Coming
in August!
FFGSWI14
Star
Wars: Imperial Assault: Stormtroopers Villain Pack
$14.95
SRP
NPI
Stormtroopers
are the armored fist of the Empire, and are universally feared on Imperial
planets. Naturally, Stormtroopers are one of the most common foes faced by the
Rebellion, but their intensive training and seemingly-limitless numbers make
them a danger to even the best prepared Rebel operatives. Of course, the
Stormtroopers were first introduced in the Imperial Assault Core Set, but the
Stormtroopers Villain Pack brings deadly new tactics and abilities to these
most loyal servants of the Empire, as well as three new Stormtrooper figures
that feature an alternate figure sculpt.
In
your campaigns, this expansion offers the new Vader’s Fist Agenda set. You may
goad the Rebel heroes into an attempt to sabotage the training facility of the
renowned 501st Legion. On another mission, you might use the To the Last Man
card to massively increase the attack and defensive power of the last
Stormtrooper figure remaining in a unit, making this lone survivor a formidable
opponent for any hero.
You’ll
also find new skirmish game content in the Stormtroopers Villain Pack. A
brand-new skirmish upgrade represents the training of the 501st Legion,
offering two potent new abilities to any Stormtrooper squad enhanced with this
card. At the same time, new Command cards reinforce figures after they die or
invite your figures to engage in stealth tactics. Whether you play a campaign
or a skirmish, this Villain Pack easily expands the ranks of your Stormtrooper
armies.
Requires
the Star Wars: Imperial Assault main game to play.
FFGSWI15
Star
Wars: Imperial Assault: Wookiee Warriors Ally Pack
$12.95
SRP
NPI
As
a slave race under the Galactic Empire, the Wookiees are understandably eager
to aid the Rebel Alliance and throw off the shackles of oppression. Natural
strength and stamina, combined with combat skills, make every Wookiee a deadly
opponent. Two Wookiee Warriors join the Rebel Alliance with the Wookiee Warriors
Ally Pack, and they’re prepared to destroy any who stand between them and the
freedom of their species.
Your
skirmish strike teams can certainly reap the benefits of an alliance with the
Wookiees. These trained warriors are fearsome in a brawl, and damaging them
only enrages them further. The fury of a Wookiee can easily turn the tide of
battle, and the addition of the Development Facility skirmish map just gives
you more opportunities to demonstrate the foolishness of angering a Wookiee.
You’ll also find new Command cards to support your strike team. Some of these
cards directly benefit your Brawlers and Wookiees, while other cards like
Improvised Weapons offer a tangible edge to any figure.
These
Wookiee Warriors can also aid the Rebel heroes during an Imperial Assault
campaign game. The Brute Force side mission gives you the chance to assault an
unethical Imperial facility on Kashyyyk. Then, if your mission was successful,
you can call upon the Wookiee Warriors in future missions! Given their prowess
in combat, the aid of two Wookiee Warriors may well make the difference between
victory and defeat in a later campaign mission.
Requires
the Star Wars: Imperial Assault main game to play.
FFGSWI16
Star
Wars: Imperial Assault: Hired Guns Villain Pack
$12.95
SRP
NPI
Across
the galaxy, there are always beings willing to risk life and honor in exchange
for the right price. Now the Mercenaries of the galaxy swell their ranks with
some…expendable warriors. You’ll find two Hired Guns figures in the Hired Guns
Villain Pack, both ready to pledge their allegiance to the Galactic Empire, the
Rebel Alliance, or the highest bidder.
A
team of Hired Guns can make life difficult for the Rebel heroes in any campaign
with the addition of the new Nefarious Dealings three-card Agenda set. You may
challenge the heroes to stop a deal from being forged between the Imperials and
a group of dangerous mercenaries. If the heroes cannot halt this back-room bargain
before the terms are decided, the Imperial player gains the benefits of
Mercenary Ties for the remainder of the campaign. Alternatively, you may
disrupt trade routes across the galaxy to keep the heroes from getting the
supplies and equipment they need.
The
Hired Guns can prove to be a potent addition to your skirmish armies. Without
expending many points, you can gain two disposable warriors to make an opening
assault or work as a screen for your more powerful figures. Of course, there’s
plenty more content for your skirmishes in the Hired Guns Villain Pack. You’ll
find a new skirmish map that invites you to complete two new missions within
the sewers of Nar Shaddaa. Four Command cards also allow you to flee from your
enemies, or even push them away from victory when they destroy your units!
Requires the Star Wars: Imperial Assault main
game to play.