Coming
Soon!
PLG0010
Imperial Settlers: Why Can’t We Be Friends
$15.00 SRP
Imperial Settlers: Why Can’t We Be Friends is the first Empire
Pack for Imperial Settlers and includes new common cards for the central deck,
new cards for each of the base game’s four factions, and two new cards for use
in the solo game with some factions!
One new effect on the cards is “open production”, an ability that
allows an opponent to visit your building for the resource produced there
while giving you the worker who made that trek. Hope you can put him to use
once again!
Requires
the Imperial Settlers main game to play.
PLG0011
Neuroshima
Hex 3.0
$45.00
SRP
The
world of Neuroshima Hex is that of a post-apocalyptic world torn apart by a war
between humans and machines. The remains of humanity took shelter in the ruins
of cities and organized in small communities, gangs and armies. Conflicts
between such groups are not uncommon and the reasons of such are numerous:
territory, food or equipment. The Moloch are sent from the north and constantly
patrol the ruined cities. Great wastelands that surround what was left of the
greatest cities are home to another enemy – the Borgo - an army of gruesome mutants.
One of humanity’s last hopes is the Outpost, a perfectly organized army that
wages a guerrilla war against the Moloch. Nevertheless, most human settlements,
including the Hegemony, are not concerned with war until it comes banging at
their door...
Neuroshima
Hex is a strategy game set in the post-apocalyptic world of Neuroshima. Each
player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and
Poserunek (Outpost). Each army deck consists of 35 tiles: an HQ, soldiers,
support tiles, and special actions. As you build your army, you face many
threats from a world on the brink of collapse. You win when all enemy
headquarters are destroyed or when your headquarters is the least damaged at
the end of the game, that is, if you can survive that long.
Neuroshima
Hex 3.0 includes rule corrections, new graphics, toughness counters, a solo
variant with 55 puzzle cards that present you with challenging situations, and
new multiplayer variants.
PLG0012
Theseus:
Bots
$20.00
SRP
A
new, terrifying opponent appeared in the corridors of the space station
Theseus. What initially was thought of as strange, unknown devices clinging to
the walls or closed in mysterious crates in the hold, it all disappeared in a
moment. At the same time you could hear the shrill, metallic squeaks in the
dark corridors. Someone saw some beady, lifeless eyes in the tech bay. When
steel blades emerged from the darkness to the accompaniment of a mechanical
grinding sound, it was too late for the rescue...
This expansion introduces the Bots faction to
the game Theseus: The Dark Orbit and requires this main game to play. Bots can
be used instead of any other faction from the base game and, because of this,
Bots does not increase the number of players who can play the game.
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