Coming
Soon!
RGG1667
Colonial Gothic: The
Templars
$ 10.99 SRP
From Parzival through Indiana Jones and the Last Crusade
to The da Vinci Code, the Knights Templar have had an enduring hold over the
popular imagination. At dawn on Friday, October 13, 1307, they went from being
one of the most powerful organizations in medieval Europe to prisoners and fugitives. They were questioned
under torture and their leaders were executed for heresy. Officially disbanded
in 1312, the Knights Templar ceased to exist. The legend of the Templars has
proved harder to destroy. Rumors persisted of hidden treasure, of a curse that
blighted a dynasty, and of a secret so powerful that it threatened the very
basis of the Church. New organizations such as the Freemasons looked back to the
Templars, and became shrouded in myth and conspiracy theory themselves. The
Templars is the first in a series of Colonial Gothic sourcebooks covering secret
societies and other organizations. Within these pages you will find detailed and
authoritative information on the activities of the Knights Templar in the world
of Colonial Gothic, including their acknowledged and secret histories, their
structure and organization, their goals in the Thirteen Colonies and around the
world, and the implications of membership. Although they do not show their hand
openly, the Knights Templar remain a force in the world of Colonial Gothic.
Their hand is seldom seen, but it pulls on many strings. Written by Graeme
Davis
RGG1754
Colonial Gothic: The French &
Indian War
$ 17.99 SRP
It was a different time; a time when Washington was a militia colonel, a time when Franklin was best known as
a scientist, a time when Bostonians drank tea, a time when the British were the
good guys. Welcome to a new era for COLONIAL GOTHIC, as the pages of history are
tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN
WAR, players and gamemasters are presented with the tools and sources they need
to run their games during this critical time of American history. Join General
Wolfe at the Siege of Quebec. Walk the woods with Hawkeye,
Chingachgook and Uncas. Raid with Rogers' Rangers. Or pair this book with the NEW
FRANCE sourcebook and fight to drive the British out of North America! THE FRENCH AND INDIAN WAR includes
historical background, new rules, adventure seeds, and game statistics for the
leading personalities of the period
1754-1763.
RGG3030
Shadow, Sword & Spell:
Threats
$ 16.99 SRP
The World is a danger filled place. Monsters lurk in the
shadows waiting for the moment to strike upon the unsuspecting. The Jungles or
Moran teems with threats both mundane and magical. Though most threats are from
the physical world, there are many threats originating from nether realms.
Shadow, Sword & Spell: Threats is your guide to the dangers that lurk upon
The World. Here you will find numerous monsters, and other dangers inspired by
pulp fantasy and myth. Each monster is fully fleshed out, and ready to be used
as is. For Gamemasters wanting to create their own unique creatures, new traits
are introduced giving you more options in your own creations. Beside threats of
a more mundane sort, you will also find fully detailed threats that serve as the
springboard for any campaign. From an ancient dragon who runs a cult, to a giant
mustering forces so that he can control all trade through the mountain passes,
to a group of thieves who use the cover of a bakery to profit in a special type
of “dough,” Threats is your guide to the unique adversaries found in Shadow,
Sword & Spell’s The World. Grab your swords, summon your cohorts, and
prepare yourself to face some of the most dangerous threats found in The World
today!
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