Coming in
September!
MGP1256
LW2: Fire on the
Water
$ 9.99 SRP
You are Lone Wolf - last of the Kai Lords. Bitter War
rages through your homeland as the evil Darklords of the west lay siege to the
capital. Fire on the Water The King has sent you on a desperate journey to
retrieve the only power in Magnamund that can save your people: the Sommerswerd,
the sword of the sun. Ahead lays terrible dangers - ferocious seastorms, the
tunnel of Tarnalin and the ghostly death-hulks of Vonotar the Traitor. Use your
skills wisely - for only you can save your land from the devastation of the
Darklords. Author: Joe Dever Pages: 320, black and white mini,
Softcover
MGP3705
Blue Shift Core Box
Set
$ 49.99 SRP
Blue Shift is a brand new miniatures game featuring
fast-paced fighter combat in the depths of space. Players will assemble their
own mercenary or pirate squadrons, equip their fighters with a wide range of
weaponry and auxiliary equipment, and engage in a life-or-death struggle in the
void. The Blue Shift Core Box Set includes a complete rulebook, four fighters,
and a comprehensive weapons pack, allowing players to customise their fighters
to their own specifications. The rulebook contains complete campaign rules,
allowing players to build up their squadrons and train their pilots, as well as
rules for all forthcoming fighters and weapons
packs.
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NOT
AVAILABLE
MGP4055
VaS: Battle of the River
Plate
$ 39.99 SRP
The first in a new line of box sets designed to
complement the ever popular Victory at Sea naval warfare game, Battle of the River Plate
provides everything you need to fight the first naval confrontation of the
Second World War. Inside are four 1/1800 scale warships with an exquisite level
of detailing, including the Admiral Graf Spee, HMS Exeter, HMS Achilles and HMS
Ajax. All models come with an integrated and wave-textured base, resin hulls and
metal detail parts, yet remain easy to construct and will be on your tabletop in
fighting form in no time!
MGP8316
Legend/Age of Treason:
Iron Companion
$ 24.99 SRP
Sooner or later every wandering Adventurer finds his way
to Sorandib, whether the aim is to hide out from authority, find work as a
sell-sword or simply to loot its treasures. Sorandib is an ancient city in
catastrophic decline. While there are districts where law and order hold sway,
no single force exercises control over the whole city and outside its walls
there is near anarchy to the West, while Taskan soldiers maintain some order in
the East to keep the road to the imperial heartlands open. Sorandib has been
kept alive by two things: its control over the trade in Fengo, a drug harvested
from the weeds that choke lake Barur to the North; and the creations of the
Guild of Artificers, a centuries-old association of sorcerer-scientists who are
famous for their inventions, feats of engineering and practical devices – many
of which are built into the very fabric of the city. Just as the Emperor owes
his immortality to magic provided by the king of Sorandib, the city will surely
play a role in his final ascension to the heavens. The cult of Thesh in Taskay
has its eye on direct control not only of the Artificers but of the fire-demon
Sorantar who is the city’s god. The Iron Simulacrum himself looks to Sorandib as
the place he will discover his fate when the Emperor departs the physical plane,
where he might be unmade in such a way as to find the key to a continued
existence as an independent soul. Sorandib could be the scene of Treason on a
world-shattering scale. Age of Treason: The Iron Companion provides a
comprehensive view of this famous city, including maps, floor plans, NPCs,
cults, scenarios and rules for creating Artifice. Also in this book are new
spells, price lists, new rules for training, henchmen and hirelings, running a
business and using Passion traits in the setting. Comprehensive Spirit Magic
rules synthesize the Legend rules and the Setting rules into a single document
and statistics are provided for Elementals, including the bizarre Flesh
Elemental, the Blemmye. In addition to the fully detailed scenarios set in
Sorandib, the Companion describes six major treasonous plots to form the
backdrop for further adventures, as well as suggested plotlines for scenarios
set on the wild frontiers of Marangia and Kitan.
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