Coming
in August!
IBCGRF1
Grifters
$24.99 SRP
In a society in which every aspect of life is controlled by the
government, there are always those that don’t operate by the rules. Some
valiantly fight the oppression in the hopes of better times, others stand
together for strength. Grifters operate on the fringes of The Dystopian
Universe, powerful gangs of criminals eager to take advantage of every
opportunity to profit from the chaos cause by the resistance. You are one of
the grifters.
Grifters is a hand-building game that has all the fun of deck-building
games, without the deck. Players take on the role of powerful crime bosses,
building their criminal organizations by carefully recruiting new operatives
with specialized skills and directing their team’s nefarious deeds. All of your
specialists are either in play or in your hand, ready to be used as you
command. This unique hand-building mechanic gives you total control of your
strategy.
Are you devious enough to rob the corporations blind, swindle your
opponents and pull off daring heists?
2-4 players
Ages 14+
30 minute play time
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IBCG54A1
Coup:
Rebellion G54: Anarchy
$11.99
SRP
G54:
Anarchy contains three playing cards for each of the 6 additional roles for
the G54 system; Anarchist, Arms Dealer, Financier, Paramilitary, Plantation
Owner and Socialist and a new General Action; Social Media. These new
roles add countless new ways to play G54!
Also
included are the randomizers and dividers for each new role, and the tokens
and action cards associated with those roles.
Requires
Coup: Rebellion G54 main game to play.
3-6 players
Ages 14+
15 minute play time
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IBCRESPT1
The
Resistance: The Plot Thickens
$11.99
SRP
This
is a bundle of the Plot Cards and the Sergeant and Rogue promos and a
full set of Resistance/Spy cards and a full set of Mission (Success/Fail)
cards.
The
Plot Cards add opportunities for the resistance players to gain information
about their fellow conspirators but in the hands of a crafty spy, the plot
cards can be used to cause even more confusion and subterfuge.
The
Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues
are the first players in The Resistance that have a unique victory condition
and are very interesting play option.
The
Sergeant is designated by the leader with ability to change mission results.
A very tricky proposition and sure to have everyone second guessing when to
use, and when to just threaten with this ability.
Requires
The Resistance main game to play.
Ages
14+
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IBCDMWC1
Don’t Mess with Cthulhu
$14.99 SRP
Don’t Mess with Cthulhu is a social deduction game with secret
identities. Players are either Investigators trying to keep Cthulhu from waking
and controlling the world, or Cultists that want to bring the world to a
disturbing end.
The game takes place over four rounds. The Investigators must
uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed
or if the game ends before all the Elder Signs are discovered.
Can you save the world or will you lose your sanity trying?
4-6 players
Ages 14+
20 minute play time
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IBCBBB1
Baby Blues
$19.99 SRP
In Baby Blues, players are employees in a daycare center tasked
with the caretaking of babies, keeping them happy, entertained, and not
crying!
You have five babies under your charge, and you want to keep
your babies happy. Happy babies score points at the end of the game, crying
babies do not. You’ll play cards to make other babies cry and keep your
babies happy. The game ends when one player has only crying babies. All the
babies that aren’t crying are flipped over and their points totaled. The
player with the most points wins!
3-5 players
Ages 14+
30 minute play time
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