November 13th Release
Date!
DCGST278
Strategy & Tactics #
278
$ 29.99 SRP
SOO
Tobruk uses the same system as Sedan: The Decisive Battle for France,
May 1940. Tobruk is a simulation of British Eighth Army’s Operation Crusader,
the attempt to relieve the Tobruk garrison during the period from November to
early December 1941, with each turn representing two days. The units in the game
represent regiments (228 counters), and operate according to a chit-pull
divisional-command activation system. Movement and combat are randomized by each
division’s potential activation, such that the general course of play goes a
long way toward simulating the fog of war in a simple yet realistic manner and
without the need for special rules. As a new addition to this system (not
present in Sedan), to simulate the more pronounced effect of long-range
anti-tank guns in desert terrain, units with AT capability are identified, and
they’re given the capability to engage enemy armor as it approach, just as the
infamous 88s did at Hellfire Pass. Each hex represents four miles, and the map
area portrays the Western Desert from around Tobruk to near the
Libyan/Egyptian border.
November 27th Release
Date!
DCGMW003
Modern War #3: Somali
Pirates
$ 29.99 SRP
SOO
Somali Pirates, designed by Joseph Miranda, is a wargame
set in a hypothetical Coalition campaign to destroy the power of pirates based
in Somalia, as well as to otherwise gain
control of that country. The assumption of the game is that the pirates, in
league with local warlords and Al Qaeda, have become strong enough to be an even
bigger threat to the region than they are now. In response, various powers
launch military action against them. There are two players in Somali Pirates:
The Coalition, who wants to destroy the pirates, and the Pirates, who want to
survive, as well as to maximize their own power and wealth. Central to play of
the game is the Netwar Index. Each player has a Netwar Index that indicates how
successful he is in achieving his goals...effectively, representing the amount
of public support that each side is getting. The Netwar Index affects various
aspects of the game, such as mobilization of reinforcements, and is also part of
gaining victory. Both players have a set of counters that represent their naval,
land, air and special operations forces (SOF). Players move their pieces across
the spaces on the map and engage in various kinds of conflict in order to
destroy enemy forces, seize critical geographical regions, and change the Netwar
Index (hopefully in their favor). Both sides can mobilize new units by paying
for them with Netwar Points. Given the asymmetry of the situation, each side in
the game will have several unique rules.. The game includes one map of East
Africa and environs, from the Red Sea to the Indian Ocean, and one counter-sheet
(228 counters) representing various pirate and Al Qaeda forces, local militias
and warlords, plus the principle Coalition forces (primarily NATO and the United
States, and even a potential inclusion of a Chinese expeditionary force). The
game includes one map (22x34”) and 228 counters.
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