Coming
in June!
FFGSWI24
Star
Wars: Imperial Assault: The Bespin Gambit
$39.95
SRP
NPI
“You
truly belong here with us, among the clouds.”
–Lando Calrissian, Star Wars: The Empire Strikes Back
Not
every battle is fought between legions of troops or flights of starfighters.
Some battles are fought with information, secrets, and covert operations,
pitting the bravest Rebel Spies against the terrifying Imperial Security
Bureau. Now, you can bring this shadow war to your games of Imperial Assault
with The Bespin Gambit expansion!
In
The Bespin Gambit, you’ll find a wealth of new content to take your campaigns
and skirmishes into the ritzy hotels and industrial underworks of Cloud City.
Iconic characters like Bossk and Lando Calrissian join the game for the first
time, gorgeous new map tiles portray some of the most memorable Cloud City
locations, while new companions and a new condition change the flow every game.
With two new Rebel heroes, one new Imperial class, new Mercenaries figure
groups, a new mini-campaign, and a new focus on your Spy characters, The Bespin
Gambit offers an indispensable bonus to every Imperial Assault player.
Requires the Imperial Assault main game to play.
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FFGSWI26
Star
Wars: Imperial Assault: Agent Blaise Villain Pack
$9.95
SRP
NPI
The
agents of the Imperial Security Bureau in Cloud City are commanded by none
other than Agent Blaise, a cold and methodical warrior and an expert
interrogator. With Agent Blaise by your side, you can menace the Rebel heroes
in any campaign or strip your opponent of Command cards during a skirmish
game.
With
an entirely new three-card Agenda set, new Command cards, additional
Deployment cards, and missions for both campaign and skirmish games, the
Agent Blaise Villain Pack is your chance to level the might of the ISB
against your opponents.
This
figure pack includes a sculpted plastic figure of Agent Blaise that you can
use to replace the token included in The Bespin Gambit.
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FFGSWI25
Star
Wars: Imperial Assault: Bossk Villain Pack
$9.95
SRP
NPI
Take
up the hunt with Bossk, a deadly Trandoshan bounty hunter! With this figure
pack, you can harness Bossk’s unbridled ferocity whether you take contracts
for the Mercenaries faction in a skirmish or work for the Imperial player in
a campaign.
With
a new Agenda set, Command cards, Deployment cards, a skirmish upgrade, and
missions for both campaign and skirmish games, the Bossk Villain Pack is your
chance to unleash a bounty hunter and take down your prey.
This
figure pack includes a sculpted plastic figure of Bossk that you can use to
replace the token included in The Bespin Gambit.
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These
expansions require the Star Wars: Imperial Assault and The Bespin Gambit main games to
play.
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FFGSWI28
Star
Wars: Imperial Assault: ISB Infiltrators Villain Pack
$12.95
SRP
NPI
Few
Imperial institutions command more fear than the Imperial Security Bureau.
The man you pass on your way to work or the talkative woman in the cantina
could be an informer. You cannot trust anyone, and in this atmosphere of
stifling fear, few dare to speak of rebellion. Enforce the status quo and
punish sedition in your games of Imperial Assault with the help of the ISB
Infiltrators Villain Pack.
This
Villain Pack adds new materials to all of your campaigns and skirmish games
with a new three-card Agenda set, new Command cards, additional Deployment
cards, and brand-new missions for your campaigns and skirmishes. Prepare to put
the fear of the Empire in your opponents!
This
figure pack includes two sculpted plastic figure depicting ISB Infiltrators
ready for action.
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FFGSWI27
Star
Wars: Imperial Assault: Lando Calrissian Ally Pack
$9.95
SRP
NPI
As
Baron Administrator of Cloud City, Lando Calrissian has significant political
influence on Bespin. Fortunately, Lando is still a scoundrel at heart, and he
now uses his considerable influence to aid Rebel operatives in their shadow
war against the Imperial Security Bureau.
