PIPNQ51
No Quarter Magazine #51
$7.50 SRP
No Quarter Magazine is a full-color magazine focusing on all Privateer Press product lines. Warmachine, Hordes and Iron Kingdoms players will see new and exciting content in each issue.
Content ranges from fiction set in the Warmachine world of the Iron Kingdoms, to modeling advice for novice and expert alike. Play challenging new scenarios for Warmachine and get new gear for your RPG characters while GMs find new foes to throw against their players. No Quarter magazine is your ticket for a full-steam-ahead journey into the Iron Kingdoms.
PIP32096
WM: The Protectorate of Menoth: Temple Flameguard (10)
$49.99 SRP
The unwavering Temple Flameguard comprises the Protectorate of Menoth’s much-vaunted last line of defense. This blazing tide of devoted warriors washes over their foes, swiftly striking down those who dare to oppose the divine will of the Creator.
The Temple Flameguard unit comes in a box (PIP 32096). A player may field up to three Temple Flameguard units for each warcaster in a Protectorate army.
Contains:
1 Leader
9 Grunts
1 color stat card
PIP32101
WM: The Protectorate of Menoth: Idrian Skirmishers-Ally Unit (10)
$44.99 SRP
Masters of the unpredictable and lethal terrain of the Bloodstone Marches, most Idrian tribesmen converted to the Lawgiver but preserved their nomadic ways. They excel at stalking, ambush, and desert warfare and have turned these talents to the service of Menoth. With their ancient, curved blades and newly adopted rifles, these ruthless warriors cut down enemies for faith and coin across all nations of Immoren.
The Idrian Skirmisher unit comes in a box (PIP 32101). A player may field up to two Idrian Skirmisher units for each warcaster in a Protectorate or Mercenary army.
Contains:
1 Leader
9 Grunts
1 color stat card
PIP36008
WM: Convergence: Accretion Servitors-Solos (3)
$10.99 SRP
Accretion servitors are indispensable on the battlefield due to their versatile suite of semi-autonomous repair procedures. They carry a small array of mechanikal tools that enable them to provide temporary fixes to clockwork vessels and vectors in the heat of battle. These quick repairs can mean the difference between victory and defeat.
The Accretion Servitor solos come three to a blister (PIP 36008). A player may field up to three groups of three Accretion Servitor solos for each warcaster in a Convergence army.
Contains:
3 Accretion Servitors
1 color stat card
PIP36011
WM: Convergence: Reciprocators Unit (5)
$44.99 SRP
Ready to repel any threats to the Great Work, reciprocators stand firm, shields interlocking with engineered perfection as they brace to absorb enemy assaults. After blunting a charge against their heavy shields and spears, the reciprocators spring into an immediate counterassault, converting their protean polearms from defensive spears to wicked halberds.
The Reciprocator unit comes in a box (PIP 36011). A player may field up to two Reciprocator units for each warcaster in a Convergence army.
Contains:
1 Leader
4 Grunts
1 color stat card
(miniature image not available)
PIP36012
WM: Convergence: Steelsoul Protector - Solo
$13.99 SRP
The primary purpose of a steelsoul protector is to serve as a shield against any harm intended for the priests of Cyriss. The shell of the vessel is engineered to be light enough to allow its bearer to move with startling speed while also being tremendously durable. The vessel’s frame possesses the strength necessary to employ the protector’s massive iron glaive to deflect incoming blows and deliver surprisingly swift counterstrikes. Only the most worthy members of the Convergence are afforded the tremendous honor of being chosen for soul transfer into one of these revered vessels.
The Steelsoul Protector solo comes in a blister (PIP 36012). A player may field up to three Steelsoul Protector solos for each warcaster in a Convergence army.
Contains:
1 Steelsoul Protector
1 color stat card
PIP71078
Hordes: Trollbloods: Night Troll-Light Warbeast
$18.99 SRP
Blinded by generations in subterranean lairs, night trolls rely on other senses to stalk their prey under cover of darkness. When trollkin warlocks impel them to venture out into the daylight they can become lethal allies. Even enemies fortunate enough to survive an encounter with one of these terrifying creatures are forever haunted by the memory of it hypnotizing their comrades and tearing them apart with venomous, paralyzing claws.
The Night Troll light warbeast comes in a box (PIP 71078). A player may field any number of Night Troll light warbeasts in a Trollblood army.
Contains:
1 Night Troll
1 color stat card
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