Coming
in March!
Fate
Adventures & Worlds
The Fate
Adventures & Worlds line provides compact, rich, affordable, gorgeous
settings with a ready-to-go adventure for GMs in a pinch. Buy one this
afternoon; be ready to run this evening.
EHP0010
Fate
Core: Romance in the Air (Softcover)
$10.00
SRP
All
aboard the Pension Bellevue for a trip full of romance, intrigue, and peril!
Enjoy
the heady, innocent days before the war in Romance in the Air, a Fate world and
adventure by Bill White, author of Ganakagok. In the skies over a fin de siècle
Europe that never was, the aristocracy mingles in elegant comfort upon
balloon-borne sky-salons and aerial lounges, dallying in an endless round of
parties and excursions.
But
the winds of war are rising, and ambitious nobles rub elbows with scheming
spymasters to decide the succession of a key Central European province. Romance
meets high-stakes political intrigue as the affections of a young countess sway
the fate of nations, while down below earthbound commoners look to the skies and
dream of flight. It’s Downton Abbey meets Last Exile, on a collision course
with Dr. Zhivago.
6”x9”
full color, softcover, 52 pages
EHP0011
Fate
Core: The Aether Sea (Softcover)
$10.00
SRP
One
tiny ship, one huge expanse of aetherspace!
Maneuver
your ship through the vast aether in The Aether Sea, a Fate world and adventure
by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted
wasteland, so the elves and dwarves stopped fighting for five minutes and
figured out how to leave it behind. Soon everyone took to the vast, empty
aether sea. The Royal Hegemony keeps a tight rein on the Spellcaster’s Union,
and the magic that makes aether travel possible. Play the crew of a little
aethercraft out in the deep sea. But you’ve got bad blood with the Royals, so
take jobs carefully and make do with the best magic unofficial channels can
provide. Keeping the ship afloat won’t be easy. The sea’s a dark and lonely
place, and secondhand magic is... fussy. When it works at all.
|
The
Aether Sea requires Fate Core or Fate Accelerated to play. This 44-page
supplement contains:
-New
species creation rules using Fate Accelerated style approaches.
-A
simple, easy-to-use magic system, including systems for dabbling in magic,
using cantrips for specific magical tasks, and spells and artifacts.
-Ideas
for aethercraft, including aspects, combat, and maneuvering through space.
-A
full starter adventure: It’s Only an Elven Moon.
The
Aether Sea. Batten down the hatches and get ready for liftoff!
6”x9”
full color, softcover, 44 pages
|
EHP0012
Fate
Core: Save Game (Softcover)
$10.00
SRP
The
glitch has come to Tendoria! Pixels are falling and it’s up to you to Save
Game!
A
vicious computer virus threatens to corrupt the entire internet, and the only
ones standing in its way are the characters from your video games.
8-bit
heroes battle monsters and corrupted files – it’s Wreck-It Ralph meets Lord of
the Rings in a fight for the fate of the world!
This
56-page Fate Core adventure provides a complete world to adventure in,
including randomized character generation rules, ideas to govern digital
adventures, and new Fate point hacks.
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