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CGE00031
Codenames
$20.00
SRP
In
the game of espionage and spies, a Codename is something a spy keeps close to
their vest and protects their true identity from falling into the wrong hands.
One misstep, one mistake, can cost a spy their life. In this high stakes game,
can you find your spies by Codename alone?
Two
rival Spymasters know the secret identities of their agents and are giving
their teammates clues as to what their Spies’ Codenames are in order to find
them and rescue them from danger. Which team can work together to find their
agents before the Assassin strikes and their cover is blown?
At
the start of the game, 25 random Codename cards are laid out in a 5 x 5 grid on
the table and 2 random Key cards, one for each Spymaster, are selected that
show what Codenames are Spies, Civilians or the Assassin. The team to go first
is also given the Double Agent card in order to level the playing field between
the teams.
On
a turn, the Spymaster gives their teammates a clue which contains a word and a
number such as ‘Car 4’. Those teammates then select cards (up to the number
given) which they think the Spymaster might have in mind for the clue. If the
team choses the correct Codename card, that card is covered with one of their
Spy cards. However, if the Codename card chosen is a rival Spy then the
opposing team gets to claim their spy or, if the Codename card is a Civilian,
that Codename card is covered with a Civilian card and that teams’ turn ends.
Even worse still, if the Codename card chosen is the Assassin, then that team
automatically loses the game! Assuming neither team falls to the assassin, the
winner of the game is the first team to uncover all of their own Codenames and
identify their Spies.
With
only 25 codename cards being chosen at random from over 200 possible, the replay
value and variations are almost endless! Win or lose, it’s fun to figure out
the clues and deduct who your secret agents are! Can you outwit your enemy and
identify your agents Codenames in time?
2-4
players
Ages
14+
15+
minute play time
Contents;
16
Agent cards in two colors (red and blue)
1
Double agent card
7
Innocent bystander cards
1
Assassin card
40
Key cards
1
Rule book
1
Card stand
1
Timer
200 double-sides Codename cards with 400 total
Codenames possible!
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