The
Lando Calrissian Ally Pack adds new materials to all of your campaigns and
skirmish games with new Command cards, additional Deployment cards, a new
Reward card, and brand-new missions for both campaign and skirmish games. No
need to trust Lady Luck when you can always cheat the odds!
This
figure pack includes a sculpted plastic figure of Lando Calrissian that you
can use to replace the token included in The Bespin Gambit.
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FFGADN35
Android
Netrunner LCG: Fear the Masses
$14.95
SRP
SDI
“Can
a single voice still make a difference? Probably not, but that won’t stop me
from trying. What GRNDL does to the environment is nothing short of
criminal.”
–Tallie
Perrault
Fear
and Loathing is the fifth Data Pack in the Spin Cycle for Android: Netrunner.
The futuristic world of Android: Netrunner is one of vertiginous
discrepancies between achievement and poverty. The megacorps that have
redefined humanity with the development of custom genetics, bioroid
manufacturing, and mind-machine interfacting are at least partially
responsible for stabilizing social policies that mire countless masses in
overcrowded, unsanitary living conditions. In the shadows of the
megacorporations’ towering corporate headquarters, the vast majority
experience mundane desperations, fear for their jobs, loathe their limited
social status, and fight a daily war for survival.
The
sixty new cards of Fear and Loathing (three copies each of twenty individual
cards) translate this dichotomous existence to your games of Android:
Netrunner. On the one hand, you have powerful and exploitive business
entities like GRNDL, a subsidiary of the Weyland Consortium, and on the
other, you have the beaten down and fearful masses. But there are other
categories, too, and while many people may be driven to silence, the game’s
Runners and other spirited individuals, like the investigative reporter
Tallie Perrault, are driven to action.
This
is not a stand-alone deck. An Android: Netrunner The Card Game core set is
required to play.
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FFGSWC31
Star
Wars LCG: Ancient Rivals
$14.95
SRP
SDI
“Don’t
underestimate the Force.”
–Darth Vader, Star Wars: A New Hope
Throughout
the Galactic Civil War, certain feuds and rivalries have defined countless
conflicts. The Jedi battle the Sith lords, playing out the age-old struggle
between the light and dark sides of the Force. The armies and navies of the
Rebels and the Empire clash on planets and in the skies above them. The
galaxy’s smugglers and spies struggle for supremacy against the scum that
lurk in the shadows. These dynamic rivalries have shaped the Galactic Civil
War, and now, with the Opposition cycle, they will take their rightful place
in Star Wars: The Card Game as well.
Ancient
Rivals kicks off the Opposition cycle and simultaneously serves as an
introduction to the new themes and mechanics that will be found in the cycle.
Here, you’ll find a host of cards that focus on the struggles between pairs
of affiliations: Jedi and Sith, Rebel Alliance and Imperial Navy, Smugglers
and Spies and Scum and Villainy. The Opposition cycle also introduces a host
of new fate cards, including a new type of fate cards - fate cards with an
affiliation.
Ancient
Rivals also offers up a host of iconic characters: the heroes and villains of
Star Wars: Rebels begin to appear in the LCG, joined by new versions of classic
characters like Dengar, Han Solo, and Darth Vader. Immerse yourself in the
epic conflicts and battles of the Galactic Civil War in the Opposition cycle,
beginning with Ancient Rivals!
This
is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to
play.
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FFGWHK15
Warhammer
40,000: Conquest LCG: Legions of Death
$29.95
SRP
SDI
“The
soulless ones shall be the harbingers of dark fate. Then shall come the
living dead, the progeny, then the thirsting ones, the forever damned, and
the galaxy shall run red as the blood of Eldanesh.”
–Translation of an Eldar artifact, Codex Necrons
From
the ancient depths of time before the galaxy was consumed by war, a new
threat now emerges from its aeon-long slumber: the Necrons have begun to
awaken once more. No loyal servant of the Imperium could fathom how many Tomb
Worlds still lie dormant, only awaiting some mysterious signal to rise and
spread doom across the civilized worlds. Now, as the Necrons ascend and swell
their armies with slaves, all the Traxis sector will learn to fear these
mechanical terrors.
