star Destroyer Expansion Pack
$49.95 SRP
SDI

“Only the fighters are attacking…I wonder what those Star Destroyers are waiting for.”
     –Lando Calrissian

At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single Imperial-class Star Destroyer would boast a crew of more than 37,000 and carried a standard complement of four TIE fighter squadrons, one TIE interceptor squadron, and one squadron of TIE bombers. It could also carry an entire legion of stormtroopers, along with AT-ATs, AT-STs, and other landing craft. Most importantly, each Imperial-class Star Destroyer sported armament powerful enough to bring wayward systems to heel under Imperial control.

The Imperial-class Star Destroyer Expansion Pack brings this behemoth battleship to your games of Armada with one pre-painted miniature, two ship cards, three command dials, eighteen upgrades, and all requisite tokens.

Moreover, even as it affords you the opportunities to snare your foes with a tractor beam and fly your fleet to battle under the command of Darth Vader, the Imperial-class Star Destroyer Expansion Pack introduces a new type of defense token to your Imperial fleet: the Contain defense token. Featured on both the Imperial I-class and Imperial II-class Star Destroyers, the Contain token can cancel the standard critical effect of a shot that passes through your shields to your hull. Given the devastating nature of many of the critical effects in the Armada damage deck, the Contain token is a valuable tool that you’ll want to spend wisely as you use your Star Destroyers to spread fear throughout the galaxy.

All Star Wars Armada Expansion Packs requires the base game to play.




FFGSWM12
Star Wars Armada: MC30c Frigate Expansion Pack
$29.95 SRP
SDI

One of the most powerful mid-level ships in the Galactic Civil War, the MC30c frigate was of Mon Calamari design and presented a lethal combination of speed, high-powered armament, and advanced deflector shields. The trade-off, however, was that the ship was relatively light on hull plating. This trade-off becomes evident, as well, in the MC30c Frigate Expansion Pack, which offers this ship to the Rebel Alliance as a fast, nimble, small-size vessel that can fire as many as five attack dice from its left and right hull zones. However, to do so, it must get within close range of enemy ships where its shields won't long protect it from taking damage against its four hull points.

In addition to its pre-painted MC30c frigate miniature, this expansion pack contains two command dials and ten upgrade cards, along with all the tokens you need to bring this Rebel ship to battle. Of course, as with other Armada expansion packs, the MC30c Frigate Expansion Pack also comes with two ship cards that let you field your MC30c as either the MC30c Scout Frigate or MC30c Torpedo Frigate. Though they share many of the same design elements, the different costs and battery armaments of these two different configurations ensure a wide range of tactical flexibility for your MC30c.





FFGSWM13
Star Wars Armada: Home One Expansion Pack
$39.95 SRP
SDI

“All craft, prepare to jump into hyperspace on my mark.”
     –Admiral Ackbar

Admiral Ackbar and his flagship star cruiser, Home One, arrive to Armada in the Home One Expansion Pack. Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that can trade blow for blow with nearly any Imperial vessel.

Boasting battery armaments of six dice from both its left and right hull zones, the MC80 star cruiser is as hard-hitting as a Victory-class Star Destroyer and the Rebellion's best answer to the Imperial-class Star Destroyer. Better yet, this Mon Calamari starship is even more powerful when flown under the command of Admiral Ackbar, who can add two red attack dice to any attack made by a starship that fires only from its left and right hull zones during its activation.

Will you race your star cruiser boldly down the middle of the Imperial fleet, firing at enemy ships on both sides? Will you dare your opponent to allow you the use of the Advanced Gunnery objective? Or will you circle the Imperial fleet at a distance, taking shots from a battery armament enhanced by Admiral Ackbar, Slaved Turrets, and the Defiance title? No matter how you bring it to battle, the MC80 star cruiser gives you the muscle to employ a whole new set of tactics in your battles for galactic freedom.
FFGSWM14
Star Wars Armada: Rogues and Villains Expansion Pack
$19.95 SRP
SDI

Han Solo, Boba Fett, and a handful of the galaxy’s most notorious rogues and villains race to the battlefield in the Rogues and Villains Expansion Pack for Armada!

Featuring some of the Star Wars galaxy’s best known freighters, patrol craft, and bombers, the Rogues and Villains Expansion Pack introduces eight new irregular squadrons to Armada, each of which can be represented by either a non-unique squadron card or flown by an ace. Like the squadrons from the Core Set and the first wave of expansions, these come unpainted, but are presented in colors that complement their fleets.

Meanwhile, since these squadrons include the signature starships of some of the galaxy’s most individualistic pilots, each is represented by a single miniature, and several of them allow you to take advantage of the new Rogue keyword, which grants a squadron the ability to both move and attack when it’s activated during the squadron phase. Still, that’s not the only new keyword introduced in this collection; both the Grit and Intel keywords appear on a number of its squadrons and introduce new tactical abilities that can help you steer the course of your Armada conflicts.
FFGSWM15
Star Wars Armada: Imperial Raider-class Corvette Expansion Pack
$19.95 SRP
SDI

First introduced to the world as a huge starship designed for Epic games of X-Wing, the Raider-class corvette is the Empire’s response to the need for a designated anti-fighter vessel. Its six dual heavy laser cannons are more accurate against snubfighters than the turbolaser batteries of its Star Destroyer cousins, and the disruptive effects of its ion cannon emplacements, along with the efficiency of its localized command, make it a powerful addition to small strike forces.

This potent anti-fighter starship enters Armada in the Imperial Raider Expansion Pack. The second small ship for the Imperial Navy, the Raider is a quick and nimble ship that excels at dealing with pesky starfighter squadrons, but it can just as easily dart across the battlefield to pour concentrated fire into the broadside of a Rebel cruiser. Whether you field your pre-painted miniature as a Raider I-class Corvette or Raider II-class Corvette, the Imperial Raider Expansion Pack offers you plenty of ways to customize it for battle with either squadrons or capital ships. Among its eight upgrade cards, you'll find Ordnance Experts, a new commander, Quad Laser Turrets, two unique titles, and more.

Of course, as always, the Imperial Raider Expansion Pack comes with a command dial, speed dial, and all the tokens you need to enter the fray.