Street
Date: July 27th!
GFX96734
Captain’s
Wager
$24.99
SRP
In
Captain’s Wager, players take on the roles of rogue airship captains sending
their pirate crews off on adventures in search of treasure. Problematically,
several captains often show up for the same adventure. So how shall we figure
out who gets what loot? We’ll gamble for it of course. That’s the pirate way!
Captains
Wager is a betting and hand management game which combines classic elements of
poker with the kind of clever card play gamers expect from more modern card
games. It accommodates 2-5 players and plays for about 30 minutes.
In
each round of the game players receive a hand of 4 crew cards (with values from
1-20) which they play in an attempt to win encounters by committing the highest
valued card. The crew cards also have effects which give players the
opportunity to take actions in addition to providing their value towards
winning the encounter. Players who judge their hands to be strong based on
their values and/or abilities can bet on them in order to increase the reward
for winning. Players who have less confidence in their crews may fold to avoid
risking their own precious gold.
By
winning encounters players may claim treasures and items which give them
special abilities and the gold necessary to win the game. The airship pirate
who has claimed the most gold at the end of the game receives the title of
Pirate Admiral and declares victory over the competition.
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(Card artwork
not final)
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GFX96735
Captain’s
Wager: The Maelstrom Expansion
$9.99
SRP
Add
the fury of a haunted, mystical storm to your game of Captain’s Wager with
The Maelstrom Expansion!
New
Item and Crew cards help you navigate the churning squall, but new dangers
lurk behind every gust in the form of the Haunt Deck. These new cards add an
element of danger or chance to every encounter.
The
new Haunt mechanic will track the fear in your crew – the player with the
highest Haunt level at the end of the game loses everything (even if they had
the most gold)!
Contains:
30
Haunt Cards
4
Crew Cards
15
Treasure Cards
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Coming
in August!
GFX00539
Operation
F.A.U.S.T.
$24.99
SRP
In
Operation F.A.U.S.T. (Fine Art Underground: Stolen Treasures), players take
on roles of independent art patrons in occupied France during WWII. This was
a period when Europe’s greatest treasures were at risk of being looted by the
Einsatzstab Reichsleiter Rosenberg (ERR), a special unit of the Third Reich
tasked with plundering cultural valuables. To win this highly interactive
game, a player must take risks, use cunning misdirection, uncover and
remember where valuable art resides, and employ strategies to acquire the
most valuable collection more quickly than the competition.
Players
execute one of multiple possible actions on each turn with the goal of
gaining enough intelligence to recover at risk master works. Players may also
use deception to advance their goals, but risk losing their intel if caught
in a lie. When a player earns enough intel, they may acquire a piece of art
that has a specific, but secret black market value. Art gained may be forged
or considered “degenerate” making it more easily confiscated. The first
player to reach $1,000,000 in black market art value immediately wins the
game.
Gather
intelligence, locate the most valuable works of art and recover them using
your network or spies, double agents, and art dealers before your opponents
can do the same!
3-8
players
Ages
13+
30
minute play time
Contains:
70
Intel tokens (in denominations of 1, 3 and 5)
26
Plot cards (11 French Resistance, 6 Spies, 4 Art Dealers, 3
Double Agents, 2 Allies)
21
Art cards (Art cards range in value from $0 to $500,000)
8
Forged Document cards
8
Player reference sheets
1
Rulebook
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