Coming
in May!
GSCARDGOZ01
The
Card Game of Oz
$55.00
SRP
NPI
Over
one hundred years ago, L. Frank Baum introduced the world to the wondrous Land
of Oz. Now, experience these familiar characters, fantastic locations, and
disturbing creatures as never before imagined.
The
Card Game of Oz introduces an innovative new game system called the Storyline
Game System that adds strategy to your challenging and fun adventures through
Oz. Each player takes on the role of an author attempting to construct the best
story in the world of Oz. During the game, players will attempt to bring
together objects, characters and locations that are appropriate together - for
example, the Tin Woodman and his Oil Can - while avoiding hazards like the
field of poppies and terrible beasts and villains like the Kalidahs or the
Wicked Witch of the West.
Each
round players roll a special set of dice to determine the number of points they
have for drawing and playing cards. The number of dice increases during the
game, allowing the game to scale naturally while you play. The game ends when a
player is able to move a Prime character - that is, one of the main characters
of the story - from her Title card all the way to The End, but doing so is no
simple race because the character who triggers the endgame is worth no points
toward victory.
Featuring
hundreds of fascinating characters, events, and vistas, Oz is a world that has
stood the test of time. Construct an iconic tale that is all your own!
1-4
players
Ages
14+
20
minute play time
GSFORMULE01
Formula
E
$55.00
SRP
NPI
Every
year, villagers gather from far and wide for the harvest festival. They bring
fine carpets to the market and share delicious mango juice while praying men
honor the holy cows, and the children tease mischievous monkeys and gasp at the
snake charmers. But the main event of the festival is the elephant race. Young
men and women of the region spend days painting joyous and reverent decorations
on their elephant partners for this one moment when they can surge through the
crowds of festive villagers, push and shove their way past other racing
pachyderms, and brave the tiger-filled forests to win honor for themselves and
their proud elephant friends. The bell rings, the elephants trumpet their
excitement, and the race begins!
Formula
E is a game in which 3 to 6 players race their elephant pawns through an Indian
village, over treacherous mountains, and across parched deserts seeking to be
the first one to complete the course.
The
primary game mechanism in Formula E is hand management as players use their hand
of cards to advance their elephants through the course. Elephants move in a
unique manner - they push elephants in front of them until those elephants hit
an obstacle, then the active elephant pushes sideways until a path is clear for
it to move forward again. Certain move-adjusting cards and tactical-screwage
cards can be played to trigger events like diagonal movement, obstacle
movement, and nasty little screw-your-opponents effects. Elephant racing is
not, necessarily, a sport of honor!
3-6
players
Ages
8+
60
minute play time
GSSMXLETS01
Let’s
Take a Hike
$15.00
SRP
NPI
In
Let’s Take a Hike players draw cards of useful items such as water bottles and
tents, add them to their hand, and play them onto the table into their
backpacks. When a player is ready, he announces that he is taking a hike. The
other players may join the hike or wait to take a hike at a better time.
To
take a hike, cards are drawn from the deck and players discard cards from their
backpacks as necessary. Players that wish to drop out of a hike may choose one
card that has been turned up for points at the end of the game. The last player
to drop out takes all of the remaining cards that have been turned up.
Timing
when to be the Lead Hiker, when to join a hike, when to wait until another
time, and when to play the hazard cards drive the players’ decisions.
2-5
players
Ages
5+
30
minute play time
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