PLG923
Theseus:
Hunters
$19.00
SRP
Theseus:
Hunters is the second faction expansion for Theseus, contains a faction that
employs trickery and subterfuge to their advantage. Hiding in the shadows, the
Hunters can steal bonus cards and upgrade tokens, use enemy cards through
hacking, and remotely trigger their own action cards. The Hunters also have the
unique ability of leaving Theseus by hiding in their capsule just outside the
space station.
Requires
the Theseus main game to play.
2-4
players
Ages
8+
45-90 minute play time
PLG978
Neuroshima
Hex 3.0: Convoy
$20.00
SRP
Moloch
forces are heading toward New York to raze the city. This will end the
resistance of the people and eventually break their defense lines. A swarm of
steel-gray machines marches to the east, destroying everything in its path. Day
after day, the horizon is decorated with new pillars of smoke. Fire will soon
visit the place that used to be called New York.
Unless
soldiers from the Outpost army can stop this convoy of machines. The fate of
New York is in their hands. Can they destroy all the Moloch machines before
they reach the city? Can they slow down the convoy in a series of ambushes and
small battles? They have to...
Neuroshima:
Convoy is an asymmetric two-player card game set in the post-apocalyptic world
of Neuroshima. One player commands the convoy of powerful robots, and his goal
is to reach New York and turn it into ashes. The player has a deck of 35 cards:
robots of Moloch, modules to attach to the robots, and special cards such as
Push back, or Move. He plays those cards in the cities he passes while moving
toward NY, trying to turn human settlements into dust while preparing for the
final battle.
The
other player commands the Outpost troops, attacking the convoy and trying to
slow it down. The Outpost deck also contains 35 cards: soldiers, buildings, and
many special cards. The Outpost has to win a few battles, slow down the march
of Moloch as much as possible, and prepare to welcome robots in New York City.
2
players
Ages
10+
30
minute play time
PLG916
Legacy:
Five Families
$10.00
SRP
Five
Families allows the players to trade new family members and traits to the other
players in exchange for their Favor, a new resource. Favor tokens are used to
purchase new, powerful actions.
Each
family is unique and the individual family members offer powerful abilities to
the player willing to trade their Favor. Additionally, Five Families adds new
Patrons with unique scoring options, Birth Events with more drama, and a Daisy
Track for a new solitaire challenge.
Requires
the Legacy: Testament of Duke de Crecy main game to play.
1-4
players
Ages
10+
45-90 minute play time
No comments:
Post a Comment