Coming
in May!
ATG1332
Gloom:
Fairytale
$24.95
SRP
Fairy
tales are awful. Wolves and old women eat children, giants fall from the sky,
and even young girls break-and-enter to steal porridge from unsuspecting
families.
In
Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel,
Puss in Boots, and Little Red Riding Hood do their best to stay happy, but
circumstances conspire to rain woe on their sad, benighted heads.
These
heroes become beasts, give up on Grandma, and cry wolf once too often. Even
though they look into magic mirrors and kill golden geese, most end their days
living in giant shoes…or worse.
Eventually,
enough Unhappy Endings come to pass that the game ends. And then? The most
miserable collection of characters wins.
A
stand-alone sequel to Gloom where the characters and misfortunes are drawn from
classic fairy tales.
2-4
players
Ages
13+
60
minute play time
Contains:
110
transparent, poker-sized playing cards
(No image available)
ATG1355
Gloom:
Unquiet Dead (2nd Edition)
$14.95
SRP
In
the Gloom card game, you make your eccentric family of misfits suffer the
greatest tragedies possible before helping them pass on to the well-deserved
respite of death. Just mix the 55 transparent cards in this set together with
your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths.
Unquiet Dead also introduces Stories, Undead, and Timing Symbols.
The
families of Gloom have many skeletons in their closets. In Unquiet Dead, the
spooks come out to play. Mad scientists can Reanimate Relatives or Invent
Invisibility. Vampires and shapeshifters can Terrorize the Townsfolk and Go Mad
in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?
The
second edition includes sturdy new packaging, rules fixes, timing icons, reminder
cards, and more; plus it’s fully compatible with the first edition game and
supplements. It’s sure to delight even the most despondent Gloom fan!
Coming
in June!
ATG0312
Ars
Magica: Thrice-Told Tales
$27.95
SRP
The
prince saves the princess and they marry. But then they have a daughter, and
perhaps the faeries are still interested. A saint raises the dead and stops a
war, and years later the wealth of the pilgrimage site nurtures a hive of
diabolists. A maga recovers a mighty enchantment, and her apprentice
accidentally opens a gate to a region.
Actions
have Consequences.
This
Ars Magica book contains five sequences of three stories each: issues and
situations that cannot be fully resolved in a single story, but which return to
draw the characters back in years later. Divine, Infernal, Faerie, and Magic:
thematic threads for the tapestry of your saga.
144 pages, Softcover
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