Legions
of Death introduces the Necrons as a new playable faction for Warhammer
40,000: Conquest. Two new warlords lead the Necron forces in the Traxis
sector, and new mechanics evoke the theme of a Necron invasion whenever you
lead them into battle. As the Necrons, you can enslave the peoples of the
galaxy, filling your deck with units from other factions that are forced to
fight alongside you. Although the Necrons hold the spotlight in this deluxe
expansion, you’ll also find a new unit for each of the other eight factions
alongside new neutral cards that promise to impact the game in entirely new
ways!
Across
the Traxis sector, the Necrons have awoken from their Tomb Worlds. Take
command of terrifying mechanical armies, enslave your foes, and use your
superior tactics and advanced technology to bend the galaxy to your will!
This
is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set
is required to play.
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FFGGT09
A
Game of Thrones LCG: Across the Seven Kingdoms 2nd Edition
$14.95
SRP
SDI
The
comet’s tail spread across the dawn, a red slash that bled above the crags of
Dragonstone like a wound in the pink and purple sky.
–George R.R. Martin, A Clash of Kings
In
the aftermath of Robert and Eddard’s deaths in King’s Landing, the Great
Houses of Westeros have pulled away from each other. Joffrey Baratheon has
been crowned king, and now sits the Iron Throne, but Robb Stark has already
been proclaimed King in the North, and Stannis plots in his fortress of
Dragonstone, brooding on a throne that should have been his. It is the calm
before the tempest: war in Westeros is imminent, and above it all, the
Dragon’s Tail burns a blood-red trail across the sky.
Enter
the War of the Five Kings with Across the Seven Kingdoms, the first Chapter
Pack in the War of Five Kings cycle for A Game of Thrones: The Card Game! As
the War of Five Kings cycle moves forward to highlight the thrilling battles
and intrigue of A Clash of Kings, Across the Seven Kingdoms invites the
Houses to call upon their loyal bannermen as a multitude of new Kings arise
to claim the Iron Throne. What’s more, this Chapter Pack begins to introduce
effects based on the Summer and Winter plot traits, allowing the long-lived
seasons of Westeros to play a more integral role in your combats. With new
King versions of Robb Stark and Viserys Targaryen entering the game alongside
characters like Arry and Janos Slynt, this Chapter Pack marks the explosive
beginning of the War of Five Kings cycle!
This
is not a stand-alone deck. A copy of the A Game of Thrones: The Card
Game Core Set 2nd Edition is required to play.
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FFGWHK16
Warhammer
40,000: Conquest LCG: Jungles of Nectavus
$14.95
SRP
SDI
“This
planet is a hellhole, but it’ll be an Imperial hellhole when we’re through
with it.”
–Lieutenant Zhaebin, Vostroyan Firstborn
For
much of the Imperium, a Death World is a place you will never see - and never
want to see. On Nectavus VI, the entire planet is covered by jungle, and
everything in that jungle is trying to kill you. The trees and vines spray
poisonous spikes at whatever comes near. The animals that dwell within the
jungle can strike invisibly from the shadows or simply use their brute
strength and unreasoning resilience to crush their foes. Nectavus VI is an
unquestionable Death World, yet it is about to become the site of another
massive battle for the Traxis sector…
Jungles
of Nectavus is the first War Pack in the Death World cycle, and as such, it
serves as an introduction to the themes and mechanics that pervade the rest
of the cycle. Here, every faction enters the jungles of Nectavus VI, and
you’ll need to embrace new tactics to survive in such a hostile environment.
On this world, drawing attention to yourself can be a death sentence, so a
new keyword allows you to deploy your cards secretly, only revealing them as
the battle is about to begin. The Death World cycle also brings a new focus
to each factions’ Elite units, making them a more integral part of your
armies than ever before!
Nectavus
VI is a world filled with danger. Death is never more than a footstep away.
Now, as the nine great factions warring for the Traxis sector converge, the
planet becomes even more dangerous.
This
is not a stand-alone deck. A copy of the Warhammer 40,000: Conquest Core Set
is required to play.
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