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RCG0013
Vikings:
Warriors of the North
$49.00
SRP
NPI
In
Vikings: Warriors of the North, players take the roles of Viking jarls,
fighting for control over the North and the Konung Crown. The first one to
pillage all of the villages and take the daughters of their thanes to his home
port as warranty of recognition of jarls authority will be declared the winner.
To do this, the jarls will have to brave the stormy northern seas, battling
each other along the way, and watch out for the sea monster that lurks beneath
the waves! The most cunning and vehement of them all – that is, the one who the
Gods favor – will throw a great feast and become the Konung of the North.
Vikings: Warriors of the North is a card-based game. Players draw cards from a
common deck. Wind cards are used for moving a drakkar around the board that
depicts the cold north sea. Players can move the drakkar to a village (to sack
it), to an enemy drakkar (to attack it), or to their own ports, where they can
throw a feast for the Gods.
A
player can also use cards to drastically change the gameplay: He can increase
his chances in an attack, re-roll the dice, sail further with his drakkar, or
steal cards from an enemy's hand. All of those cards represent story events
that have tangible effects within the game. Some cards represent heroes who can
become part of a drakkar's crew. As long as a hero stays on the ship, he grants
his owner a permanent effect. Each drakkar has three open slots for heroes.
Daughters of the thanes are also considered heroes, so they also occupy drakkar
slots. With only three slots, players have to think hard about their crew
composition.
On
a turn, a player can play any number of cards from his hand and take one
action: attack, sack a village, throw a feast, etc. Attacks are resolved by a
roll of a six-sided (d6) die, although many cards influence the combat result,
so each battle is exciting. When a player take three daughters of the thanes
(each of a different, opposing player color) and brings them to his own port,
the game is over and that player wins.
The
gameplay is fast, furious and fun, full of twists and comebacks; it really lets
you feel like a Viking chieftain! Vikings: Warriors of the North is only
available through ACD Distribution so order yours today!
3-4
players
Ages
12+
45
minute play time
RRCG0014
Mount
Everest
$53.99
SRP
NPI
In
Mount Everest players take control of a team of two expert mountaineers who
must lead as many tourists as they can to the peak and, of course, safely bring
them back. Each player gets an identical deck of cards that are used for moving
around the board. Players must decide where to set up camps and how much oxygen
to bring to the top; only oxygen lets players get acclimatization cards, which
allow tourists to survive the climb. Players must also decide what type of customers
they want: the athletic, fairly competent climbers, or the wealthier and more
prestigious amateurs. Climbing with one tourist in tow is easy, but the key to
victory lies in guiding whole groups. Unfortunately, the more people you take
with you, the higher the likelihood is of something going wrong. Also, as it is
in the mountains, the weather will be a crucial factor. If a player can
coordinate an expedition that avoids a crisis at the peak, he should be able to
lead the happy tourists back to base.
Who
will become the best Himalayan guide?
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