Friday, August 16, 2019

September & October releases from Kobold Press!

Order by Date: August 16, 2019
Street Date: September 18, 2019

KOBGGD2
The Complete Kobold Guide to RPG Design

$19.99 SRP
SDI

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic).

Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures.

In his essay, "Seize the Hook," designer Rob Heinsoo says, "Design a game you want to play but can’t because no one else has designed it yet." The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!


Order by Date: September 13, 2019
Street Date: October 16, 2019
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KOBTOBPE
5th Edition: Tome of Beasts Pocket Edition

$21.99 SRP
SDI

Compact and highly portable, the Pocket Edition includes everything found in its larger hardcover edition, with a sewn binding and good durability at a very affordable price point.

The Tome of Beasts brings more than 400 new monsters to 5th Edition. Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it! 

This richly-illustrated, 400+ page supplement for any 5e game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey-illustrated by some of the finest artists working in fantasy today. 

These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press' world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.


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