Coming
in August!
MCG028
THE
STRANGE Core Book Hardcover
$59.99
SRP
Beneath
the orbits and atoms of our natural universe lies a network of dark
energy. Those who have learned to access and navigate this chaotic sea have
discovered an almost endless set of “recursions” in the shoals of our
Earth: Worlds with their own laws of reality, reflected from human experience
or imagination, given form in the swirling Chaosphere of the Strange.
Worlds teeming with life, with discovery, with incredible treasures, and with
sudden death.
Worlds
sometimes jealous of our own. The
secret plunder of these worlds draws the brave, the daring, and the
unscrupulous - and it draws dangerous enemies from these recursions back to our
Earth.
And
slowly but inexorably, it draws the attention of beings from beyond Earth’s
shoals - beings of unfathomable power and evil from the unknown reaches of. . .
The
Strange
is a game that crosses multiple worlds, called recursions, which player
characters can explore and defend. In The
Strange, your characters change with each world they travel to,
taking on new aspects suited to that recursion’s unique laws and
structures. Eventually, as characters progress, they might even gain the
ability to create a recursion of their own!
This
will be a full-color hardcover coming in at 416 pages. It will be lavishly
illustrated and organized, referenced, and annotated, very much on the model of
Numenera. The goal is to make it a breeze and a joy to run this game, and - if
you get the print version - something beautiful that game lovers will want to
keep on your coffee table in between games.
MCG031
THE
STRANGE Player’s Guide
$19.99
SRP
This
will be a 96-page softcover book that will give a brief introduction to the
setting and provide information needed for character creation. GMs can give
this to their players to introduce them to the game. It’s also really handy at
character creation time, or any time it’s useful to have another copy of the
most important rules at your gaming table.
MCG005
Numenera:
Technology Compendium
$39.99
SRP
The
namesake of the entire game line, the “numenera” are artifacts, oddities, and
little bits of almost magic-like technology left to the Ninth World by a
billion years of previous civilizations. Now the Ninth World’s foremost expert,
the redoubtable (though perhaps not entirely sane) Sir Arthour, brings nearly
1,000 new items to the Numenera gaming table!
The Technology Compendium contains 400 new
cyphers, 225 new artifacts, and 300 new oddities. For the players, it
introduces a new race: the artificial intelligence. And it includes extensive
GM advice on integrating incredibly advanced technologies into your game.
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