Coming in October!
CPA1015
The War: Europe 1939-1945
$ 150.00 SRP
NPI
WWII strategic level game. Although not a card driven
game (and thus a good candidate for solitaire play), TW includes card play for
the U-Boat War, Strategic Bombing, Espionage and Counter Espionage and naval
warfare. The cards add elements of bluff and surprise more traditional
hex-and-combat-table games cannot. TW isn’t a simulation and isn’t intended to
be. It’s a "gamer’s game" with quick, user-friendly combat systems on land, in
the air and at sea. Veteran gamers familiar with classic WWII strategic level
games should pick up the game very quickly.
CPA1016
Nation In Arms: Valmy to Waterloo
$ 120.00 SRP
NPI
French Revolution and the legend of Napoleon in
Europe, from 1792 to 1815, 24 years of warfare
at the strategic level. Each game year is broken into four interactive, seasonal
turns. Nations in Arms features a one-turn tutorial scenario, four epic campaign
scenarios, and five smaller scenarios. 2 to 7
players
CPA1017
Medina de
Rioseco
$ 40.00 SRP
NPI
The Battle of Medina de Rioseco, 14 July 1808, was
fought during Napoleon’s War in Spain between two Spanish Armies
under the commands of General Joaquín Blake and General Gregorio García de la
Cuesta, and Marshal Jean-Baptiste Bessières in which the Spanish force was
defeated after a closely fought, but determined assault by the French. Medina de
Rioseco was the sole French triumph in the initial invasion of
Spain, which failed to seize
the country, ultimately requiring a fresh campaign by the Grand Armée under the
command of Napoleon himself to (temporarily) secure Spain.
Medina de Rioseco is the sixth game in the Eagles of the Empire series, and is a
stand-alone add-in battle to Spanish Eagles (Talavera, 27th and 28th of July
1809, and Albuera, 16th of May 1811.) and is completely playable by itself.
Medina de Rioseco features both a historical and alternative battle that allows
players to recreate the engagement as it was fought or to bring in additional
Spanish forces available but not present at the battle. Game design by Brien
Miller and Mark Searle.
Coming back in stock in October!
CPA1001
Silent
War
$ 75.00 SRP
NPI
Silent War is a solitaire simulation of the United
States' submarine war against Imperial Japan
during the Second World War. The scenarios allow players to recreate various
stages of the war or the entire campaign. In each of these scenarios, the player
takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac),
deploying available submarines from either Pearl Harbor or Brisbane in order to attack
the Japanese Navy. Additionally, in the patrol game, using single submarines,
players can recreate some of the war's most famous patrols. The amount of
flexibility the game allows the player is tremendous, a single submarine patrol
can be completed in 10 minutes, the various campaigns can be completed in 10 or
more hours depending on which campaign you play and your progress as commander.
Every American submarine that was deployed to the Pacific in World War II has
its own oversize easy to handle counter in the game. Each counter has the
correct side view illustration in color for that class of submarine. The game
map covers the huge expanse of the Pacific Theater of submarine operations from
the Aleutians to Australia
and from Samoa to the Sea of Japan! The map
encapsulates most of the information a player needs to play, with a unique set
of easy to use graphic charts. The rules will have the player running his first
submarine patrol within 45 minutes of opening the game box! Special rules
include American torpedo improvement, ultra, submarine repair and readiness,
wolf packs, campaign and combat events, war progress, patrol and search, TDC
solutions, merchant shipping, Japanese battleship doctrine, two player rules and
so much more! Can you as a submarine fleet commander best the historical
submarine commanders and sink more ships and tonnage than the American
commanders or will you wash out and be retired to a desk job? Can you bring the
Imperial Japan to its knees with only limited resources at the war's start? Only
three times in history has such a campaign been waged, and each time this cold
strategy has inflicted immense loses on an enemy nation. But only once has such
a battle been waged to complete and utter success. Can you replicate the
American success? Maybe the formal instrument of surrender that ended World War
II in the Pacific should have been signed aboard the USS Gato, not the
battleship Missouri, for no type of warship in the
history of naval conflict had so decimated an enemy state as the submarine. You
can understand why by playing this unique and exciting solitaire game of Pacific
World War II submarine strategy and combat! In each game you get: Beautiful
graphic map of the Pacific, large colorful die-cut counters, rules and scenario
books, easy to use charts and, above all, a time machine to explore this
compelling Silent War…
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