Coming
in October!
IBCG541
Coup:
Rebellion G54
$29.99
SRP
In
the not too distant future, the government is run for profit by a new “royal
class” of multi-national CEOs. Their greed and absolute control of the economy
has reduced all but a privileged few to lives of poverty and desperation. Out
of the oppressed masses rose a rebellion, an underground organization focused
on overthrowing these powerful rulers. The valiant efforts of the rebels have
created discord, intrigue and weakness in the political courts of the noveau
royal, bringing the government to brink of collapse. But for you, a powerful
government official, this is your opportunity to manipulate, bribe and bluff
your way into absolute power.
To
be successful, you must destroy the influence of your rivals and drive them
into exile. In these turbulent times there is only room for one to survive.
G54
uses the same lightning fast rules found in Coup - claim, counter, challenge
and bluff - and then adds an exciting strategic layer via character selection.
Before
each game starts, five character roles are chosen randomly from 25 different
cards. Each of the five characters has a unique ability - the combination of
abilities and interplay between them makes each game unique. This allows for
over 5,000 different ways to play the game!
Coup:
Rebellion G54 is a stand-alone game and does not require Coup to play.
2-6
players
Ages 12+
IBCONR1
One
Night Revolution
$24.99
SRP
Everything
has led to this night. Years of fighting and political intrigue have culminated
in a single mission that will bring the empire to its knees. Your cell has been
hand selected to complete this mission but you live in fear that your ranks
have been infiltrated.
With
only minutes to act, you must use the information gained during the night to
identity and assassinate a spy. But be careful, you can never be certain how
many spies your group contains, nor can you trust that your own motivations
won’t be swayed by nefarious means.
One
Night Revolution is a super-fast game of secret identities for 3 to 10 players
that combines all the deductive and chaotically fun elements of the One Night
Ultimate Werewolf series with more structured game play. The result is a very
addictive game that is easy to learn and will be played over and over again.
Every
player starts with a specialist role and an ID (either Government Informant or
Rebel Fighter). At night, the Informants reveal themselves to one another -
assuming any exist, that is, as at all player counts between zero and three
Informants are in play - then all players complete their specialist action in a
clockwise. Specialist actions include gathering information, switching roles,
and helping players in their attempt to identify the Informant(s) before the
day is over. If a majority of players identify an Informant, the Rebels wins
but if the Informant(s) remain hidden, they win!
3-10
players
Ages 14+
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