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TLG8127
C&C: Rune Lore: The Winter
Runes
$ 24.99 SRP
Rune Lore introduces the magical Rune Stones and the
Runemark to Castles & Crusades. The rune stones and their accompanying runes
are presented for use as both magic items and as spells. Integrating them
requires no new rules. The magical stones and runes are usable by any character
of any race or class, allowing players to quickly and seamlessly integrate the
runemark into their existing games. Spell Casters use them as spells to flesh
out their magical grimoires. The spell versions of the runes are slightly more
powerful, either in duration or in a affect due to the nature of the magic using
class's archetypical abilities. The series of loosely connected adventures in
Chapter 3: The Runemark, lends themselves to a highly scripted campaign or as
drop in adventures as the Castle Keeper may need. Each adventure is 2-6 pages
long and laid out in such a way that they should be playable in a single nights
play. CKs may have to flesh out the adventure with smaller jaunts of their own
design. Rune Lore offers the game a highly compact, versatile expansion to the
C&C game without any noisy rules or cumbersome add on systems. The Rune Lore
material offers the CK and player a wide arena for expansion either on their own
or with other Runes as detailed by TLG.
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