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BGZ1070
Circular
Reasoning
$25.00
SRP
Circular
Reasoning is a two to four player game where players race each other to get all
their tokens to the center of a circular board.
The
board consists of a goal in the center and three concentric tracks of 16 spaces
each. Each track has a gate to the next level, but the gates rotate around the
board according to the number of tokens found in each level.
Each
player gets a square, a triangle, and a circle, which move four, three, or two
spaces respectively. In addition to racing toward the center, tokens can be
used to block other tokens from using the gates to advance. Because of this,
players must predict and work around their opponents moves to secure victory.
2016
Mensa Select Winner!!
2-4
players
Ages
12+
20-45 minute play time
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BGZ1055
Letter
Tycoon
$35.00
SRP
Build
words, buy letters and score big! Use your hand of seven cards plus any of the
three community cards to make a word worth valuable money and stocks. Collect
letter patents to earn royalties and invoke unique privileges. Patents, money
and stocks add up to victory. Create the most valuable alphabet empire and you
can become the Letter Tycoon!
2015
Mensa Mind Games Winner!!
2-5
players
Ages
8+
30-45 minute play time
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BGZ1049
Game
of 49
$25.00
SRP
Starting
with $49 apiece, players in Game of 49 bid to buy spaces on the 49-square
(7-by-7) game board. Randomly drawn number cards are auctioned one at a time,
with the highest bidder placing a chip on the matching board space.
Wild/Payoff
cards give players a choice of where to place their chip and also award cash to
all players for their chips on the board: $7 per chip, with a payoff maximum of
$49. The first player to claim four spaces in a row, in any direction, wins.
That’s “49”!
2-5
players
Ages
10+
30-45 minute play time
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BGZ1220
Boomtown
Bandits
$40.00
SRP
You’re
all bandits trying to rob this boomtown blind! Take down the bank, train,
stagecoach, and even the brothel in this frantic and fun real-time dice shoot
em’ up!
In
Boomtown Bandits, players take turns placing two shooter tokens and a
coward token face down around the town in order to hide their identities! All
the tokens are then revealed.
A
Wild West ‘draw’ occurs whenever any competing bandits try and rob the same
location. This shootout is in the form of simultaneous dice rolling and rolling
is continuous until there’s a hit or until a coward runs!
Locations
include seven loot cards, each with strategic weapons and abilities to help you
in future fights. When any location is out of cards the game ends, bonuses are
awarded and the bandit with the most loot wins!
Who
will rob the most money and be the baddest bandit of them all?
2-5
players
Ages
13+
30 minute play time
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